=][= Rumours Roundup : Sisters of Battle - Updated : 02/09/2011 Now has everything
Predictions Section
1 Year Prognosis
2011
May : Tomb Kings 100%
June : Dark Eldar 2nd Wave 100%
July : Fantasy Storm of Magic 100%
August : Codex: Sisters of Battle WD update part 1, Vampire Counts monster model 100%
September : Codex: Sisters of Battle WD update part 2 100%, Ogre Kingdoms 100%, Mystery Box (Specialists Release)
October : Necrons
November : Bretonnian Knights?
December : Nothing as usual
Summer of Fliers (Wartorn Skies?), Tyranid Wave 2, plastic Pathfinders and Vespids are rumoured release candidates for 2011, but where?
10/04/2011 - Bindi Baji: Necron September release/"Before October"
18/04/2011 - ghost21: Necron August release
24/04/2011 - ghost21: I do have it on authority necrons are way before haloween thats when ogres are pegged in
26/04/2011 - Warmongergameday: Q4 Bretonnian Knights Link
28/04/2011 - ghost21: in September you get the "mystery box" ooooooooooo
24/05/2011 - ghost21: necrons are due for aug n sisters for nov unless sth happens
24/05/2011 - BramGaunt: September- possibly Ogres? Nope, awesome secret release.
Oct- maybe Sisters? more like ogres
Nov- something fantasy? more like sisters =)
25/05/2011 - Harry: I originally heard that was going to be the last 40K release this year. But lots of folks seem to think Sisters have taken this slot.
I think they will either be last release this year or first next year and sisters will be in the other slot.
27/06/2011 - Captain Ventris: The WD codex for sisters is simply a holdover till 6th ed. for now. Also its apparently a "filler" codex because the necron book and models were delayed in Production and wouldn't get released till november (this was apparently decided 6 months ago).
2012
2012: Sisters of Battle and/or Tau
Q2 or Q3: 40K 6th Edition, Black Templars and Chaos Legions (new chaos daemons codex) starter sets
Sisters of Battle
Army Special Rules
The Acts of Faith system
At the start of your Movement phases you generate D6 Faith Points. Any Faith Points that are unused at the end of YOUR turn are lost.
Tests of Faith
An Act of Faith can be attempted immediately before a Sisters of Battle unit acts during a phase; e.g. before the unit Moves, Shoots (or runs) or Assaults.
Each attempt costs 1 Faith Point, if test if failed the point is lost.
To attempt an Act of Faith, select the unit and reduce your Faith Points by 1, then roll a D6 and add the following:
+1 if the unit is led by a Superior (Sister, Celestian, Dominion, Seraphim or Retributor) or Mistress of Repentance.
+1 if the unit has been joined by a Canoness, Confessor, Saint Celestine, Uriah Jacobus or Arch-Confessor Kyrinov
+1 if the unit has taken at least 1 casualty
All modifiers are cumulative (so with 1 IC in a unit with a Superior that has taken at least 1 casualty only a 2+ is needed to be successful)
If the total is equal to or greater than 5 the Act of Faith is successful, the unit immediately gains a bonus and/or special rules until the end of the phase.
Independent Characters and Acts of Faith
IC that have the Acts of Faith rule benefit from any bonuses received by the unit they are with when an Act of Faith is used, likewise the unit receives any bonuses from the ICs Acts of Faith when they are successful. Note you still have to perform 2 different Tests of Faith if you want to use both the ICs and the units Act of Faith.
Shield of Faith
Models with the Shield of Faith special rule have a 6+ invulnerable save.
Special Characters
Saint Celestine
7/7/3/3/3/7/5/10/2+ 4++
Special Rules: Acts of Faith, IC, Fearless, Shield of Faith
Miraculous Intervention: When killed remove model and place a token, from then on roll a D6 at the start of your turn. On a 4+ Celestine comes back with D3 wounds and placed within 1" of the token. If she would be within 1" of another model (friend and foe?) move her the minimum distance possible so she is not within 1". She can act normally in a turn in which she resurrects. She does not award a kill point if she is alive on the battlefield at the end of the game.
