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post #1 of 14 (permalink) Old 06-05-11, 01:19 PM Thread Starter
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Default War Hydras

As a Dark Elf player myself, I know the proper damage that a War Hydra can do. With T5, 4+ armor and Regeneration, it's one of the tougher monsters to kill out there, with 7A, a breath weapon, 6 Beastmaster attacks and Thunderstomp, it's a unit blender. And at 175 points, you can rely on it not being that big of a deal to lose, as long as it makes a splash. So, how do some of you deal with these five-headed monstrosities? Ideally, you'd want to use something that doesn't get a good portion of a unit eaten, or that distracts a big combat block from the Cold One Knight or Black-Guard units that might be coming your way.

Personally, I'm afraid of Dwarven flaming Cannons, and high-strength units with the flaming banner. When I played my High Elf friend, since I was a big part of the metagame with my scary Hydras, he'd put the flaming banner on a high-strength unit. White Lions and Swordmasters come to mind. The trick is to get them into contact with the Hydra. Bolt Throwers can do decently if they get through the regen, but they're a lesser threat. Any ideas from the rest of Heresy?

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post #2 of 14 (permalink) Old 06-06-11, 08:16 AM
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You're right on many accounts.
4+/4+ save.
Terror causing,
breath weapon
dump trucks of attacks

It's a real monster.
When you consider it's one of the best values out there, it becomes a 'no brainer' in many lists.

As a beastman player, If i KNEW I was running against it, I would try this

A doombull/ gorebull solo with the dragon helm and asf sword. Can't be thunderstomped, 2+ ward vs your fire, not bad. Plus good all around.

My main unit: Beast lord w/ blackened plate and flaming banner on Bestigors. 2+ ward vs fire on BL, 4+ on the unit, str 6 flaming attacks on the hydra means you shouldn't last more than one-2 rounds top, with minimal effect to me.

In magic phase? Ruby ring of ruin + Lore of beasts for "amber spear' with the hag-tree fetish (allows re-rolls on to wounds) Hit you with the ruby ring for flaming, take off regen, then huck the spear.

Maybe even toss some chariots your way just to hold you up.

Even causing a wound before you get your flaming attack helps a lot. S4 flaming is far less devastating than s5. Hell, I'd be overjoyed with s3, but that's asking a lot.

Do impact hits from doombull/mino or chariot get resolved before in combat shooting? Seems like it would...but don't know


How do you run your hydras? Are they there to support main blocks? Flankers? I'm dying to know as I'm getting m DE army off the ground.

I just got the 'rusted heroes' hydra in,
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I'm pretty excited to use the guy
(I cannot stand the GW hydra)


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post #3 of 14 (permalink) Old 06-06-11, 08:27 AM
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As an empire Player i would just cannon ball it, sure you get regen, but you are bound to fail at least one hit from 3 cannons. (Providing they dont misfire!)

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post #4 of 14 (permalink) Old 06-06-11, 05:04 PM Thread Starter
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1. Impact hits go before anything else. Breath weapon goes at initiative.

2. There's lots of ways to run Hydras. I usually stack mine on a flank after deployment, and have them hunt targets of opportunity like shooting units, or squishy blocks of infantry without high strength. If I face an enemy deathstar, they're flanking elements for my Cold One Knight bus, and combined, they can basically fuck everything. Not much lives to all those S5/S6 attacks. And, if I keep the CoK's just a bit back, they focus more on the Hydras than the CoK's, who cost more than both Hydras.

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post #5 of 14 (permalink) Old 06-06-11, 08:27 PM
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Panic... its my main weapon against hydras. Although it has lost some of its effectiveness from 7th.

I used to enjoy firing flaming skulls through the handlers and watching as they eitehr died and caused monster reactions, or just caused a panic check after taking a wound... sadly that can't be done anymore. What I can do is to use braingobbler from my ogres to cause panic checks or just target units close by the hydras (small flanking units are a nice target). Since hydras are often used as flankers they are rarely close by the general/BSB, and Ld8 is really not that good.

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post #6 of 14 (permalink) Old 06-06-11, 08:29 PM Thread Starter
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Panic... its my main weapon against hydras. Although it has lost some of its effectiveness from 7th.

I used to enjoy firing flaming skulls through the handlers and watching as they eitehr died and caused monster reactions, or just caused a panic check after taking a wound... sadly that can't be done anymore. What I can do is to use braingobbler from my ogres to cause panic checks or just target units close by the hydras (small flanking units are a nice target). Since hydras are often used as flankers they are rarely close by the general/BSB, and Ld8 is really not that good.
Hmm, it's a possible counter. How about if they're being used as support elements for a CoK bus? That unit almost always has the Dreadlord in there.

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post #7 of 14 (permalink) Old 06-14-11, 04:01 PM
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Damn repeater crossbow throwers on top of an Anvil of Vaul made a right mess of my hydras in one game.
It wouldn't normally be a problem, except we rolled two of the damn things for the game and my opponent got to place to the first bit and won first deployment... Was pretty bad luck.
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post #8 of 14 (permalink) Old 06-14-11, 05:38 PM Thread Starter
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Yeah, that's more luck than anything else. You can't rely on getting an Anvil of Vaul every game.

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post #9 of 14 (permalink) Old 06-14-11, 09:26 PM
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Every time I've killed my mate's War Hydra with my WoC, it's been a maxxed out Fireball that's done it. 3D6 S4 Flaming Attacks usually does the trick in a cast or two. I usually also take a unit of Chaos Knights led by an Exalted Champion with a Chaos Runesword and add the Banner of Eternal Flame, which is death for most big regenerating nasties.

The emergency option is to tank it with a big block of sword n' board Warriors with the MoT for a 5+ Parry, and then cast Flaming Sword of Rhuin on them to give the +1 to Wound and Flaming Attacks. Not ideal (casualties are expensive) but soon results in dead gribblies.

TBH, I find 90% of scary things in 8th can be seen off by judicious application of the Lore of Fire. Fireball is just so versatile

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post #10 of 14 (permalink) Old 06-15-11, 07:41 AM
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Quote:
Originally Posted by Majere613 View Post
Every time I've killed my mate's War Hydra with my WoC, it's been a maxxed out Fireball that's done it. 3D6 S4 Flaming Attacks usually does the trick in a cast or two. I usually also take a unit of Chaos Knights led by an Exalted Champion with a Chaos Runesword and add the Banner of Eternal Flame, which is death for most big regenerating nasties.
I thought that magic weapons don't benefit from Flaming banners?
Or is the Runesword some sort of flaming attack.

Also, flickering fire of tzeentch. Easy spell that most people take anyways.


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http://thenerdalsorises.wordpress.com/
-Beastmen 72-4-13
- Druchii 15-1-7 (rip)
- Rusted Ruin; WoC 25-3-8
- Chaos Dwarves: TBD
- Ogres: ?
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