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post #1 of 5 (permalink) Old 08-16-10, 11:14 PM Thread Starter
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Default 1500pt Warriors of Chaos, Warrior SMASH!

Well here is my first shot at a 1500pt WoC list! any feed back would be great!

Hero-365
====
Exaulted Hero-195
Mark of Tzeentch\Shield\Obsidian Blade\Bloodcurdling Roar

Chaos Sorcerer-170
Level 2\Third eye of Tzeentch\Power Familier\Book of Secrets


Core-919
=====
15 Warriors of Khorne-300
Command\Mark of Khorne\Shields
14 Warriors of Tzeentch-279
Command\Shields\Mark of Tzeentch
15 Warriors of Slaanesh-280
Mark of Slaanesh\Shields\Command
5 Chaos Warhounds-30
5 Chaos Warhounds-30

Special-210
=======
3 Chaos Ogres-210
Great Weapon\Mark of Khorne\Chaos Armor\Musician\Mutant


1494
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post #2 of 5 (permalink) Old 08-16-10, 11:46 PM
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Ok, my input:

I'm not sure you need 2 Hero choices. I'd turn it into 1 Lord choice and save points, as well as gaining effectiveness, because what a hero does, a Lord does better. A Level 4 would be my choice.

I would also drop the third unit of Warriors and instead run 2 bigger units, one Tzeentch and one Khorne. Ideally it would be one Nurgle and one Khorne, but I assume you have a reason for not including any Nurgle in your army. Have you considered Halberds? They are very good now.

The doggies. What are they there for? Couldn't you use the 60 points to buy more Warriors?

I'm not sold on Great Weapon Ogres - especially minimum size units of them. It's too easy to lose one from shooting/magic and then another before they even strike. Big waste of points, which in a small game you can't afford. In 2k points I'd consider running 6 of them with Great Weapons, but until then...

Take it easy.

90% of people think they are above average.

Statistically Improbable. Psychologically Inevitable.
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post #3 of 5 (permalink) Old 08-17-10, 12:21 AM
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I say for the MoK warriors give them halberds instead, or xhw, cause since they are frenzy they lose their parry save in close combat, or like sethis said make them nurgle and give them a banner of rage to get best of both, and to free up points just get rid of the hounds. Also if you get rid of the hounds and the ogers, you could take 3 GW dragon ogers and the banner of rage instead, DO cost 231. Or if I were you I would get rid of the ogers and add in a tzeentch shrine and marauder horsemen, cause so far my shrine hasnt died once yet and has taken on cannons, stegadons, ghouls, dwarves, and skaven plus with 3 units of warriors, giving your unit champion eye of the gods aint too shaby.


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post #4 of 5 (permalink) Old 08-17-10, 01:32 AM
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I'd disagree with Sethis on the Characters. A Lord AND a Hero gives you domination of the magic.

SorcLord, L4, MoT, Book of Ashur, Golden Eye, Disc of Tzeentch = 3+/3++ Save
Sorc, L2, MoT, Skull of Katam+Disc of Tzeentch, OR Infernal Puppet

With Skull of Katam, you have +7 to cast spells with, and the hero himself has +4.

Alternatively, the Puppet means that other sorcerors miscasts will be nuking themselves all over while you remain relatively free.

Don't see the point in Ogres myself when you can have Dragon Ogres. 4 of them, with AHW gives you 16 S5 Attacks, M7. Also, you have 16 wounds and a 4+ Armour Save for 242pts

Mark of Khorne with Shields solely are useless - they cannot benefit from Parry for being frenzied. Instead, take Halberds, if you can spare the points. Don't bother with Champ, you've not got the Warshrine.

Personally, I'd ramp the MoK to Halberds, Shields, Banner, Mus, 20 Strong, and MoT to 20 strong.

Change slaanesh and the puppies to 2 units of Nurgle Marauders with Light Armour and Shields to protect from range.



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post #5 of 5 (permalink) Old 08-17-10, 10:15 AM
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I only recommended the one character because I don't think spending a third of your points on characters is flavourful or reliable. Your model count is extremely low due to the nature of the army, I wouldn't exacerbate that.

90% of people think they are above average.

Statistically Improbable. Psychologically Inevitable.
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