An army that is already a playable army
with The New Shiny Box you save 106,93 pounds and every unit is worth the money, while with AoBR you save 75,3 pounds and you'll still have to buy stuff to make it work.
The New Shiny Box
has, from a quick look, two 15 (maybe 20?) point legal armies made up of the original models that you can start playing around with to get the hang of the game as it actually plays out. Regarding the army composition, I've no idea about the Khador list but the Menoth list has quite a lot of potential (I guess a thumbs up for the guys responsible is in order).
Heres the price breakdown (in pounds, I just can't find the symbol on my shitty laptop):
Warcaster Kommander Sorscha - 6
Juggernaut Heavy Warjack - 19.99
Destroyer Heavy Warjack - 19.99
Man-O-War Shocktrooper Unit(5) - 50 (5x10 - didn't they have a unit box? but lets go with it, though I bet its 30 just like the Cinerators)
Warcaster High Exemplar Kreoss - 6
Crusader Heavy Warjack - 16
Vanquisher Heavy Warjack - 16
Repenter Light Warjack - 12.95
Exemplar Cinerators Unit(5) - 30
Total price: 176,93
Spent on useless units: 0 (considering how the lists themselves have good synergy, and even if you want to build a different army these units will have a place in it (the extent depends on the list type))
Price of this New Shiny Box: 70
Money saved: 106,93
Money actually saved: see above at the "spent on useless units" part.
The stuff you buy works the way it should, no extras are necessary to play the game as it is played regularly. And even if you decide not to buy a single new model for a long time (or ever) the armies should do just fine, though obviously not necessarily in tournaments (but you're not expecting a starter box to be filled with competitive units organised into a competitive army, are you?).
(I used the RRP they listed, not their own prices (RRP=Regular Retail Price, right? Which means the official price, right?))
, however, has two unevenly built (if memory serves the spess muhreens have a 1-200 point advantage) but fortunately legal armies (assuming you split the Tac Marines into 2x5), but the models are "unique" and not in the good way and an AoBR game has nothing to do with your average 40K game, since it doesn't have transports which is the bread and butter of the current game. The army composition... well... regular Terminators? Deffkoptas? Barebones Nobz? Seriously.
This one's price breakdown (still in pounds, because I still can't find the symbol on my shitty laptop):
3xDeffkoptas: 61.50 (holy crap, I thought they were cheaper and in a squad of three or something)
10xTactical Marines: 31
Source: GW's official website
Total cost: 226,3
Spent on useless units: 89.5 (Termies/Deffkoptas)
Price of AoBR: 61.5
Money saved: 164.8
Money actually saved: 75,3
However, you'll still have to buy a LOT of stuff, which costs a LOT of money, before you can roll out even a measly little 750 point game that doesn't feel stupid. So you'll have to add around 100 pounds to get the rest of your purchase working. Make sense? Of course not.
: while the idea of a two-player starter set itself is not original, PP executes is better, at which point nobody cares that GW came up with it earlier. At the end of the day your money is better spent at PP than at GW.