Wargear: Frag, krak, jump pack
Armour of Saint Katherine: Confers a 2+ armour save and 4++ invulnerable save
The Ardent Blade: Power weapon that always wounds on 4+ (unless a lower roll is required). Can also be fired like a Heavy Flamer (Template: S5 AP4 Assault1)
Arch-Confessor Kyrinov
5/5/3/3/3/4/3/10/5+ 4++
Special Rules: Acts of Faith, Fearless, IC, Righteous Rage, Shield of Faith
Heightened Fervour: Counts as having both a Laud Hailer and Simulacrum Imperialis
Wargear: Flak armour, bolt pistol, frag, krak and rosarius
Mace of Valaan: Power weapon, any model that suffers an unsaved Wound is reduced to Initiative 1 until the end of the following player turn.
Icon of Chiros: All friendly units within 6" are Fearless
Uriah Jacobus, Protector of the Faith
5/5/3/3/3/4/3/10/5+ 4++
Special Rules: Acts of Faith, Righteous Rage, Stubborn, IC, Shield of Faith
Protector of the Faith: While alive you can re-roll the dice to determine the number of Faith Points you have each turn.
Wargear: Flak armour, bolt pistol, chainsword, frag, krag, rosarius
The Redeemer: His personal shotgun (24" S4 Ap4 Assault 2)
The Banner of Sanctity: Models in Jacobus unit have +1A and Feel no Pain
HQ
Canoness
5/5/3/3/3/4/3/10/3+ 6++
Special Rules: Acts of Faith, IC, Stubborn, Shield of Faith
Act of Faith = The Passion - Assault Phase: Canoness and her unit receives +1I and Preferred Enemy special rule until the end of the Assault phase.
Wargear: Power armour, boltgun, bolt pistol, frag, krak
Sororitas Command Squad
Celestian 4/4/3/3/1/3/2/9/3+ 6++
Sister Dialogus 3/4/3/3/1/3/1/9/3+ 6++
Sister Hospitaller 3/4/3/3/1/3/1/9/3+ 6++
Special Rules: Acts of Faith, Shield of Faith
Act of Faith = Endless Crusade - Movement Phase: Unit gains Relentless and Move Through Cover special rules until the end of the turn.
Wargear: Power armour, boltgun (Celestians only), bolt pistol, frag, krak, Chirurgeon's tools (Sister Hostpitaller only), Laud Hailer (Sister Dialogus only).
Troops
Battle Sisters
Battle Sisters 3/4/3/3/1/3/1/8/3+ 6++
Sister Superior 3/4/3/3/1/3/2/9/3+ 6++
Special Rules: Acts of Faith, Shield of Faith
Wargear: Power armour, boltgun, bolt pistol, frag, krak
Act of Faith = Light of the Emperor - Movement Phase: Unit immediately regroups, despite any normal restrictions (enemy within 6", less than 50%).
Shooting and Assault Phase: Unit can re-roll any failed To Hit rolls of a 1 until the end of the phase.
This Act of Faith can be used in two or more phases if you choose but each attempt costs 1FP and requires a Test of Faith
Elite
Celestians
Celsetian 4/4/3/3/1/3/2/9/3+ 6++
Celestian Superior 4/4/3/3/1/3/2/8/3+ 6++
Special Rules: Acts of Faith, Shield of Faith
Act of Faith = Hand of the Emperor - Assault Phase: +1S and Fearless until the end of the phase
Wargear: Power armour, boltgun, bolt pistol, frag, krak
Sister Repentia
Sister Repentia 4/4/3/3/1/3/2/8/- 6++
Mistress of Repentance 4/4/3/3/1/3/2/9/3+ 6++
Special Rules: Acts of Faith, Fearless, Feel no Pain, Fleet, Rage, Shield of Faith
Act of Faith = Spirit of the Martyr - Assault Phase: Models killed may make a single attack once all other attacks have been resolved.
Wargear: A Sister Repentia has an Eviscerator; a Mistress of Penitence has power armour, two neural whips, frag and krak
Ecclesiarchy
Ecclesiarchy Confessor 5/5/3/3/3/4/3/10/5+ 4++
Ecclesiarchy Preacher 3/3/3/3/1/4/2/7/5+ 4++
Special Rules: Acts of Faith, IC, Shield of Faith
Righteous Rage: When a model with this rule assaults the unit may re-roll to hit.
Wargear: Flag armour, laspistol, chainsword, frag, krak, rosarius
Ecclesiarch Battle Conclaves
Arco-Flagellants 5/3/4/3/1/3/4/8/-
Crusader 4/3/3/3/1/3/1/8/5+ 3++
Death Cult Assassin 5/3/4/3/1/6/2/8/5+ 5++
Special Rules: Feel no Pain (Arco-flagellants only).
