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post #1 of 8 (permalink) Old 12-30-13, 10:22 AM Thread Starter
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Default Cryx - A new Warmachine player emerges

Moo-ness!

So my brother wanted me to try out Warmachine and gave me the Cryx battlegroup for Christmas. He plays Menoth and Cyriss and we played a couple of games, while I tried to figure out how this game works.

I quite like it, and it is definately something that I want to dabble more in. However, I'm not quite sure where to expand on the Cryx army. I don't have that golden overview yet, so I'm looking for feedback, input and recommendations.

After the battle-group box, which units should I be looking at?
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post #2 of 8 (permalink) Old 12-30-13, 10:45 PM
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Here's the chap to talk to about Cryx.

@Logaan , you're up again bro!


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post #3 of 8 (permalink) Old 12-31-13, 11:42 AM
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Depends on how you want to play the game in all honesty. Cryx has many diverse units which means you can aim for a lot of very different forces.

I started with the battle box and used to run a force with quite a few heavy Jacks. I eventually switched from Jack orientated to more 'infantry' type units.

The first thing I did was change my Warcaster to Asphyxious. Definitely my caster of choice. To him, I added a Skarlock and retained two light jacks. The aim is to benefit from the light jack arc nodes and the Skarlock's ability to cast many of Asphyxious' spells. Your opponent has to worry about being hit by spells even when your caster cannot be seen. Plus you have the Skarlock's spells too.

I originally used to run a large unit of Mech Thralls but later changed this to a unit of the Revenant Crew led by Captain Rengrave. Who doesn't like undead Pirates? Yarrrr, avast ye! With the Quartermaster's ability to raise dead crewmen, they can soak up a lot of damage. I would experiment with these larger units to see which suit your style of play.

I never leave the swamp without at least two Pistol Wraiths. These guys are ideal for outflanking your opponent and can whittle down enemy units with ease.

This isn't to say that this is the correct way to play Cryx. The heavy Jacks are bad ass to play and I had a lot of fun beating the crap out of my mates Menoth with some overly violent Jacks.

The best advice is to play a few games and determine what style works best for you. I went through a whole lot of games before settling on the force I run. Its full of character, is unpredictable and great fun to play and this is the best way to play Warmachine.

The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.


Last edited by Logaan; 12-31-13 at 11:47 AM.
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post #4 of 8 (permalink) Old 01-07-14, 01:49 PM Thread Starter
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Oh crap, I completely forgot that you guys answered this - So sorry!

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Originally Posted by Logaan View Post
Depends on how you want to play the game in all honesty.
Well so far I have tried 2 games, and I'm quite in love with their speed and debuff capabilities. As far as I understand it, this is a cornerstone in the Cryx army and how they function, so I really want to keep this element and boost it to the max of it's capabilities. I don't necessarily have to hit hard, but I want to be so damn annoying that even the most tough Jack can be debilitated to a blob.

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The first thing I did was change my Warcaster to Asphyxious. Definitely my caster of choice.
Do tell why that is. I'm not familiar with the caster
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post #5 of 8 (permalink) Old 01-15-14, 10:02 PM
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Originally Posted by Nordicus View Post
Do tell why that is. I'm not familiar with the caster
In a word, he's badass. He has lots of nasty offensive spells such as Hellfire, Iron Blight and Parasite. Combine this with a Skarlock and plenty of arc nodes, your opponent will never know where the next spell is going to come from.

I always try to keep him out of close combat, I much prefer him blasting spells from behind the carnage. However, should he end up having to go toe to toe (if he has toes.......) he has the skills to look after himself. Shadow Wings allows him to get away if it does get a little dangerous.

Terror means enemy models must pass a CMD check or they scarper, Undead means he will never flee. He is armed with Soulsplitter and has Sustained Attack which is a nasty ability.

Since I started using Asphyxious, I have never wanted to use another Caster.

The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.

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post #6 of 8 (permalink) Old 06-02-14, 06:47 PM
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Quote:
Originally Posted by Logaan View Post
In a word, he's badass. He has lots of nasty offensive spells such as Hellfire, Iron Blight and Parasite. Combine this with a Skarlock and plenty of arc nodes, your opponent will never know where the next spell is going to come from.

I always try to keep him out of close combat, I much prefer him blasting spells from behind the carnage. However, should he end up having to go toe to toe (if he has toes.......) he has the skills to look after himself. Shadow Wings allows him to get away if it does get a little dangerous.

Terror means enemy models must pass a CMD check or they scarper, Undead means he will never flee. He is armed with Soulsplitter and has Sustained Attack which is a nasty ability.

Since I started using Asphyxious, I have never wanted to use another Caster.
Did Gaspy learn some new tricks when I wasn't watching? I've never heard of the Iron blight or Shadow Wings. Sounds awesome though

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post #7 of 8 (permalink) Old 07-15-14, 07:13 PM
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Quote:
Originally Posted by PapaSmurf124 View Post
Did Gaspy learn some new tricks when I wasn't watching? I've never heard of the Iron blight or Shadow Wings. Sounds awesome though
I may have been talking out of my arse. A quick check of my Iron Lich mk 2 card yields the following abilities;

Breath of Corruption
Hellfire
Parasite
Scything Touch
Teleport.

Iron Blight and Shadow Wings seemed to have been removed.

The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.

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post #8 of 8 (permalink) Old 07-15-14, 11:21 PM
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Quote:
Originally Posted by Logaan View Post
I may have been talking out of my arse.
I remember you doing that on a few nights out, but not with your own armies before......


Quote:
Originally Posted by Jace of Ultramar View Post
I think Tawa is a temporal entity that exists outside of the hobby/modeling timeline. Essentially, he's the Heresy Online equivalent of a Time Lord... which is kinda hilarious and frightening all at the same time.
"God-Emperor? Calling him a god was how all this mess started."
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