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post #1 of 7 (permalink) Old 11-25-08, 04:52 PM Thread Starter
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Default Magical attacks?

Let me start by saying that I'm new to fantasy so please be patient. With that said on to my question.

I've read in a few of my army books about attacks counting as magical but I can't seem to find anything the rule book about them. So what do they do? What are the benefits of having magical attacks?

Any help is greatly appreciated everyone.
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post #2 of 7 (permalink) Old 11-25-08, 05:14 PM
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Well magical attacks basically give you an advantage against some other units and characters. For example ethereals (such as Cairn Wraiths) can only be harmed by magical attacks, and the Wood Elf forest spirit ward is negated by magical attacks. So you should think of them as a tool to be used against your opponent depending what you are facing, rather than something to always/never take.

Oh, also welcome to Fantasy, and don't be afraid to ask any questions that you have, there are plenty of rules that are confusing the first time you meet them.

Last edited by squeek; 11-25-08 at 05:31 PM. Reason: spelling
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post #3 of 7 (permalink) Old 11-25-08, 05:15 PM
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A few armies, notably the Vampire Counts, have a few Ethereal units.

Normally, swinging a sword will just pass straight through them.

However, Magically enhanced weapons, such as the Chaos Knights 'Ensorcelled Weapons' are able to wound such creatures.

More often than not, there is a special effect to go with the Magic Weapon, but this is not always the case, and can just be an "Ordinary Magic Weapon". Using Chaos Knights as an example, they gain +1 Strength, and are capable of wounding the Ethereal Creatures. However, a unit of High Elves, joined by a Character carrying the 'Amulet of Light' recieve the benefits as normal from their halberds, but are also capable of making Magical attacks, but they do not have any additional benefit.

Needless to say, any Magic Weapons that a Character is carrying (either one that is a bought from the Race Specific Magic Items list, the Common Magic Items List, or any that Special Characters carry) count as Magic Weapons in all regards - although they usually have funky special rules to go with them; Sunfang, Ghal Maraz, and Slayer of Kings most notably.



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post #4 of 7 (permalink) Old 11-25-08, 11:29 PM
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besides Ethereal units, there are also some units and items effected by magical attacks. For example, there is a bretonnian magic Item that allows you to take a maximum of one wound per phase - but only against non-magical attacks. So having magical attacks can be quite useful against someone with that item. There are other rules that are affected as well for various armies, but it will mention it in their particular army book.

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post #5 of 7 (permalink) Old 04-24-09, 02:02 AM
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So magic weapons such as Biting Blade, Sword of Might, Sword of Battle and any other magic weapon that doesn't specifically say "counts as magical attacks" still makes regular attacks right? as in they won't affect ethereal creature?

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post #6 of 7 (permalink) Old 04-24-09, 02:46 AM
 
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Originally Posted by HighHubris View Post
So magic weapons such as Biting Blade, Sword of Might, Sword of Battle and any other magic weapon that doesn't specifically say "counts as magical attacks" still makes regular attacks right? as in they won't affect ethereal creature?
No. They are Magic Weapon, therefore make magical attacks.
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post #7 of 7 (permalink) Old 04-24-09, 04:01 AM
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thanks, maybe i was reading a piece of non-weapon wargear that was saying counted as magical attacks and that's why i was confused.
either way thanks for the correction

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