Join Date: Dec 2009
Location: Dallas-Fort Worth Area
You can run one unit of each if in a large enough points battle. Flamers are the old standard and still one of the most undercosted units in the game. The skirmisher ability to reform, march and shoot in 8th edition is huge for them and their shooting can take down a lot of nasty things like hydras and hellpit aboms with some luck and take out most fast cav and opposing skirmisher units for easy VPs.
Bloodcrushers are very good if paired with a herald of khorne. Run five BCs with one herald and they can run over stuff. But they are not invulnerable. I had a dark elf army with RXB shooting and a spearman block take out of unit of 6 bloodcrushers without the herald with the RXB unit shooting down some of the BCs and the dark elf spearmen striking first with greater I and with multiple ranks and hatred getting in enough unsaved wounds to reduce the BC unit (only two models left to strike back in round one of combat and none after the second round of combat) before it got to effectively fight back against the spearmen over two rounds of combat.
The buff of the herald (locus of Khorne give hatred to all bloodletters and the Bloodcrusher is just a mounted bloodletter with greater S and W) is what makes the unit go and gives the herald the AS benefit of being mounted on a jugg (which can be combined with other armour options to obtain a max AS) and still having a look out sir, at least initially until you are down to four BCs. Also, skulltaker on a jugg, if specials are allowed, boosts the MR of the unit and allows you to max out skulltaker's AS and have an initial look out sir long enough to get skulltaker into combat with a character it can kill.
BCs are expensive and can get shot up (do not have max armour saves and T is not as high as one would like for such points cost), so they need to be fast into combat and/or screened if possible on the way into combat.
Last edited by olderplayer; 02-22-11 at 06:34 PM.