Uncanny Reflexes: Death Cult Assassins has a 5++ invulnerable save
Wargear: A Crusader has flak armour, power weapon and storm shield.
An Arco-Flagellant has arco-flails (close combat weapon).
A Death Cult Assassin has flak armour and two power weapons.
Fast Attack
Seraphim
Seraphim 4/4/3/3/1/3/1/8/3+ 6++
Seraphim Superior 4/4/3/3/1/3/2/9/3+ 6++
Special Rules: Acts of Faith, Hit and Run, Shield of Faith
Act of Faith = The Emperor's Deliverance - Shooting Phase: Re-roll any failed To Wound rolls until the end of the phase.
Seraphim Pistols: Any model in a Seraphim squad that is armed with two pistols can fire both in the Shooting Phase. If they do so, they can fire no other weapon that turn.
Angelic Visage: Seraphim re-roll failed Act of Faith rolls and failed Invulnerable saves granted by the Shield of Faith special rule
Wargear: Power armour, two bolt pistols, frag, krak, jump pack
Dominions
Dominion 3/4/3/3/1/3/1/8/3+ 6++
Dominion Superior 3/4/3/3/1/3/2/9/3+ 6++
Special Rules: Acts of Faith, Scouts, Shield of Faith
Act of Faith = Holy Fusillade - Shooting Phase: All weapons in unit becomes twin-linked until the end of the phase
Wargear: Power armour, boltgun, bolt pistol, frag, krak
Heavy Support
Retributors
Retributor 3/4/3/3/1/3/1/8/3+ 6++
Retributor Superior 3/4/3/3/1/3/2/9/3+ 6++
Special Rules: Acts of Faith, Shield of Faith
Act of Faith = Divine Guidance - Shooting Phase: All weapons in unit become Rending until the end of the phase
Wargear: Power armour, boltgun, bolt pistol, frag, krak
Exorcist
BS4 13/11/10
Special Rules: Shield of Faith
Wargear: Exorcist missile launcher, smoke launchers
Penitent Engines
4/2/5(10)/3/D6+1 11/11/10
Unit Type: Walker, Open-topped
Special Rules: Rage, Shield of Faith
Unstoppable Rampage: Penitent Engines ignore any crew shaken and crew stunned results on the Vehicle Damage tables.
Battle Frenzy: Every unsaved wound inflicted in close combat generates an additional attack. These extra attacks do not generate further additional attacks.
Wargear: 2 DCCW with built in Heavy Flamers. Note that the bonus for being equipped with 2 DCCWs is already included in the PEs profile
Dedicated Transports
Rhino
BS4 11/11/10
Transport: 10 models, it cannot transport models in Terminator armour.
Fire Points: 2 from top hatch
Access Points: 1 on each side and one at the rear
Special Rules: Shield of Faith
Repair: If immobilised for any reason can attempt to repair instead of shooting. On a D6 roll of 6 the vehicle is no longer immobilised.
Wargear: Storm bolter, smoke launchers
Immolator
BS 4 11/11/10
Transport: 6 models, it cannot transport models in Terminator armour.
Fire Points: None
Access Points: 1 on each side and one at the rear
Special Rules: Shield of Faith
Wargear: Twin-linked heavy flamer, smoke launchers
Boxed Sets
Battle Sisters Box, plastic kit (Could be Celestian/Seraphim shared box)
5x Sisters or Seraphim
11 Heads, 5 bare, 5 helmeted and 1 with gasmask/respirator
Flamer, Melta Gun, Storm Bolter, Hand Flamer (both left and right hand), Inferno Gun(?) and Inferno Pistol (both left and right hand), Bolters, Bolt Pistols, Power Weapon, Chain Swords
Penitent Engine Box, plastic kit
4x Different CCW options, aesthetic only?
Flamer or Melta mounts under arms.
Several Driver choices
3 Icon Badges from major orders.
Miscellaneous scroll plates and extra bits
Repressor Box, plastic kit
Similar to Forge World one
Reworked Turrent and different Dozer Blade
Same 3 Icon from Penitent Engine kit but bigger
Numerous scrolls and Sister doors.
2 Driver heads, bare and helmeted
Priest kit, plastic?
