Join Date: Jan 2009
Location: Worcestershire, UK
Actually, I would say a Teclis lore of metal is probably even nastier against night goblins: sure searing doom, plague of rust and golden hounds are crap... bu the rest is incredibly powerful.
Enchanted Blades- +1 to hit, always nice
Glittering robe- 3+ save on spearmen/special infantry... pretty immense
Transmutation of Lead- WS1 goblins mean your even hitting spearmen on 5s
Final Transmutation... OH MY GOD!! This is nasty against things like WoC because it kills 1/3 of the unit, its nasty against goblins because it kills 1/3 of the unit and then forces Ld6-7 stupidity tests on EVERY unit within 12". In a goblin army that'll be a lot of units, and a huge chunk of his army just bimbling forward D6" a turn
I took the wizard's hat on my WE highborn just for a giggle and rolled metal against an empire army that didn't have better then 6+ save anywhere... my opponent laughed. I then killed about 12 handgunners out of a big unit of 27 (yeah, I don't know why 27 either), killed his general and caused every unit in his army to take Ld7-8 stupidity tests next turn (12 or 13 units in all).
I was unlucky and only got the spell off once, and it still changed the game, and against NGs it'd be worse.