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post #1 of 22 (permalink) Old 04-16-11, 12:47 PM Thread Starter
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Default Versus... White Lions

Hi everybody

So continuing the newer "Versus..." threads we have White Lions, as proposed by coke123.

White Lions (WL) are HE so have ASF, are S6, stubborn and can wander through forests at will. This is one of the most resilient HE units around, with 3+ saves against shooting, higher S makes them less vulnerable to dwellers (which normally make ssuch a mess of elven units) and rerolling to hit against most enemies and with S6 to punch through most armour they really are a threat to almost everything.

So how do you deal with WLs, do you just rely on weight of shooting, send magic missiles their way, tarpit them or just try to out muscle them..?
Share your tactics for beating these powerful elves... or if you play HE how have people stopped your WL from dominating the field?

As always, heresy needs you...

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post #2 of 22 (permalink) Old 04-16-11, 02:42 PM
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I find that it's easiest just to engage them with masses of infantry. They can provide troubles for other elite armies, but against hordes, they're screwed. Probably the best Dark Elf unit I can think to counter them is Witch Elves.

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post #3 of 22 (permalink) Old 04-16-11, 11:12 PM
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White lions are good.

Black guard are better.
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post #4 of 22 (permalink) Old 04-16-11, 11:28 PM
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With my VC's, I'll usually try and drown them under a unit of sword&board skellies! S6 isn't needed to get through my armour, and I still have a token ward save against their attacks.
Throwing ASF onto the unit at least gets rid of their re-rolls too.

Spirit hosts & wraiths are excellent too since they're ethereal and thus, only a character and/or the amulet of light will worry them. Best of all, both units are skirmishers too, so even if the WL's are hiding in a forest, it's benifits aren't hurting my stuff!

As for other armies;
a) spells that inflict toughness tests or sap their strength work wonders. (shadow magic can do evil things to elves!)
Skaven are ace at this, as the elves don't have alot of answers for their plague furnaces, which can inflict 2x toughness tests on them, and then add impact hits for the insult to injury...

b) core infantry. Anything cheap and numerous will murder WL's as their save is only 4+ IIRC in combat. Units like ghouls, corsairs, MoK marauders, dryads, etc... are solid choices as they also have additional attacks as well.

Cheers!
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post #5 of 22 (permalink) Old 04-16-11, 11:51 PM
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As a Chaos Trolls player, I have I1, so ASF isn't that much of an issue, and a reroll just means I have more opportunity for Mutant Regen to benefit.

On the flip side, I'm S5, and have Regen with no armour reliance, and 3 wounds apiece before losing any attacking capability. They do tend to suffer against Fire Standard though.

Also, Galrauch is decent against them - 2D6 Toughness Tests, or 4D6 Breath Weapons, of which the S2 one isn't as weak, whereas the S4 one wounds on 3's. With the reduction in number of Bolt Throwers taken by them, and the capability of L9 Stubborn, 6 wounds with a 3+/3++, there's also not that much in an Elven Army that is much of a threat when he's also 5+ to cast spells on the relatively easy Lore of Tzeentch.

He can nix characters as well if they're stupid enough to challenge him - 2D6 Toughness Tests smashes anything as it's rare any T4 or lower character will pass 7+ Tests.



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post #6 of 22 (permalink) Old 04-17-11, 12:05 AM
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Oh, it's not much of an answer, but Ethereal creatures do well against White lions. Unless he's a bastard and takes the amulet of light on the unit champion. Although, that's usually saved for the Phoenix guard.

Anything with some high str impact hits will be a winner here as well. Elves are quite weak, so some str 5 impact hits will really ruin their day. I'm looking at the Black coach specifically here. As it can gobble up Magic dice from the High elf player (and the controlling player mind you) and end up some flying nightmare.
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post #7 of 22 (permalink) Old 04-17-11, 02:59 AM
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Quote:
Originally Posted by Orochi View Post
Anything with some high str impact hits will be a winner here as well. Elves are quite weak, so some str 5 impact hits will really ruin their day.
*shudders at the thought of what the new tomb king chariot units will inflict*

even the bare minimum 3D6 S4 hits will hurt like hell...
Anything that gets impact hits works wonders against WL's, and generally all HE infantry bar those annoying PG!

Looks like the new tomb kings just joined the skaven as the most reliable elf-killers to be had!

Cheers!
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post #8 of 22 (permalink) Old 04-17-11, 06:04 PM
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Yeh, IF however, TK can get around the high elf ASF. Aside from chariots, I don;t think there will be much for the WLs to fear from the tomb king army.

And if all else fails, teclis will sort it all out.
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post #9 of 22 (permalink) Old 04-18-11, 12:47 AM
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Yeah, ethereals work, until the HE player decides to put the cheap-as amulet of light onto the champion/smacks the unit with a light amulet swordmaster unit...which I've always done in my HE army...

Personally, these have always been one unit my Lizards have struggled with. Basically, I have to keep flesh to stone and throne of vines going, or else I'm screwed. Although bogging them down with kroxiskinks might work...

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post #10 of 22 (permalink) Old 10-04-11, 01:02 PM
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Quote:
Originally Posted by Masked Jackal View Post
I find that it's easiest just to engage them with masses of infantry. They can provide troubles for other elite armies, but against hordes, they're screwed. Probably the best Dark Elf unit I can think to counter them is Witch Elves.
I played someone this past Saturday who was using White Lions... but it was a horde of them so even if I had been able to get a horde to fight them, they didn't lose in a numbers fight and still hurt like hell.
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