Comparable to Empire Wizards kit
Numerous heads
Plasma Pistol, Bolt Pistol, Hand Flamer, Book, Eviscerator
Stickmonkey had this to say on the 31st of March
Predictions Section
1 Year Prognosis
2011
May : Tomb Kings 100%
June : Dark Eldar 2nd Wave 100%
July : Fantasy Storm of Magic 100%
August : Codex: Sisters of Battle WD update part 1, Vampire Counts monster model 100%
September : Codex: Sisters of Battle WD update part 2 100%, Ogre Kingdoms 100%, Mystery Box (Specialists Release)
October : Necrons
November : Bretonnian Knights?
December : Nothing as usual
Summer of Fliers (Wartorn Skies?), Tyranid Wave 2, plastic Pathfinders and Vespids are rumoured release candidates for 2011, but where?
10/04/2011 - Bindi Baji: Necron September release/"Before October"
18/04/2011 - ghost21: Necron August release
24/04/2011 - ghost21: I do have it on authority necrons are way before haloween thats when ogres are pegged in
26/04/2011 - Warmongergameday: Q4 Bretonnian Knights Link
28/04/2011 - ghost21: in September you get the "mystery box" ooooooooooo
24/05/2011 - ghost21: necrons are due for aug n sisters for nov unless sth happens
24/05/2011 - BramGaunt: September- possibly Ogres? Nope, awesome secret release.
Oct- maybe Sisters? more like ogres
Nov- something fantasy? more like sisters =)
25/05/2011 - Harry: I originally heard that was going to be the last 40K release this year. But lots of folks seem to think Sisters have taken this slot.
I think they will either be last release this year or first next year and sisters will be in the other slot.
27/06/2011 - Captain Ventris: The WD codex for sisters is simply a holdover till 6th ed. for now. Also its apparently a "filler" codex because the necron book and models were delayed in Production and wouldn't get released till november (this was apparently decided 6 months ago).
2012
2012: Sisters of Battle and/or Tau
Q2 or Q3: 40K 6th Edition, Black Templars and Chaos Legions (new chaos daemons codex) starter sets
Sisters of Battle
Army Special Rules
The Acts of Faith system
At the start of your Movement phases you generate D6 Faith Points. Any Faith Points that are unused at the end of YOUR turn are lost.
Tests of Faith
An Act of Faith can be attempted immediately before a Sisters of Battle unit acts during a phase; e.g. before the unit Moves, Shoots (or runs) or Assaults.
Each attempt costs 1 Faith Point, if test if failed the point is lost.
To attempt an Act of Faith, select the unit and reduce your Faith Points by 1, then roll a D6 and add the following:
+1 if the unit is led by a Superior (Sister, Celestian, Dominion, Seraphim or Retributor) or Mistress of Repentance.
+1 if the unit has been joined by a Canoness, Confessor, Saint Celestine, Uriah Jacobus or Arch-Confessor Kyrinov
+1 if the unit has taken at least 1 casualty
All modifiers are cumulative (so with 1 IC in a unit with a Superior that has taken at least 1 casualty only a 2+ is needed to be successful)
If the total is equal to or greater than 5 the Act of Faith is successful, the unit immediately gains a bonus and/or special rules until the end of the phase.
Independent Characters and Acts of Faith
IC that have the Acts of Faith rule benefit from any bonuses received by the unit they are with when an Act of Faith is used, likewise the unit receives any bonuses from the ICs Acts of Faith when they are successful. Note you still have to perform 2 different Tests of Faith if you want to use both the ICs and the units Act of Faith.
Shield of Faith
Models with the Shield of Faith special rule have a 6+ invulnerable save.
Special Characters
Saint Celestine
7/7/3/3/3/7/5/10/2+ 4++
Special Rules: Acts of Faith, IC, Fearless, Shield of Faith
Miraculous Intervention: When killed remove model and place a token, from then on roll a D6 at the start of your turn. On a 4+ Celestine comes back with D3 wounds and placed within 1" of the token. If she would be within 1" of another model (friend and foe?) move her the minimum distance possible so she is not within 1". She can act normally in a turn in which she resurrects. She does not award a kill point if she is alive on the battlefield at the end of the game.
