To my mind, this is how one might build a Beastmen army:
1. Maximalise the number of Bestigors for the pts limit, make sure you give them a Musician and a Standard Bearer. Squads of 20-25 should do the trick, though if you can afford 30 then two 15 man groups might be enough, though the 30-gor mass WILL make people shit themselves.
2. Buy Beastlords/Wargors and preferably at least one Great Bray-Shaman with the Lore of Beast, and if the points allow it, one or two other Shaman with Lore of the Wild and pray for a Devolve. Chalice of the Dark Rain is obligatory, since all you have is your Toughness in most cases. Pop it in the second turn and pray for lots of 4-s on the warmachines. With a bit of luck your force will live long enough to take revenge of the cowardly maggots.
3. Spam Gors in blocks of 40 at best (depending on the pts limit it can be anywhere between 20 and 40) with AHW, Musician and Standard Bearer, preferably so you have an even number of units so half your army can Ambush if you so desire. Having Ungor Raiders is also a good idea, but buying them anything other than a Musician seems to be a waste to me. A bit of shooting is always nice methinks.
4. Comb list so you can buy all the stuff you need.
5. Plug and pray.
Of course this is a Gor type of army that aims to circumvent their lack of saves and high Strength (S6 is great of course but I'm a glutton
) with sheer numbers of models, attacks, Steadfast, flexible battleplans and decent Magic phase. Also not having models for our best Rare choices sucks balls.
I'm not a fan of Minotaur armies, since they're lacking numbers and saves, though admittedly if they get into close combat there'll be problems. But up 'till then I doubt they'll survive. T4 W3 is nice but retarded for a 55 point monster incapable of having a save better than 5+. And you've yet to buy them anything. Seriously, they make Chaos Knights look cheap.