Join Date: Jan 2009
Location: Worcestershire, UK
Big blocks of TK archers, especially if one has the banner of eternal flame (assuming TK can take common magic items) will shred WE. They can't take being shot at: they normally re;y on long range, skirmishing, cover and tricks to avoid getting killed... but TK ignore all that.
Stay at ~24" range. It does you no good to get closer, while the WE will be at a disadvantage. I would start by killing their glade guard, then move onto waywatchers/wardancers to get easy VP.
You can also have a little fun with them: if they take a machine gun lord (which many WE do) with arcane bodkin, bow of loren and alter kindred then you are laughing. Sure they have a 5 shot lord that ignores armour saves... but you can also shoot him dead in 1 turn. The model normally survives by being hard to hit, not strong armour... so TK can just send a round of arrows his way and laugh (he cannot join units at all: as soon as he gets his 5th shot he loses the ability. If you see someone shooting 5 shots from inside a unit they are cheating).
Personally I have started to sacrifice his 5th shot so I can stay withint a unit: 4 shots isn't too bad, and is nice when he actually lives long enough to use them.
Last edited by Tim/Steve; 06-30-11 at 08:36 AM.