Wargear: Frag, krak, jump pack
Armour of Saint Katherine: Confers a 2+ armour save and 4++ invulnerable save
The Ardent Blade: Power weapon that always wounds on 4+ (unless a lower roll is required). Can also be fired like a Heavy Flamer (Template: S5 AP4 Assault1)
Arch-Confessor Kyrinov
5/5/3/3/3/4/3/10/5+ 4++
Special Rules: Acts of Faith, Fearless, IC, Righteous Rage, Shield of Faith
Heightened Fervour: Counts as having both a Laud Hailer and Simulacrum Imperialis
Wargear: Flak armour, bolt pistol, frag, krak and rosarius
Mace of Valaan: Power weapon, any model that suffers an unsaved Wound is reduced to Initiative 1 until the end of the following player turn.
Icon of Chiros: All friendly units within 6" are Fearless
Uriah Jacobus, Protector of the Faith
5/5/3/3/3/4/3/10/5+ 4++
Special Rules: Acts of Faith, Righteous Rage, Stubborn, IC, Shield of Faith
Protector of the Faith: While alive you can re-roll the dice to determine the number of Faith Points you have each turn.
Wargear: Flak armour, bolt pistol, chainsword, frag, krag, rosarius
The Redeemer: His personal shotgun (24" S4 Ap4 Assault 2)
The Banner of Sanctity: Models in Jacobus unit have +1A and Feel no Pain
HQ
Canoness
5/5/3/3/3/4/3/10/3+ 6++
Special Rules: Acts of Faith, IC, Stubborn, Shield of Faith
Act of Faith = The Passion - Assault Phase: Canoness and her unit receives +1I and Preferred Enemy special rule until the end of the Assault phase.
Wargear: Power armour, boltgun, bolt pistol, frag, krak
Sororitas Command Squad
Celestian 4/4/3/3/1/3/2/9/3+ 6++
Sister Dialogus 3/4/3/3/1/3/1/9/3+ 6++
Sister Hospitaller 3/4/3/3/1/3/1/9/3+ 6++
Special Rules: Acts of Faith, Shield of Faith
Act of Faith = Endless Crusade - Movement Phase: Unit gains Relentless and Move Through Cover special rules until the end of the turn.
Wargear: Power armour, boltgun (Celestians only), bolt pistol, frag, krak, Chirurgeon's tools (Sister Hostpitaller only), Laud Hailer (Sister Dialogus only).
Troops
Battle Sisters
Battle Sisters 3/4/3/3/1/3/1/8/3+ 6++
Sister Superior 3/4/3/3/1/3/2/9/3+ 6++
Special Rules: Acts of Faith, Shield of Faith
Wargear: Power armour, boltgun, bolt pistol, frag, krak
Act of Faith = Light of the Emperor - Movement Phase: Unit immediately regroups, despite any normal restrictions (enemy within 6", less than 50%).
Shooting and Assault Phase: Unit can re-roll any failed To Hit rolls of a 1 until the end of the phase.
This Act of Faith can be used in two or more phases if you choose but each attempt costs 1FP and requires a Test of Faith
Elite
Celestians
Celsetian 4/4/3/3/1/3/2/9/3+ 6++
Celestian Superior 4/4/3/3/1/3/2/8/3+ 6++
Special Rules: Acts of Faith, Shield of Faith
Act of Faith = Hand of the Emperor - Assault Phase: +1S and Fearless until the end of the phase
Wargear: Power armour, boltgun, bolt pistol, frag, krak
Sister Repentia
Sister Repentia 4/4/3/3/1/3/2/8/- 6++
Mistress of Repentance 4/4/3/3/1/3/2/9/3+ 6++
Special Rules: Acts of Faith, Fearless, Feel no Pain, Fleet, Rage, Shield of Faith
Act of Faith = Spirit of the Martyr - Assault Phase: Models killed may make a single attack once all other attacks have been resolved.
Wargear: A Sister Repentia has an Eviscerator; a Mistress of Penitence has power armour, two neural whips, frag and krak
Ecclesiarchy
Ecclesiarchy Confessor 5/5/3/3/3/4/3/10/5+ 4++
Ecclesiarchy Preacher 3/3/3/3/1/4/2/7/5+ 4++
Special Rules: Acts of Faith, IC, Shield of Faith
Righteous Rage: When a model with this rule assaults the unit may re-roll to hit.
Wargear: Flag armour, laspistol, chainsword, frag, krak, rosarius
Ecclesiarch Battle Conclaves
Arco-Flagellants 5/3/4/3/1/3/4/8/-
Crusader 4/3/3/3/1/3/1/8/5+ 3++
Death Cult Assassin 5/3/4/3/1/6/2/8/5+ 5++
Special Rules: Feel no Pain (Arco-flagellants only).
