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post #1 of 18 (permalink) Old 07-21-10, 11:36 PM Thread Starter
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Default Lothern Sea Guard Ownage

With High Elves becoming more popular, with the possibility (basically confirmed) of them being in Isle of Blood, AND new plastic Lothern Sea Guard models looking to be in the new starter kit, I'd like to pass on this little tactic I was told by a GW employee.

Ok so say you take 50 Sea Guard, 10x5 for starters. Then you have this for rank attacks;

1st Rank - normal attacks
2nd Rank - Supporting attacks
3rd Rank - Martial Prowess (always fights in an extra rank over normal)
4th Rank - Spears
and
5th Rank - Horde

this means you have ALL 50 models in the unit attacking, add in the fact you have Always Strikes First and you have a very dangerous unit about. 50 attacks, more if you take a champion etc.

Just a nice tactic i thought I'd share.

Grish
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post #2 of 18 (permalink) Old 07-22-10, 05:29 AM
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You forgot the 35-odd Bow shots they get! (It might be 40, can't remeber if horde works on bows)
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post #3 of 18 (permalink) Old 07-22-10, 07:02 AM
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I'm still a relative noob at Fantasy (9 games and counting under my belt, started at 8th release), but I'm far from sold on Seaguard. They seem way to expensive for spearmen with bows. I've been slightly underwhelmed by Archer shooting and Seaguard have an even shorter range.

You could do the horde thing with Spearmen for a lot cheaper. I definately would not take a horde of 50 Seaguard. One dwellers below and you just lost 325+ points.

I've also noticed that Seaguard make me play more defensively then I do when I have a mix of Spearmen and Archers. With Seaguard I stand back and shoot while with Spearmen I march and charge. When I sit back and shoot, my T3 5+ save elves who cost as much as some other armies elites get murdered by artillary, damage spells, or characteristic test spells. Oddly enough, being in melee seems to be a safer place for our elves.

Once in melee Seaguard are just more expensive spearmen. So with Seaguard you either sit back and shoot and deal with the nasty I mentioned above, or you move them into melee and get 1 maybe 2 shots off with the unit all game (no volley fire either if you move) for 4 points more a model.

I'm thinking that a good use for Seaguard might be as empire style detachments of 10 (maybe 15) on the flanks. Obviously you don't get the cool special rules for detachments, but a unit of 20 spearmen marching forward with a unit of 10 seaguard on the side for flank assistance and shooting on the move could be useful and won't break the points bank.

Just my opinion.
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post #4 of 18 (permalink) Old 07-22-10, 10:23 AM
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50 Seaguard = 50 attacks in combat = 35 Shooting attacks.

Move, shoot with 35 shots. Wait to receive a charge, stand and fire, destroy your opponent in combat. WIN.

cry like a girl when your opponent starts to field stonethrowers.

Personal I'm liking Skaven for the stupidity of front rank of 10 Warchiefs, 2nd rank of 10 warlocks with pistols, lots of ranks of spear rats.




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post #5 of 18 (permalink) Old 07-22-10, 01:09 PM
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Quote:
Originally Posted by Whizzwang View Post
50 Seaguard = 50 attacks in combat = 35 Shooting attacks.

Move, shoot with 35 shots. Wait to receive a charge, stand and fire, destroy your opponent in combat. WIN.

cry like a girl when your opponent starts to field stonethrowers.

Personal I'm liking Skaven for the stupidity of front rank of 10 Warchiefs, 2nd rank of 10 warlocks with pistols, lots of ranks of spear rats.

You cannot volley fire if you move or as a stand and shoot reaction. So that would be 20 shots instead of 35 for both of those cases.
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post #6 of 18 (permalink) Old 07-22-10, 01:23 PM
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move to position turn 1 20 shots

open fire turn 2 35 shots

stand and fire 20 shots

finish off opponent in combat 50 attacks

nobody likes a pedant, now shush.




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Last edited by Whizzwang; 07-22-10 at 01:26 PM.
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post #7 of 18 (permalink) Old 07-22-10, 02:55 PM
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Quote:
Originally Posted by Whizzwang View Post
move to position turn 1 20 shots

open fire turn 2 35 shots

stand and fire 20 shots

finish off opponent in combat 50 attacks

nobody likes a pedant, now shush.
Who knew that simply pointing out the rules and discussing the pitfalls of a particular unit is being a pedant? I do know that telling someone to hush and giving them minus rep for correcting you is called being an ass. I am pretty sure that pointing out a correct rule is not grounds for minus rep when it was hardly said in a negative manner and I have reported you. Have a good day.
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post #8 of 18 (permalink) Old 07-22-10, 03:16 PM
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Horde= FAIL

Sea Guard= overcosted. just get archers, MSU style

T3 5+ save= death against nearly anything

Leave the fighting to the actual fighting guys

A little bit annoyed to come back to HO and find I've lost close to 200 rep.....
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post #9 of 18 (permalink) Old 07-22-10, 03:21 PM
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They're a good unit right up until you look at the cost of 50 seaguard with command,
If I choose to ignore them and instead destroy the rest of your army how will the sea guard fare against the combined charge from most of my army, Any horde army will just swamp the few units you have managed to squeeze out of your points while templateing your T3 elves then mop up the rest.
The unit would possibly work at higher points but any thing less than 2500 will see you struggle.

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post #10 of 18 (permalink) Old 08-06-10, 10:29 AM
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ON first reading horde units of all types seemed like a good idea, after thinking on it for a while, ill be making my units narrow and deep thanks, steadfast>horde.
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