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post #11 of 29 (permalink) Old 08-19-10, 05:37 PM
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It took me a few months to get into DoW II after buying it, but once I started playing it, I grew to enjoy the new format.
The sign of a good game is being able to enjoy games immediately.

Games I can say that about: Dawn of War, Winter Assault, Dark Crusade, Medieval 2: Total War, Stronghold 2, Kingdom Under Heaven, Cod4 Modern Warfare, MW2, Spyro the Dragon, Dynasty Warriors 3-5.

When there were drastic game changing properties added, it took me a while to get into the following, and I either enjoyed eventually, or hated.

Soulstorm, DoW2, Chaos Rising, Empire: Total War, Stronghold Crusader Extreme (SH3 out soon incidentally), Cod5, DW6.

Spyro has remained the one consistant throughout the variants. I got that game at release. Even today, I'll still get it out and enjoy it in it's 6 polygons a model glory.

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It is odd not having resources to generate, and the absence of multiple tactical squads and Armor is a weird, but I really enjoy the RPG aspects. Changing equipment loadouts and selecting different squad members is fun and addictive.
The Resources were near enough perfected in DoW and WA. Add in Necrons, and it began to fuck up. It was hard enough to balance 5 races with 2 resources. Add in 7 races competing for the same ground, and factoring in one unique resource made it harder. Let's not say the S word, shall we?

You can have an RPG as well as an RTS. A Squad based combat game should either be a Shooter, or Turn Based game. Having an RTS that isn't an RTS, or an RPG that isn't an RPG is shit.

Relic just don't have the resources and THQ don't give them the leeway to produce a proper game.

Christ, that Space Marine looks quite nifty. All I'm hoping is that the texturing of the models really improves. And whatever arsewipe thought that putting a marine covering half the screen for the entire game just so we could see that SOME effort had been put into texturing his shoulder pad, but then block the field of vision IN A SHOOTER got fired pretty quick.

I don't know. Maybe I'm expecting too much common sense from geeks stuck in an office all day, with only thoughts of "wouldn't it be cool if..." running through their heads, and then go ahead and do it.

If it was me, I'd now be flying over Russia with a Ka50 blowing up anything that moved, just to see the results. But unfortunately, it doesn't work like that. They're creating a game for the public, not a game for themselves, and they should take into a account what the public says.



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post #12 of 29 (permalink) Old 08-19-10, 06:24 PM Thread Starter
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I prefer DoW II to DoW because of the removal of base building, forcing players to get into the fight and preventing impossible fortresses to crack and bases loaded with turrets. And of course the easier resource management, no need to constantly cap resource points or build lots of power generators. Just capture points and build a small group of generators.

In truth DoW III's announcement means nothing in the short term. Company of Heroes online is the deciding factor on whether or not it will happen, if it does then DoW II: Retribution will finish off DoW II and then we move onto DoW III. But if CoH Online fails then DoW III dies with it, and DoW II continues on and on.

And if DoW III is released then it has to have every major race available from the start. Because if its just Space Marines, Orks, Eldar and Chaos then it will fail right there, we need variety... and I need Dark Eldar.



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post #13 of 29 (permalink) Old 08-19-10, 08:24 PM
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I second that, I need Dark Eldar too. ;)
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post #14 of 29 (permalink) Old 09-20-10, 05:40 PM
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Originally Posted by Lord of the Night View Post
I prefer DoW II to DoW because of the removal of base building, forcing players to get into the fight and preventing impossible fortresses to crack and bases loaded with turrets. And of course the easier resource management, no need to constantly cap resource points or build lots of power generators. Just capture points and build a small group of generators.
Impossible fortresses? Nobody could withstand if you bombarded them enough and every single race had a solution to turtling. It forced people to think of when and where to strike not just attack move. The new one is all about micro management, generally in the first one it wasnt as severe, now the game is entirely about kiting and clicking to perfection.


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And if DoW III is released then it has to have every major race available from the start. Because if its just Space Marines, Orks, Eldar and Chaos then it will fail right there, we need variety... and I need Dark Eldar.
Why would they redo the one race that had the MOST problems? Dark Eldar were an abortion in soulstorm. And giving us that terrible expansion left a bad taste of emo space elves in many peoples mouths.

Plus they made twenty bucks out of me for making chaos separate. Of course I can't play any other race but it's the principal of the thing.

I keep forgetting how hilarious my old posts are.

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post #15 of 29 (permalink) Old 09-20-10, 08:43 PM
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I'm with Vaz, i really am not a big fan of RTS games...but DOW2 was just bleh compared to the first.

Warcraft 3 is a perfect example that you can do a proper RTS game with excellent RPG aspects.


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post #16 of 29 (permalink) Old 09-20-10, 09:06 PM
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Think we can all agree on something though... at least they tried something new and inovative, rather then being Starcraft 2 and cloning something 12 years old.
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post #17 of 29 (permalink) Old 09-20-10, 09:39 PM
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A 40k style Total War game would rock fucking face. I would buy that in a heart beat.

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post #18 of 29 (permalink) Old 09-20-10, 10:05 PM
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Warcraft 3 is a perfect example that you can do a proper RTS game with excellent RPG aspects.
Anyone heard of/played Spellforce? A damn good mix of RTS and RPG
Its years old and i still play it over and over again. It defies boredom.

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post #19 of 29 (permalink) Old 09-20-10, 10:09 PM
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I have also thought while playing DOW that it would have better in a total war format, It would be truer to the 40k experience

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post #20 of 29 (permalink) Old 10-20-10, 11:25 AM
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I preferred DOW1 as far as the scale but the fliers in Soulstorm were dreadful they didn't even react like they would in the 40k universe.

I believe that they need to make a FPS game like Deus Ex from the perspective of an inquisitorial agent and as you progress you rank up to full inquisitor with various shite to awesome wargear. Wonder around a hive world investigating a disappearance then end up finding a genestealer cult or hunting a chaos ritual. The game could have multiple endings seeing you banish the demons or joining them.
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