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post #11 of 101 (permalink) Old 11-10-10, 03:45 PM
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Wulfrik from behind seems to be chaos' hard counter to Teclis hiding in the back.

But in all seriousness jesus fucking christ he's undercosted, especially if they take the lore of metal. (Kills my lords on a 6+ with NO saves!? And my warriors on a 5+? Again no save? Fuuuuuck)

Calvary works okay if they can get there. But good lord lore of metal is way too good, and vastly superior to shit tier tzeentch spells.

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post #12 of 101 (permalink) Old 11-10-10, 07:17 PM
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Quote:
Originally Posted by Arli View Post
For lizards, Bane head (double wounds from single wounds to named target) plus feedback scroll=dead Teclis.
Bane Head + Blood Statuette of Spite is good. Got to pass two toughness tests.

Any none Troll WoC facing Teclis with Lore of Metal dies easier than Ogres against one with Lore of Death/Shadow.

It's not that spell that's the best about it - but a combination of Blades of Aiban on Phoenix Guard (4++ Saves, with AP +1 to hit and S4 hits is a fairly decent killer when they have ASF), Searing Bolt (always powered up, naturally), and Hounds (THAT kills your generals).

One which is rarely taken, but I don't like is Heavens Teclis - reducing my Combat Ability, slows me down, rerolls for his own side, Comet nuking the Troll Horde, and Chain Lightning doing mega damage to MSU Trolls, leaving no real option to turn.

And Galrauch isn't much use to counter it unless you can get Teclis alone. If you Challenge, 2D6 Toughness Tests or Die soon kill him (funny how many people think that it's reasonable to not accept the challenge and then suffer a potential 36 Attacks in a single phase)



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post #13 of 101 (permalink) Old 11-10-10, 08:41 PM
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yes Teclis is OP but that's why he is banned in most tournaments and if people take him in a "friendly game" l just don't play with them nice and easy.

if you have to vs someone playing Teclis (dont know why) the only luck l had was my BSB took black tongue and l force Teclis to take a miscast and with some help from infeal puppet he died.

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post #14 of 101 (permalink) Old 11-12-10, 12:17 AM
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but teclis ignores the first miscast every turn
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post #15 of 101 (permalink) Old 03-26-11, 07:47 PM
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Like most people have said, just shoot him! Or get into combat. I feel dirty I have High Elves and I'm giving you tactics. Must be the Tzeentch gods addling my mind

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post #16 of 101 (permalink) Old 03-27-11, 01:49 AM
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Quote:
Originally Posted by Arli View Post
For lizards, Bane head (double wounds from single wounds to named target) plus feedback scroll=dead Teclis.
Quote:
Originally Posted by Vaz View Post
Bane Head + Blood Statuette of Spite is good. Got to pass two toughness tests.
Neither of these work- due to the shitness of the bane head. Bane head is- "All unsaved wounds caused by the bearer on the nominated character are doubled". So Arli's combination requires a Slann to go off, due to the expense, and this also means that the Slann in question cannot have cupped hands. You'd be better of fighting him in combat, or outmaneuvring/shooting with skinks.

Vaz's combination just flat-out doesn't work, since both bane head and the blood statuette are enchanted items, meaning they cannot be taken on the same model. Which means that due to the wording of bane head, the two items can never combine. Not to mention the blood statuette is a bound spell, and hence can be dispelled...

So looks like lizards have to get up close and kill Teclis the old fashioned way.

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post #17 of 101 (permalink) Old 03-30-11, 05:13 AM
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Ghoul assassination unit lead by a combat-tuned Vamp with Nightshroud. Get that Vamp (or another) the power where you get a march move with Ghouls and just get there as fast as possible and chop him up into tiny bits with a well-positioned charge. Make sure to have a Ghast to soak up the champ trying to challenge to draw away your Vamp.

Alternately you can kind of mess up Teclis if he sits in the back by using Nightshroud and Lycni on a combat Vamp with the Scout power. The big difference here being that you have to take a support unit that can get to your Vamp quickly to assist. The nice thing about this is if the unit Teclis is in isn't too huge, you might be able to challenge and overkill the HElf character(s) that are not Teclis by enough to not die to combat resolution, limiting what Teclis can cast and allowing your other stuff to get stuck in with fewer problems.

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post #18 of 101 (permalink) Old 03-30-11, 12:03 PM
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Tricky for dwarfs, especially if he's in a unit, if he's not, snipe with a cannonball/GT otherwise Ranger quarrerlers.

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post #19 of 101 (permalink) Old 03-30-11, 01:12 PM
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I think most High Elf players will probably put that 400+ point dude in a unit, with his T2 and no save.

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post #20 of 101 (permalink) Old 03-30-11, 02:11 PM
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Empire, funnily enough, have the easiest way of dealing with him. S4 AP Weapons break the Infantry's maximum armour save, Mortars are only a little bit more expensive than your sister, Helstorms are hilarious, and have a decent initiative/strength, along with 2 Level 4 Wizards for the same price as himself.



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