Strength vs Attacks
When it comes to choosing weapons/armor/items for Heroes/Lords, what would you say is the best when choosing between these two stats. I ask because as a Lizard player, my main opponent will be pretty inexperienced and will be fielding Orcs.
I've been thinking of builds for Oldbloods for awhile, and some of them, at least on the face of it, are pretty good.
For example, Oldbloods are Strength 5 Attack 5 and can have to up 100 points worth of magic items.
Now, using the Warhammer Rule Book Items, there are two 60 point items, one gives +3 Strength and one gives +3 Attacks. So you could then be fielding the Oldblood with Strength 8 or Attack 8. That's just 60 points, I was flicking back through at my Lizardman Book out of boredom and re-read the rules for Maiming Shield, while giving you normal protection of a shield it also gives +1 Attack, while being only a mere 30 points. So basically, assuming I took one of the Rule Book items, I could be fielding a Oldblood with either Strength 8 Attacks 6 OR Strength 5 and Attack an unbelievable 9. 9 attacks at Strength 5 is nothing to be sniffed at, you're going to doing some serious damage to the squisher races with 9 attacks. However, fielding one as a Strength 8 and Attack 6 monster means you'll practically hit through any toughness out-right (Unless you're unlucky) and do serious damage to the tougher figures outthere like the Orc Spider and the new Tomb Guard Sphinxs (Incidently, are so stupidly cheap it's insane). Also, you could then throw him ontop of a Horned One (As according to GW it counts as a Mount Upgrade, whether that means you PAY Cold One mount cost then put the additional cost of the Horned One or just pay for the Horned One) which is a nice upgrade as it removes Stupidity and increases movement by one, making it a total of 8. That makes him very fast allowing him to crash in pretty quickly. However I have a question, if I put a Lord on a Horned One, which does not suffer from Stupidity and then added the Lord to a unit of Cold One Cavalry (Which Cold Ones suffer from Stupidity) which of the following would the units Cold One mounts do?
1. Entire Unit becomes Stupidity Free
2. Entire Unit, including the added Lord becomes Stupid
3. Each one is separate
4. Each one is separate but due to them not being able to move together it refers to 1 or 2.
Also, I believe they then use Movement Speed of 8 if the Horned One is added?
I'm pretty sure I know the answer versus Orcs, which would be extra attacks, due to nothing him fielding is going to go above 4 toughness bar his lords and it'll help to cut down annoying goblins. But being able to wound on 2+ with Strength 8 hits, even on a 6 T model! But is it worth it in comparrson to 3 extra attacks at Strength 5?
I also had other builds, such as the +2 Attack / +2 Strength Swords PLUS Hide of the Cold Ones, which gives a tasty +1 Toughness, + Fear AND is Heavy Armor (It also gives Stupidity, but since it's a Leadership roll event, I believe, I'm not sure correct me if I'm wrong, Cold Blooded rule) which means you COULD field a Strength 5 (Or 7!) Toughness 6 Attacks 5 (Or 7!) coupled with an total armor save of +1! (Scaly Skin = +4 - 2 (Heavy Armor) - 1 from 6 pt shield = +1) which is a also pretty damn sexy build. Allowing you to take serious punishment as you have a pretty awesome 6 Toughness, +1 Armor save ontop of 5 Wounds AND dishing out 5 Strength 7 attacks (Or dishing out 7 Attacks at Strength 5). The option with Hide of the Cold One (which incidently is only useable on Foot figures) allows, if added to a group of Saurus (and why wouldn't you!) would allow the entire unit to cause Fear, which coupled with everything else is pretty awesome.
Sorry for the long post, but it's things like this that make me love the game. Which is why I love Fantasty over 40k currently. So many interesting builds.
Last edited by Troublehalf; 05-01-11 at 06:19 PM.