Join Date: Dec 2009
Location: Dallas-Fort Worth Area
WoC Sorcerors can take magic shields and shields because they also can take armour (chaos armour).
Crimmzon's reply to my comments was good. Some additional points.
Hounds don't last or survive and don't have marks, vanguard or fast cav benefits, so M. horsemen are worth the extra points. Additionally, I believe that the disc is counted as a war beast and a hero or sorc on a disc is, thus, considered a cavalry model and entitled to look out sir benefits from cavalry models nearby. That is another benefit of running a fast cav unit or heavy cav in the army, because the lvl 4 gets a 4+ look out sir if close enough to cav and can be screened in part from shooting until he gets to charge.
The lvl 4 Sorceror with MoT is so powerful with Tzeentch magic (+5 to all casting rolls) and MoT that some prefer to protect him, rather than use him to go after war machines and such. Also, the ability to use MR of the collar in a unit is a protective benefit for the unit carrying the lvl 4 sorc in such instances. An exalted MoT hero on a disc is then used to hunt down war machines and go after fast cav and mage hunting. With RIP spells allowing additional spells to be cast, Call to Glory and Pandemonium become much more powerful than before against any army that relies on even modest casting or leadership of characters and forces max dispel efforts in your phase or in their next magic phase. Treason is nasty against units not ITP. Gateway is still awesome, as is flickering fire.
The point about flails on marauders due to multiple rounds of combat is a valid issue.
There seem to be two consensus alternative set ups for warriors of chaos in currently favour in 8th edition.
1. Equip with halberds (optionally include shields for increased AS from shooting and magic is worthwhile given points cost per model) and sometimes choose MoK or the combo of MoT and Banner of Rage if with or within range of the BSB (Banner of Rage, however, is often attached to another unit.) to max killing effect. This set-up is best when facing armies with fewer models with greater T and/or greater armour saves (like WoC, ogres, some orc hordes, or dwarves or lizardmen). MoN is often not worthwhile unless facing armies with a lot of BS shooting (only some elf armies).
2. Equip with shields and MoT to max armour saves and ward saves in frontal close combat (also maybe rapture standard for break tests). This provides greater resilience but less killing power and is most appropriate when seeing a lot of elves (other than heavy cav and hydras), goblins, skaven, and most daemons of chaos armies (other than the Khorne characters and elite units).
Since Warriors are expensive per model, killing and max combat resolution is often preferred to max resilience.
I've seen and used blasted standard, rapturous standard, banner of rage, standard of discipline, and the standard that increases M by 1 commonly used. If Festus is allowed and used, then MoN and Festering Banner (or whatever it is) becomes a viable option for one unit.
Last edited by olderplayer; 11-03-10 at 08:13 PM.