Uncanny Reflexes: Death Cult Assassins has a 5++ invulnerable save
Wargear: A Crusader has flak armour, power weapon and storm shield.
An Arco-Flagellant has arco-flails (close combat weapon).
A Death Cult Assassin has flak armour and two power weapons.
Fast Attack
Seraphim
Seraphim 4/4/3/3/1/3/1/8/3+ 6++
Seraphim Superior 4/4/3/3/1/3/2/9/3+ 6++
Special Rules: Acts of Faith, Hit and Run, Shield of Faith
Act of Faith = The Emperor's Deliverance - Shooting Phase: Re-roll any failed To Wound rolls until the end of the phase.
Seraphim Pistols: Any model in a Seraphim squad that is armed with two pistols can fire both in the Shooting Phase. If they do so, they can fire no other weapon that turn.
Angelic Visage: Seraphim re-roll failed Act of Faith rolls and failed Invulnerable saves granted by the Shield of Faith special rule
Wargear: Power armour, two bolt pistols, frag, krak, jump pack
Dominions
Dominion 3/4/3/3/1/3/1/8/3+ 6++
Dominion Superior 3/4/3/3/1/3/2/9/3+ 6++
Special Rules: Acts of Faith, Scouts, Shield of Faith
Act of Faith = Holy Fusillade - Shooting Phase: All weapons in unit becomes twin-linked until the end of the phase
Wargear: Power armour, boltgun, bolt pistol, frag, krak
Heavy Support
Retributors
Retributor 3/4/3/3/1/3/1/8/3+ 6++
Retributor Superior 3/4/3/3/1/3/2/9/3+ 6++
Special Rules: Acts of Faith, Shield of Faith
Act of Faith = Divine Guidance - Shooting Phase: All weapons in unit become Rending until the end of the phase
Wargear: Power armour, boltgun, bolt pistol, frag, krak
Exorcist
BS4 13/11/10
Special Rules: Shield of Faith
Wargear: Exorcist missile launcher, smoke launchers
Penitent Engines
4/2/5(10)/3/D6+1 11/11/10
Unit Type: Walker, Open-topped
Special Rules: Rage, Shield of Faith
Unstoppable Rampage: Penitent Engines ignore any crew shaken and crew stunned results on the Vehicle Damage tables.
Battle Frenzy: Every unsaved wound inflicted in close combat generates an additional attack. These extra attacks do not generate further additional attacks.
Wargear: 2 DCCW with built in Heavy Flamers. Note that the bonus for being equipped with 2 DCCWs is already included in the PEs profile
Dedicated Transports
Rhino
BS4 11/11/10
Transport: 10 models, it cannot transport models in Terminator armour.
Fire Points: 2 from top hatch
Access Points: 1 on each side and one at the rear
Special Rules: Shield of Faith
Repair: If immobilised for any reason can attempt to repair instead of shooting. On a D6 roll of 6 the vehicle is no longer immobilised.
Wargear: Storm bolter, smoke launchers
Immolator
BS 4 11/11/10
Transport: 6 models, it cannot transport models in Terminator armour.
Fire Points: None
Access Points: 1 on each side and one at the rear
Special Rules: Shield of Faith
Wargear: Twin-linked heavy flamer, smoke launchers
Boxed Sets
Battle Sisters Box, plastic kit (Could be Celestian/Seraphim shared box)
5x Sisters or Seraphim
11 Heads, 5 bare, 5 helmeted and 1 with gasmask/respirator
Flamer, Melta Gun, Storm Bolter, Hand Flamer (both left and right hand), Inferno Gun(?) and Inferno Pistol (both left and right hand), Bolters, Bolt Pistols, Power Weapon, Chain Swords
Penitent Engine Box, plastic kit
4x Different CCW options, aesthetic only?
Flamer or Melta mounts under arms.
Several Driver choices
3 Icon Badges from major orders.
Miscellaneous scroll plates and extra bits
Repressor Box, plastic kit
Similar to Forge World one
Reworked Turrent and different Dozer Blade
Same 3 Icon from Penitent Engine kit but bigger
Numerous scrolls and Sister doors.
2 Driver heads, bare and helmeted
Priest kit, plastic?
Comparable to Empire Wizards kit
Numerous heads
Plasma Pistol, Bolt Pistol, Hand Flamer, Book, Eviscerator
Stickmonkey had this to say on the 31st of March
Stickmonkey said: