Join Date: May 2009
Location: Beyond the Glass Mountains
Oh look, I brought three Vindicators. And Baal Predators with enough flamers to make Vulkan shed a tear of joy. And lets not forget that I brought the obligatory Dante, who'll screw up your HQ anyway. Have I mentioned that anything worth bringing in my Codex has an at least 18" charge range? Which means that unless your HQ is in the middle of the 24" wide bubble, he'll get his ass handed to him by turn 3 the latest. But even then he might get blown away by the Vindicators and the Predators (in case I decide to take Assault Cannons instead of mountains of flamers).
Good game, really. If I pulled something stupid like this out of my ass in my LGS I'd be clubbed to death. I can't imagine a pairing where a game like this wouldn't be one sided. The least bad I could think of was 'nids vs SM/SW, with the latter in the middle, but even then they'll be swarmed by Termagants and pushed around by Trygons and Mawlocs. Which might be as funny as hell, but its still one sided and stupid.
The other thing is that given the very little space the defender is given, it is impossible to keep the HQ out of harm's way for more than a turn or two, unless you have a Land Raider to put him in, or a Monolith to provide LoS cover. Its piss easy to get within Melta range even without the use of Bikes or Jump Packs, so even LRs are in danger of getting boned in the first two turns. The only ones having some chance of holding out are the IG, purely because they can hide the command Chimera behind even more Chimeras and various other tanks, most likely forming an AV13 bubble.
Reminds me of the other piece of derp GW burped up, that World Eater Tactica or whatever its name was.
The fool, the coward, and the ignorant proclaim that the warp is a realm of unknowable peril and indescribable terror, that it is the hell of countless ancient myths and legends. This is a lie, told by those whose authority is based on lies, to keep the masses terrified of the unknown. The warp is limitless power and its secrets are infinite; it is knowledge and strength, life and death, and the untapped potential to make and remake worlds. It takes only the discipline and the will to shape it; those who lack that clarity of purpose are liable to be shaped by it instead.
- Ahzek Ahriman of the Thousand Sons