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post #11 of 18 (permalink) Old 05-29-13, 12:44 AM
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Nice, and the thing is under 10 bucks, my next purchase I think.
ROF restrictions only apply during your activation, and "ancilliary attack" on the vassal allows you to make an out of activation attack. Up side is that you can get the second shot, down side is that you can't boost anything on that shot (as you can only boost in-activation shots). But the out-of-activation attack has some other advantages - squish something to free yourself from combat before activating normally, or run then use ancilliary attack to still get a shot. Wonderful.

Plus, the vassal also has "enliven". Target a jack, if that jack takes damage, it can make a free advance ignoring free strikes. So enemy charges in, takes his first swing and you just walk away. It can be countered by knockdown effects or running infantry to prevent movement, but damn it can still be very annoying for your opponent.

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post #12 of 18 (permalink) Old 05-29-13, 04:06 AM Thread Starter
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Had not thought of enliven working like that. I just thought of it as a way to advance when ranged attacks hit.

Are any of the mercs stand out choices for Menoth?

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post #13 of 18 (permalink) Old 05-29-13, 11:54 PM
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Had not thought of enliven working like that. I just thought of it as a way to advance when ranged attacks hit.

Are any of the mercs stand out choices for Menoth?
A few.

Firstly Rhupert, piper of ord (often referred to as the piper of Menoth because of his popularity with us :D) is great if you have a unit or two. Tough, pathfinder or +1 def and terror all on tap is a wonderful addition to many lists. I like using him with daughters of the flame, especially with Defenders Ward - def 18 is very hard for some lists to deal with, and they cause terror! Run them in, force a terror check, and watch most enemies flail around uselessly trying to hit them - just be careful of various auto-hit or boosted hit effects that can cut them down. He also pairs up nicely with a large unit of errants - give them tough, and have the Covenant of Menoth nearby (to prevent the knockdown part of tough) and they can be very difficult to remove.

Gorman, rouge archemist is also great. A strong sneeze will kill him, but he has stealth to protect him at range, and if he can get a blind or rust bomb on a hard target, he's earnt his points. It's hard to argue with a 2pt solo who can cripple a colossal for a turn.

Those two are the most popular with us, but there are quite a few other utility solos/units that work well for us. Eyiriss, Ayiana and Holt or Anistasia all have thier uses. If you like a strong melee caster like Thyra's or Reznik, you can try Madlyn Corbeau or Saxon Orrik (for granting extra movement/pathfinder to your caster respectively).

For units, we generally don't need mercs, and do better with in-faction choices, BUT there are a few specialised lists which can make good use of them, though they do need an attendant priest. Harbinger or the High Reclaimer and pirates can work, and Reznik has a reasonably good theme list which involves Steelheads (from a No Quartar article, you can find it on warroom, or I can give you the details if you want). I've also heard of Croe's cutthroat's being used competitively before.

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post #14 of 18 (permalink) Old 05-30-13, 09:01 AM Thread Starter
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My issue at the moment is if I get more Menoth after getting the Vassal. I am leaning towards another small army maybe Trollbloods just for the sake of variety.

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post #15 of 18 (permalink) Old 05-30-13, 09:36 AM
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My issue at the moment is if I get more Menoth after getting the Vassal. I am leaning towards another small army maybe Trollbloods just for the sake of variety.
It depends really. If you have a few different opponents, probably go for 35pts - once you have a few options and a few casters, your lists can play quite differently from one another. A pop-n-drop pKreoss list (Ranged assassination heavy) is very different from a Vindictus list (lots of very fast infantry) is different from an eFeora list (jack heavy, lots of fire), is different from a High Reclaimer list (heavy infantry and attrition). It's one of the good things about the game, a few pieces and a caster, and it can feel like a whole different army.

That said, if you only have a few players, and you want to be able to try some completely different challenges, or you just want to be able to practice a bit for yourself, then another army might be a good idea.

Trollbloods have a few similarities with Menoth, in that they require a fair bit of support to work, and tend to work a little more on attrition than speed and tricks, but they tend to have a bit more infantry support rather than battlegroup support.

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post #16 of 18 (permalink) Old 06-01-13, 08:33 PM Thread Starter
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I have decided to stick with the Menoth and just develop them more. At this point I have the Vassal of Menoth and Vilmon on order. I plan to get two of the Palidins also. Them with Vilmon looks hilariously tough to kill while still being dangerous to me.

Played against Skorne today and managed to win but it was a close thing. We played mosh pit and I was taking a beating in the jack department, was down to a half killed Repenter. His warcaster got a little too close to my Cinerators though and I managed to charge/kill it.

I think my biggest issue so far is remembering that each model activates and does all of it's stuff before the next model. I keep trying to move everything then do attacks and catch myself. I also forget buffs I cast on my models like the choir. Most of this is lack of playing any tabletop war games really. I have been out of the loop so long I am a bit spacy while playing.

Where would I go to find the other games you guys mentioned, the steamroller stuff. Is this stuff online or do I need to get a book?

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post #17 of 18 (permalink) Old 06-02-13, 05:45 AM
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No book needed, just google search steamroller 20xx to fine any of them, current rules are here: http://privateerpress.com/organized-...er-tournaments down the bottom.

They put out a new Steamroller pack every year, with different scenarios, play tested by TOs and Pressgangers (they're the volunteer community organizers), and with different quirks that can be used.

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post #18 of 18 (permalink) Old 06-03-13, 06:16 AM Thread Starter
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Nice, now I just need to wait for my solos to show up.

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