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post #21 of 101 (permalink) Old 03-30-11, 02:37 PM
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Can you not use Hockland Long Rifles to shoot his as well

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post #22 of 101 (permalink) Old 03-30-11, 02:40 PM
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What if he stays out of range? Or out of LOS?

It is said that the guttural sound of Dwarfs bellowing Grungni’s name is enough to make an Elf’s knees knock and a Goblin turn a sickly shade of yellow!

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post #23 of 101 (permalink) Old 03-30-11, 02:48 PM
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Realistically he's not going to be out of range as his spells have range.

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post #24 of 101 (permalink) Old 03-30-11, 02:51 PM
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The vampire assassin isn't the best option for VC's... You need those thralls boosting the bulk of your army & providing their march bonus - not being thrown away in a blatently obvious suicide charge!

Instead of throwing away a crucial vamp, slap a cheap wight king w/extra hand weapon + nightshroud + other trickster's shard into the ghoul unit instead!
more wounds & attacks, higher toughness and killing blow plus a re-roll successful wards...

It's cheaper and a far better pts useage on what will be a sacrifical unit in the end.
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post #25 of 101 (permalink) Old 03-31-11, 09:07 AM
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Quote:
Originally Posted by Aramoro View Post
Realistically he's not going to be out of range as his spells have range.
Let's assume he's using lore of life, in which case isn't it only Dwellers that is ranged?

It is said that the guttural sound of Dwarfs bellowing Grungni’s name is enough to make an Elf’s knees knock and a Goblin turn a sickly shade of yellow!
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post #26 of 101 (permalink) Old 03-31-11, 09:21 AM
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hochland long rifles is one way to go but pretty rare to hit in all honesty with long range and what not to consider, my opinion is if you know they will be playing him make damned sure you got something that will fly and get over there damned quick and bite the mo-fos head off!! take some magic and be pure defensive about it i.e full stacks of DS make sure he don't get anything off (except irresistable) and make him redundant.

I will admit teclis with loads of archers is a pain, you lose most of your 2+ save guys to silly rolls of 1 and yes that's rare but the amount of saves you will be making is enough to make rare crap saves pretty common so yea, get there quick munch his head off and have fun lol

my personal fav is a great cannon to the face D6 wounds and a lucky roll buh bye teclis

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post #27 of 101 (permalink) Old 03-31-11, 09:30 AM
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You can only have 1 Dispel Scroll. Well, there are multiple scrolls, but against an All Comers list, taking more than 1 or, perhaps 2 is just sheer overkill. Plus, if need be, they can 6 dice a spell and get IF - on in Teclis' set, 3-4 dice and have a good chance of getting a double.



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post #28 of 101 (permalink) Old 03-31-11, 02:55 PM
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Quote:
Originally Posted by experiment 626 View Post
The vampire assassin isn't the best option for VC's... You need those thralls boosting the bulk of your army & providing their march bonus - not being thrown away in a blatently obvious suicide charge!

Instead of throwing away a crucial vamp, slap a cheap wight king w/extra hand weapon + nightshroud + other trickster's shard into the ghoul unit instead!
more wounds & attacks, higher toughness and killing blow plus a re-roll successful wards...

It's cheaper and a far better pts useage on what will be a sacrifical unit in the end.
I just always seem to have a spare slot based on number of non-vampire units that will need a Vamp within distance versus where I position my units that don't have Vamps in them. If I have the extra 25 points (and let's face it, I can always drop a few skeletons and raise them later with Count Mannfred or a Lord of the Dead) there seems to be no reason to me not to take the dude who is the level 1 wizard (for channeling) and Infinite Hatred (to make sure I hit as much as possible as often as possible.)

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post #29 of 101 (permalink) Old 03-31-11, 03:07 PM
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At 2Kpts, you've just seen 8-10% of your KP's thrown away, when he might not even get there. Teclis can lore of light and Net of Amyntok it. If he's alone, that's 2D6 S4 hits, while Banishment is 3D6 S4 hits with a forced reroll to ward saves or Powered Burning Gaze with 2D6 S6 hits. And then he can also Timewarp himself (for M10 and fuck off out the way) or his unit and have 2 Attack White Lions/Phoenix Guard.

No, the assassin character won't work against Teclis.



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post #30 of 101 (permalink) Old 03-31-11, 04:32 PM
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An assassin *unit* is far better. A proper hammer unit can charge in, kill Teclis, and still contribute to the army list. Sure, you might not have many *good* options for a hammer, but as far as anti-Teclis measures, they're better than many of the other options. Throw some cavalry into him and pop him.

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