assassins......assassins as far as the eyes can see - Wargaming Forum and Wargamer Forums
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post #1 of 13 (permalink) Old 02-07-11, 01:47 PM Thread Starter
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Default assassins......assassins as far as the eyes can see

fought a battle with my WoC against DE and i have to ask what tact are you guys using against assassin and arrow spamming. the arrows aren't such a hassle but when you charge the only melee unit the other players has out jump assassins.. using some gift of khain or something to gain insane number of attacks and when ever they hit they always kill my model.
bin fighting a couple of battles against this guy and he always uses this dosent matter what i do his assassins are always killing my units,leader and heroes before i can do anything!....
sorry for bad grammar....working on a battle Axe from green stuff as i write this
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post #2 of 13 (permalink) Old 02-07-11, 02:12 PM
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right, so the idea behind those DE assassmo's are;
- ASF + I10 = re-rolls to-hit.
- lots of attacks to overpower characters
- KB to ensure the offending characters die horribly!
- scouting, skirmisher w/rending stars + manbane for annoyance value.

so, to combat that with your warriors, here's a few ideas;
- give your fighting characters the mark of tzeentch + ward save. throw on one of your 'immune to KB' suits for your lord/s and you have one helluva tough nut to crack!
bronze armour + talisman of protection even leaves room for a killy weapon...

- if you take exalted champs, don't put magic items on 'em! against elves, they don't need help beyond a MoT + extra hand weapon or even sword & board... T3 vs chaos means things go squish pretty easily...

- take a hellcannon and obliterate the unit.

- don't send characters into the combat!!! seriously, elves drop like flies to hard-core fighty armies like chaos... a unit of Tzeentch warriors or chosen w/hand weapon & shield will fight those assassins all day long.
remember too that assassmo's are still characters, thus you can simply allocate rank & file attacks to them.

- magic the unit. the slaanesh spell ecstatic seizures is particularly nasty towards elves.
treason of tzeentch will decimate any dark elf unit! or you could just try for the gateway approch.
not taking a mark of chaos allows a sorc lord to get heavens magic. curse of the midnight wind is a particularly funny way of dealing with assassins since it all but negates their KB postential! iceshard blizzard also helps take care of a missile unit too, or even the offending assassin's unit.

anways, hope this helps,
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post #3 of 13 (permalink) Old 02-07-11, 06:10 PM
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Kill them with return attacks - supporting and step up reduces Assassins horde killing power. WoC for the most part are too tough to need combat heroes to match up.

If you want killer power, try playing against Skaven in larger games with front rank assassins, or Empire Captain Halberdier units (2 wounds, 4+ Armour Save, and 3 I4 S5 Attacks. On the bright side, Dark Elves can't have much more.)

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post #4 of 13 (permalink) Old 02-07-11, 09:54 PM
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yeah, assassins are expensive and squishy- send in a suicide unit that is strong enough to kill the unit if the assassins dont reveal themselves and if they do you just allocate all your attacks to the assassins. They'll die, you'll lose and quite probably break... either then you escape and it doesn't matter, or you get caught and die. Either way you then bring in another unit with your characters and real combat power that smacks through the enemy army.

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post #5 of 13 (permalink) Old 02-08-11, 03:01 AM
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Does your opponent have to reveal there are assassins in his army? I realize assassins in a unit are not declared until the player announces that there is an assassin in such-and-such unit, but when deploying an army, at some point does one proclaim, "I have two assassins in this army."?

Or once you've charged a unit, does your opponent calmly tells you, "Oh. I have an assassin in that unit." And promptly replaces a model with his assassin, leaving you with an "Aww, **it." moment?

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post #6 of 13 (permalink) Old 02-08-11, 06:25 AM
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They don't have to declare the number of assasins or where they are at the start of the combat. They just need to take a note at the start in which unit they are hiding.

By the way you don't replace the model with assasin. Model is moved to the back rank which means +1 model count for the unit. (when you reveal an assasin from a unit of 6 shades you end up with 6 shades+1 assasin)
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post #7 of 13 (permalink) Old 02-08-11, 04:59 PM
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You don't know where assassins are or if the opponent has any... but you can normally tell if they have them and roughly where they are.
If the enemy's army seems a little small then chances are they have a couple of assassins hiding around and if the opponent is advancing a weak unit towards one of your strongest (especially if its going towards your general) or he's setting it up to face you as you advance then chances are there are assassins in there and you should smack it with something else.

Then again some people overestimate what assassins will do for you- back in 7th I had a unit of 20 bulls and 5 characters (it was a legendary battle) smack through 2 units of black guard with 1 assassin a master and a dark lord in a single round of combat while I lost a butcher and a bruiser (even funnier since the 2 units of RXB with 2 sorceresses behind broke from terror on my overrun and both got run down... my unit was 1800pts and it managed to kill its own points worth in a single turn.
If the assassins hadn't have been in those front units the enemy would probably have played sensibly and just blocked/baited my stupidly uber unit
... incidently it showed that there is nothing as terrifying as an ogre deathstar, its not as strong as others but its funny as all hell

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post #8 of 13 (permalink) Old 02-09-11, 01:22 AM
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LOL! That is pretty funny!

I was asking as I am trying to aid my wife in building her skaven army and stumbled across the assassin in the hero list, but it was vague on when you declared it, other than the surprise attack.

I must admit, if this DE player only has one unit of melee - melee would be the last thing I'd do against it. WoC is outside of my knowledge and you're a better judge of your army, Sini, but Roshambo (Rock, Paper, Scissors) never steers you wrong when you plan an attack.

If such a unit is available, I'd take a couple fast units to simply run past this melee unit and sweep up a flank through the bowmen - rather like Alexander and his Champions in the Classical Era.

Otherwise, I second what Experiment said - Take a Hellcannon and obliterate it.

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post #9 of 13 (permalink) Old 02-09-11, 04:04 AM
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Assassins are sadly not that good anymore, although still cool as all hell. 100-something points for 2 wounds and no real protection is no investment I'm willing to make.

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post #10 of 13 (permalink) Old 02-09-11, 04:49 PM
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played a game against this dark elf cult of khaine themed army, was pretty fun.I did a khorne themed army and had to chuckle when the assassin was revealed and kinda just bounced off the Exalted hero, then the khorne warriors proceeded to rip the elves to pieces, nowhere near a contest. maybe I was lucky, but I don't fear am assassin at all.
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