vs. Saurus Hordes? - Page 2 - Wargaming Forum and Wargamer Forums
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post #11 of 13 (permalink) Old 04-15-13, 10:43 PM
Vaz
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Don't actually kill them.

Kill one of the two lone units (I'm guessing Sallies?) for First Blood, then just don't get in combat. Win by "not winning".

Big combat blocks don't work unless they have some form of shooting, speed or denial; with so few points left on the table, and the requisite for minimum units, you will win on VP's.

He CANNOT actually win. Unless you're playing gunlines; in which case you deserve getting fucked in the ass, and even then, you may just win.



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post #12 of 13 (permalink) Old 04-16-13, 06:10 AM
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first blood is 40k..


Ethereals are a pain to a few armies but generally I would ignore them. The threat of daemons and the need to take a high level mage to try to up magic defence to keep them alive means few will run a strong unit of ethereals in small point games.
You might find a few random bases of spirit hosts which are still very annoying but they aren't a threat to your saurus blocks with their +3 static combat res... but might hold you up for a turn or 2.

If you do face a big unit of ethereals then you can limit the damage a little by hiding the priest in the saurus... but generally you'll lose. All armies have that sort of list that they probably aren't going to beat, its a risk you take and is unavoidable.

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post #13 of 13 (permalink) Old 04-16-13, 11:23 PM Thread Starter
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Quote:
Originally Posted by Vaz View Post
Don't actually kill them.

Kill one of the two lone units (I'm guessing Sallies?) for First Blood, then just don't get in combat. Win by "not winning".

Big combat blocks don't work unless they have some form of shooting, speed or denial; with so few points left on the table, and the requisite for minimum units, you will win on VP's.

He CANNOT actually win. Unless you're playing gunlines; in which case you deserve getting fucked in the ass, and even then, you may just win.
I agree. An army such as Skaven or Vampire Counts can field horde-size units very cheaply and have enough points for powerful hammer units and/or shooting support. This is why Tim/Steve's suggestion of having 2 24-man units is better.

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Originally Posted by Tim/Steve View Post
first blood is 40k..


Ethereals are a pain to a few armies but generally I would ignore them. The threat of daemons and the need to take a high level mage to try to up magic defence to keep them alive means few will run a strong unit of ethereals in small point games.
You might find a few random bases of spirit hosts which are still very annoying but they aren't a threat to your saurus blocks with their +3 static combat res... but might hold you up for a turn or 2.

If you do face a big unit of ethereals then you can limit the damage a little by hiding the priest in the saurus... but generally you'll lose. All armies have that sort of list that they probably aren't going to beat, its a risk you take and is unavoidable.
The most ethereal-heavy force I have come across is a Vampire Counts army with 2 5-man Hexwraith units... downright nasty if played well. However, I know that such lists will have little else of threat to 48 Saurus, so I fed the Hexwraiths with Skinks and the Salamander, and proceeded to charge and decimate the horde given it would take two turns for the Hexwraiths to charge me in the rear and even so, I'd still win if faced with a skeleton horde and ten hexwraiths.

Last edited by Dave T Hobbit; 04-17-13 at 01:59 PM. Reason: Merged sequential posts
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