Tomb Guard, should I take halberds? - Wargaming Forum and Wargamer Forums
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post #1 of 6 (permalink) Old 05-10-14, 09:21 PM Thread Starter
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Default Tomb Guard, should I take halberds?

So i have finally bought some tomb guard for my TK army and I am unsure if it is better to take halberds or not. From TK what I mainly see is really cheap infantry that you just take loads of or monster. SO with tomb guard I am not sure if I should keep them cheap or give them the +1 str (for 2pts) to make up for the really weak rest of the army.

Also would this remove their parry save? I mean obviously they would still get the +1 to armour but this always confused me in the rules

So what are your thoughts with tomb guard? Eventually I want a unit of 20 with a tom king attached.

Me: To be honest im amazed there isn't a chaos god of not revising or at least chaos god of procrastination

MidnightSun: There will be, when enough people do it. Y'know when the Eldar were all engaging in their hedonism and Slaanesh ripped open the Eye of Terror with his creation? Slaanesh will have NOTHING on the God of Procrastination, and his vile minions will carve the galaxy asunder in a thousand year reign of blood.... Tomorrow
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post #2 of 6 (permalink) Old 05-11-14, 05:10 AM
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Personally i used to run 30 tomb guards with a tomb king for the WS conferring skill on the king, then roll them as HW&S over Halberd, the save to me seemed much more useful than the +1 to strength, but at the end of the day what are they ultimately being used for:

1) If you need to protect your General and this is more a bunker/partial tar pit/anvil for some smaller units then i would stick with HW&S.

2) If your are looking to used this as a hammer then i would roll with the halberds for that +1 strength to improve the chances of wounding.

Hope my advice helps you a little.

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post #3 of 6 (permalink) Old 05-11-14, 02:30 PM
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I normally use Halberds for the +1 to wound and the -1 to armor saves. The troop choices make fine tar-pits/bunkers/anvils, I like to use the Guard as the hammer.

But yes, you lose your parry save.
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post #4 of 6 (permalink) Old 05-11-14, 02:54 PM Thread Starter
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Is bunker and anvil the same as tarpit? Only ever heard of the tarpit, but thanks for your help guys, think it is probably the halberds I need.

Me: To be honest im amazed there isn't a chaos god of not revising or at least chaos god of procrastination

MidnightSun: There will be, when enough people do it. Y'know when the Eldar were all engaging in their hedonism and Slaanesh ripped open the Eye of Terror with his creation? Slaanesh will have NOTHING on the God of Procrastination, and his vile minions will carve the galaxy asunder in a thousand year reign of blood.... Tomorrow
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post #5 of 6 (permalink) Old 05-11-14, 05:16 PM
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Quote:
Originally Posted by falcoso View Post
Is bunker and anvil the same as tarpit? Only ever heard of the tarpit, but thanks for your help guys, think it is probably the halberds I need.
Bunker is a unit designed to protect a character.

Anvil is the half of a hammer and anvil set up used to hold a target in place, with the aim of destroying the target; so an anvil can work as a tar pit as well, but is usually designed to hold a unit in melee for a short while letting another set up a brutal charge rather than just holding up a unit for as long as possible on it's own.
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post #6 of 6 (permalink) Old 05-12-14, 07:05 PM Thread Starter
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Ah okay thank you very much Dave that makes much more sense now

Me: To be honest im amazed there isn't a chaos god of not revising or at least chaos god of procrastination

MidnightSun: There will be, when enough people do it. Y'know when the Eldar were all engaging in their hedonism and Slaanesh ripped open the Eye of Terror with his creation? Slaanesh will have NOTHING on the God of Procrastination, and his vile minions will carve the galaxy asunder in a thousand year reign of blood.... Tomorrow
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