WoC 500 pts campaign starter army - Wargaming Forum and Wargamer Forums
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post #1 of 4 (permalink) Old 02-16-10, 10:49 AM Thread Starter
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Default WoC 500 pts campaign starter army

So I’m starting a warhammer fantasy battle campaign in my local store soon, and I’m going to build a warriors of chaos army. Basically we play with mighty empires tiles with an expanded set of rules. Our army has to build according to the following
1 hero
2+ core
0-1 Special
As we go one in the campaign we get the chance to build different buildings which allows us more special, rare or hero choices. Further on we are not allowed to buy any magic items from the start, but we will earn them later on. I have decided to start the campaign with a castle which allows me a rare or special choice extra.

We are starting at 500 points and my first draft of my army looks like this:

Chaos sorcerer
Level 2 caster (lore of death), Mark of Slaanesh, steed of slaanesh,
Pts: 150

16 Marauder (shield, light armour)
Mark of slaanesh, Standard bearer, Marauder chieftain
Pts: 122

5 Marauder Horsemen (light armour, flail)
Mark of khorne
Pts: 110

5 warhounds
Pts: 30

5 warhounds
Pts: 30

Pts: 55

Total 497

I havn’t played fantasy that much the last couple of years so if any of you have any ideas or comments on my list they are most welcome, also if you have any ideas for expanding the army.

"Baby, Im a heretic, and your a spineless imperalist"

Last edited by Kaizer; 02-16-10 at 11:02 AM.
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post #2 of 4 (permalink) Old 02-28-10, 12:35 AM
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Sorry to burst your bubble but the sorcerer cant be lore of death if he has MoS, he has to use the lore of slanesh. Otherwise I think its a good start, although lacking any heavy close combat. I think maybe take out 2 marauders and give them all flails for some extra kick in combat, and put your sorcerer off the steed of slanesh and into the marauders, otherwise he'll get shot down, trust me I use a flying tzeentch sorcerer

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post #3 of 4 (permalink) Old 03-01-10, 04:58 PM
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I might suggest if you like the lore of death dropping your sorceror to an undivided sorceror on a daemonic mount then putting him in with marauder horsemen - this way he can keep up with them, use the lore of death and take advantage of gaining the fast cavalry rule to get where he needs to in order to cast his spells
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post #4 of 4 (permalink) Old 03-12-10, 06:55 PM
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The Spawn's a Rare choice, which would seem to be illegal given your listed selection rules. Apart from that, what they said.

Though now I think about it, are you (Critta) sure the Sorcerer would become Fast Cavalry? Haven't got the book on hand to check, but that sounds off.

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