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post #11 of 24 (permalink) Old 02-04-11, 12:45 AM
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I don't think any MMO ever has met its initial estimated release date...I Beta-tested Warhammer Online from the first day the Beta servers went live, and that had about 7 different release dates as time went on (and still went out before it was finished thanks to EA pressure).


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post #12 of 24 (permalink) Old 02-04-11, 12:57 AM
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...the longer they take...the better it will be...

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post #13 of 24 (permalink) Old 02-04-11, 01:12 AM
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Quote:
Originally Posted by Katie Drake View Post
All of THQ's games have only used the 40K source material as a guideline - they don't stick to it too closely, so in THQ's version of the 40K Universe it'll be perfectly fine to run around killing Grots, delivering their hats to the Company Captain or something along those lines.
If this ends up being the case it'll never work, and i'm struggling to see how they will shoehorn 40k as we know it into a standard MMO template.

The reason WoW and Everquest have been so successful is that they have a rich environment, which is built around the needs of the players.

Games like star wars galaxies did it the other way around - the environment is already there, and the players are awkwardly squeezed into a world that doesn't need them.

In WoW you'll find yourself following long quest chains to discover and defeat the evils which are impeding on your people......in Galaxies you're killing thousands of faceless imperial soldiers so the rebel clothes shop will let you buy a new hat.

That's not to say Galaxies didn't have a few good points, it had a very good player driven economy and some of the skill trees were fun, but at no point did it make you feel part of the Star Wars universe....it's just another kill-stuff-to-get-stuff MMO with a star wars backdrop.

I hope this won't be the case with the 40K MMO, but they really will need to break the mold to make this work.


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post #14 of 24 (permalink) Old 02-04-11, 01:50 AM
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Quote:
Originally Posted by Varakir View Post
If this ends up being the case it'll never work, and i'm struggling to see how they will shoehorn 40k as we know it into a standard MMO template.
Well, the combat is supposed to be completely different and not typical of your usual MMO, so there's that at least.

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Games like star wars galaxies did it the other way around - the environment is already there, and the players are awkwardly squeezed into a world that doesn't need them.
You mean like DC Universe Online? DC and Sony made a valiant effort to explain why hundreds of new heroes and villains are popping up all the sudden, but it still sucks.
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post #15 of 24 (permalink) Old 02-04-11, 12:51 PM
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Well, I haven't done any research on this. But I would definitely want a 40k mmo to be an MMOFPS, and not an MMORPG.

People will agree and disagree with me for this next line, but I think it would make a great Guild wars style game where the many story line is linear and the zones are instanced. That way you won't have to deal with seeing space marines run around grinding or anything like that.

The game should also be highly focused on multiplayer combat.

I still want to see an mmo that is RvRvRvRvRvR instead of the standard of horde vs alliance.

Also, Warhammer online was the worst mmo I have ever played bar none, including titles such as, "LotR online," "Age of Conan," "Star Trek online," "WoW," "Guild wars," and even "Final Fantasy 11"

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post #16 of 24 (permalink) Old 02-04-11, 03:48 PM
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There is only one true mmo out there and that's Eve-online and with the introduction of dust it will be exactly what a warhammer 40k mmo should be like imo.

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post #17 of 24 (permalink) Old 02-04-11, 06:18 PM
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I know this might be alittle off topic, but has anyone herd when W40k Space Marine is comming out for the console systems?

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post #18 of 24 (permalink) Old 02-04-11, 06:22 PM
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In July i think. Definitely this summer.


^^ Amen to that. Though after 3+ years of playing I got little bored so i gave my account to brother, he plays with 2 now.. So I'm waiting for something new.
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post #19 of 24 (permalink) Old 02-04-11, 06:42 PM
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Quote:
Originally Posted by Katie Drake View Post
All of THQ's games have only used the 40K source material as a guideline - they don't stick to it too closely, so in THQ's version of the 40K Universe it'll be perfectly fine to run around killing Grots, delivering their hats to the Company Captain or something along those lines.
I sure space marines will have:

*Kill 10 rats
*Bring Rat Skins to Company Master
*Choose quest reward: Land Raider or Whirlwind.

next quest:

*Kill 20 rats
*Bring Rat Skins to Company Master
*Quest reward: Congrats you have recieved Terminator Honours.

Etc etc lol
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post #20 of 24 (permalink) Old 02-05-11, 01:34 AM
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Quote:
Originally Posted by Katie Drake View Post
You mean like DC Universe Online? DC and Sony made a valiant effort to explain why hundreds of new heroes and villains are popping up all the sudden, but it still sucks.
SOE seem to fuck up everything they touch. Matrix online had a great idea with the continuing story, but they couldn't keep up with the player demand. The universe outside of the weekly story arc was stagnant and had very little to do.


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