The event is over and it was a tremendous success. Everyone showed up on time, 99% of the models were remembered and brought, the event was run in an orderly fashion, and the entire game was played properly and completed in 6 turns. This should go down as urban legend and be remembered as "that event where we thought it wasn't going to get past turn 2, but the organiser was really onto it and totally got everything sorted".
Based on today's result i'm sure there will be more similar events to come! The official youtube slideshow commentary is in playlist format and will take you an hour and a half to watch. Get your popcorn, link your friends.
The guys show up at 8am at FTW games, to find that i've prepared four tables 6x4 stacked next to each other with their longer sides touching. Big polyfoam boards are put up in the middle line between the large table edges, so that the players can get on with deploying their troops in secret (and much more quickly than alternating deployment would allow). This table size turned out to be perfect
- both deployment zones are basically carpeted in models. Anticipation is in the air, big time.
The vision-blocking boards are removed, terrain is stacked back into place, and the 15,000 points per side game is poised to begin. None of the players have participated in anything this epic before... ever!
In Paul's corner, the skaven have massed a huge unit of poison wind globadiers, and an even larger unit of jezzails, all packed behind a screen of rat swams, and even a river. But it turns out that the forces of chaos have sent an array of monstrous, fast moving, combat troops. Dragon, manticore, knights, ogres, dragon-ogres....
'Team Skaven' have decided to completely blitz one of the three objectives on their left flank with just about everything. This ensures that they easily hold one objective and can sweep around towards the middle, potentially capturing it as well for a secure victory. The chaos army simply doesn't have any resources to stop THREE hellpit abominations, a plague furnace, and a horde of 18 rat ogres all piled on one flank. Bruuutal.
As the day went on, we could all see that since both sides had stacked their power on different flanks, the tide of battle would swirl around the central objective - a tower containing the remaining warpstone meteorite (also causing any garrison to suffer -1 toughness while in the building). The lone grey seer towers above the field on his bell, while he screams orders to the scores of rats swarming as far as the eye can see.
Surprise! Normally a horde unit of 40 slaves would not be expected to defeat even 18 chaos marauders of khorne, armed with great weapons. But when most of their front rank turned out to be skaven assassins
, the entire enemy unit was deleted
without even a single strikeback. What? huh?