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post #31 of 101 (permalink) Old 03-31-11, 05:01 PM
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So is it safe to say that when a High Elf army uses Teclis, the objective of the game is simply to kill Teclis?

What people have done when I use him is either:

A) Use Archaon, and usually loose

-or-

B) Just make sure he doesn't get a spell off (Dispel Scrolls, lots of MR, LOS)

Any High Elf player that takes Teclis is putting a lot of his eggs in one basket. If an army includes Teclis, it's going to be lacking severely in other areas such as core infantry, specialist support or bolt throwers. That's the biggest reason I never use him or Tyrion anymore.


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post #32 of 101 (permalink) Old 03-31-11, 05:04 PM
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So is it safe to say that when a High Elf army uses Teclis, the objective of the game is simply to kill Teclis?
Considering that they likely have given over the entire magic phase to Teclis, the rest of their army should fall apart pretty handily if you take him out, using magic to close the gap he had made before.

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post #33 of 101 (permalink) Old 03-31-11, 09:27 PM
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Have to agree with the above comments... For VC's the ghoul sling-shot + nightsroud'ed Wight King is ideal. (less pts that will go down the drain)
Only problem that assassin unit will run into is either an IF dwellers or net of amnytok. And wight kings butcher elves far more efficiently than thralls do.
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post #34 of 101 (permalink) Old 04-04-11, 12:24 PM
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Beastmen have it easiest- Stone of Spite, chuck 6 dice at it and watch as Teclis disappears under 3D6 S4 hits

25pts for an item that has claimed Teclis and 3 High Elf Archmages in this edition so far

A little bit annoyed to come back to HO and find I've lost close to 200 rep.....
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post #35 of 101 (permalink) Old 04-04-11, 03:36 PM
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Originally Posted by sir_m1ke View Post
Beastmen have it easiest- Stone of Spite, chuck 6 dice at it and watch as Teclis disappears under 3D6 S4 hits

25pts for an item that has claimed Teclis and 3 High Elf Archmages in this edition so far
don't forget to add power scroll to that for IF stone of spite.
If you're clever enough, you can fit the 'hagtree fetish' just outside the 18 inches and still within 24 to re-roll all wounds.
Meaning almost any sorcerer is in serious trouble if you don't roll 1's.



which happens a lot...


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post #36 of 101 (permalink) Old 04-04-11, 03:43 PM
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Originally Posted by experiment 626 View Post
Have to agree with the above comments... For VC's the ghoul sling-shot + nightsroud'ed Wight King is ideal. (less pts that will go down the drain)
Only problem that assassin unit will run into is either an IF dwellers or net of amnytok. And wight kings butcher elves far more efficiently than thralls do.
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Originally Posted by sir_m1ke View Post
Beastmen have it easiest- Stone of Spite, chuck 6 dice at it and watch as Teclis disappears under 3D6 S4 hits

25pts for an item that has claimed Teclis and 3 High Elf Archmages in this edition so far
Both decent tactics for dealing with Teclis if he is on his own, but not very helpful if the enemy uses the build that my local players do:

Teclis
BSB- world dragon
Caradryan
50+ spearmen with full command and warbanner.

+6 static combat res, immunity to all magic (so Teclis is offensive, not buffing), a champion to negate lesser characters (eg a wight king charge- let him die from SCR) or Caradryan to kil/suicide on anything big. If you charge in with a big unit then you're going to get hit by a huge amount of attacks befreo your strike (and unless they've been forgetful the HE player has normally just let Teclis jump ship to another unit).

I've managed to smash armies with this unit in before with my WE (yay, elven pincushion) which are almost perfectly designed to take on HE but my ogres just see it and cry. I normally get magicked to pieces before I get close, and the 1 time I managed to destroy it Teclis had jumped out ran away from my charges for the rest of the game (stupid fleeing isn't dead rule) letting the HE win by about 120pts.

I think the answer is big units of cheap rubbish backed up by ranged magic/shooting. Send in a unit of skaven slaves, let them be ripped to pieces and hope you have 6 attacks left to allocate to Teclis (and pray you get lucky)... if he jumps out then just kill him with magic/shooting. Seems like a fair tactic... but not every army can do it.

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post #37 of 101 (permalink) Old 04-04-11, 04:52 PM
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20x Inner Circle knights led by a Templar Grand master which has ASF. Unit has the Strider Banner.

Not very subtle but its brilliant to see opponents suddenly stop giggling when they move through trees etc unimpeded!

Also - heading torwards terrain seems to make my opponent come forward thinking they will be safe and i will be slowed down!

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post #38 of 101 (permalink) Old 04-04-11, 06:20 PM
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Originally Posted by Tim/Steve View Post
Teclis
BSB- world dragon
Caradryan
50+ spearmen with full command and warbanner.

+6 static combat res, immunity to all magic (so Teclis is offensive, not buffing), a champion to negate lesser characters (eg a wight king charge- let him die from SCR) or Caradryan to kil/suicide on anything big. If you charge in with a big unit then you're going to get hit by a huge amount of attacks befreo your strike (and unless they've been forgetful the HE player has normally just let Teclis jump ship to another unit).
Thats certainly a very powerful uni, as WoC player is going to have a field day with that, drop some hellcannon on the unit and finish it off with a unit of Tzeentch chosen lead by a Tzeentch BSB with 3+ wardsave and hoping for +1T and +1A or wardsave. Thats or a unit of 20 Tzeentch warriors with HW+SH lead by my sorcerer with sword of anti heroes (so thats 5 S7 attacks).

Meanwhile the sorcerer has been using dwellers on the rest of the HW army or stealing the augment spell to boost the Tzeentch warriors/chosen.
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post #39 of 101 (permalink) Old 04-04-11, 06:36 PM
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Quote:
Originally Posted by Tim/Steve View Post
Both decent tactics for dealing with Teclis if he is on his own, but not very helpful if the enemy uses the build that my local players do:

Teclis
BSB- world dragon
Caradryan
50+ spearmen with full command and warbanner.
The wight king/ghoul sling shot will still eat the Big T... Nightshroud is the key since it negates ASF and gives ASL instead. You just have to line up your unit properly so that the Wk will get into BtB w/teclis and let your unit chump answer any challenge is the elves throw one out.
Yes, the unit & king are very much going to die, but for VC's, it's an 'acceptable loss' since we have almost no way of really dealing with teclis.

Of corse, it's by no means fool-proof, since your opponent can simply shift teclis if they go first before you can charge... or else you flub your charge roll, and/or teclis gets a couple IF's off that aren't 2x6's.
Teclis is about the dirtiest thing HE's can do to VC's actually!
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post #40 of 101 (permalink) Old 04-04-11, 10:32 PM
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stone of spite explosions aren't magical.
They're just explosions. His equipment just goes poof.

Really, besides wading down field against Dweller spam, that's about all beasts have.


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