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post #1 of 16 (permalink) Old 07-22-10, 12:24 PM Thread Starter
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Default Fighting Against Dwarves

Dwarves have always given me a massive headache. I've never been able to beat the little stunty jerks. The next round of the local league game is against Dwarves, at 2500 points. A loss will knock me out of contention to win the league. So, it's actually an important match. In 8th, Dwarves are slightly more susceptible to magic, but as I'm playing Warriors of Khorne for the league (and consistency in composition and fluff is a league component) magic is out of the question, too.

So, I call out to my fellow Warriors of Chaos players, and ask how you might go about handling a Dwarf army? My opponent is very sharp, tactically speaking, and that's a hurdle I'll have to address on my own; but as far as the army is concerned, there's typically the usual base of artillery backed up by elite infantry units which are fairly immovable.

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post #2 of 16 (permalink) Old 07-22-10, 01:25 PM
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I do not play WOC, but don't you get some type of unit that can come on the field behind the dwarven forces? That would seem to be the way to go.
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post #3 of 16 (permalink) Old 07-22-10, 01:28 PM
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Depends on his dwarf army really. Does he actually intend to play WFB? or is he trying play 40K instead?

Dealing with gunlines is harder than dealing with infantry based dwarf armies




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post #4 of 16 (permalink) Old 07-22-10, 01:39 PM Thread Starter
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It's a balanced mix. Like I said, there's artillery, there are thunderers, but they're supported by units of things like Slayers and Ironbreakers. By the time stuff gets to them, it's been shot up to the point where it's outfought in close combat.

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post #5 of 16 (permalink) Old 07-22-10, 02:09 PM
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I'd go with a "OH SHI....." unit to scare him. Dump a lot of points in a massive unit of warriors. maybe even go so far as to use a Horde formation. He HAS to target them with everything as they move across the table or they'll destroy him. This frees up your knights, horsemen, chosen etc to move fairly unmolested.

You want you "target" unit to be as scary as possible. The bigger the better, even if it's a 750-900 point single unit. He needs to kill it

a) It's worth 0 victory points unless he kills the whole lot.
b) It will annihilate anything it comes across if left untouched




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post #6 of 16 (permalink) Old 07-22-10, 02:58 PM
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Quote:
Originally Posted by The Son of Horus View Post
Dwarves have always given me a massive headache. I've never been able to beat the little stunty jerks. The next round of the local league game is against Dwarves, at 2500 points. A loss will knock me out of contention to win the league. So, it's actually an important match. In 8th, Dwarves are slightly more susceptible to magic, but as I'm playing Warriors of Khorne for the league (and consistency in composition and fluff is a league component) magic is out of the question, too.

So, I call out to my fellow Warriors of Chaos players, and ask how you might go about handling a Dwarf army? My opponent is very sharp, tactically speaking, and that's a hurdle I'll have to address on my own; but as far as the army is concerned, there's typically the usual base of artillery backed up by elite infantry units which are fairly immovable.
Initial thought is that you should grab a couple of heroes w/ ward saves and throw them on discs of tzeentch and hit those war machines hard and fast. some marauder horsemen should be able to distract and tie up thunderers, and just hit those slayers with warriors. no armour save for them= fail

A little bit annoyed to come back to HO and find I've lost close to 200 rep.....
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post #7 of 16 (permalink) Old 07-22-10, 03:29 PM
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Quote:
It's a balanced mix. Like I said, there's artillery, there are thunderers, but they're supported by units of things like Slayers and Ironbreakers. By the time stuff gets to them, it's been shot up to the point where it's outfought in close combat.
Story of my life SoH. My main opponent is a Dwarf gunline player and with the new shooting rules in 8th I am starting to think I don't have a prayer in hell of beating him. Wulfric and a big Marauder unit popping up in the back to hit the machines may be the only way to go. One suggestion I do have however is the Hellcannon as those big blocks of Ironbreakers will truly suffer to non partials templates. Hell, I plan on bringing two myself. We don't need to outshoot the army, just whittle down the numbers so that even with our own numbers chipped away we can still kill off his units. Dwarfs rarely win combat against me by wounds, just SCR. With the cannons taking out fairly large chunks of those blocks..... might be possible.

one thing I want is the ability to split my fire everywhere, it makes no sense that a squad of 10 guard or marines or whatever all have to fire at 1 target with everything, is the guy with the lascannon not smart enough to realize maybe he would be better off firing at the massive tank looming overhead instead of the little man no bigger than a squat running at him, or is that far too complex for the 10yr olds?

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post #8 of 16 (permalink) Old 07-22-10, 03:37 PM
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I must say I like whizwang's plan! Wulfrik is also an option, as are hellcannons, marauder horsemen might even find a place, just to help when you do make it to those elite blocks.
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post #9 of 16 (permalink) Old 07-22-10, 03:46 PM
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There's a guy in our local store who plays the "INSANE POINTS COST YOU CAN'T KILL IT" unit. He does it with Skaven though.

13x13 Clanrats, pushing a bell with a tooled up seer, joined by the warlord, additional support from assasins, BSB etc.

It basically comes down to, how fast can you kill it before you run out of orcs, dwarves, elves etc. Generally it WILL make it across the table and mess you up.




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post #10 of 16 (permalink) Old 07-22-10, 04:56 PM
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Gonna have to be honest. I'd take Archaon. His 10 Str5 armour ignoring attacks will put any Ironbreaker in his place.

Take plenty of hounds, you need that Screening.

If Archy is a no no, a Khorne Lord on a Jugger with Ranged protection and a Sword that ignores Armour is a must.

Marauder horsemen may also have a place in your army, with flails, you can use them to silence those guns!

Thats all from me, but I stress Archaon. If this match is important, whip out all the cheese you can. There is no rule against it.
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