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post #501 of 1264 (permalink) Old 09-29-10, 01:35 PM
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Even though Harlequins are going to be exactly the same as they are in the Eldar Codex doesn't mean there isn't a slight chance they may still benefit from any army wide rules the DE have as they are technically part of it if they are in the codex.
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post #502 of 1264 (permalink) Old 09-29-10, 01:40 PM
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Harlequins with the pain upgrade? yes please!
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post #503 of 1264 (permalink) Old 09-29-10, 01:42 PM
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If Harlequins that work with the Craftworld Eldar use things like the Shrieker Cannons or the Harlequin's Kiss... then just imagine what the Harlequins that work with the Dark Eldar will use.



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post #504 of 1264 (permalink) Old 09-29-10, 01:46 PM
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Harlequins are the ambassadors and connection between the two cultures. Fluff wise they always have been. They do not judge, and are not a part of either culture. They are there as the external conscience of the Eldar Race. And the Hidden City needs that as much as the Craftworlds do.
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post #505 of 1264 (permalink) Old 09-29-10, 02:01 PM
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Then where the hell have they been throughout the millennia when the Dark Eldar have been, doing what they do best. I think that the Harlequins helping the DE are some kind of Dark Harlequins, twisted and evil even by Harlequin standards, perhaps worshipping Cegorach and She Who Thirsts as one being.

Just a theory.



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post #506 of 1264 (permalink) Old 09-29-10, 04:02 PM
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Quote:
Originally Posted by LuLzForTheLuLzGoD View Post
is drazhar getting a new model?
No, because the Dark eldar players would moan its horrible and ugly.
Quote:
Originally Posted by Baron Spikey View Post
It's already been specifically said by GW at Games Day that the Harlequins in the Dark Eldar Codex are going to be exactly like the one is Codex: Eldar- points cost, stats, options, everything.
just as ugly and just as crap then.

although why someone would take some of the ugliest models sculpted by GW in there Dark eldar is beyond me, it would ruin the whole army, not only from the shit models, but also your opponent vomitting over your models from the sight of them.

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post #507 of 1264 (permalink) Old 09-29-10, 04:03 PM
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Quote:
Originally Posted by Lord of the Night View Post
Then where the hell have they been throughout the millennia when the Dark Eldar have been, doing what they do best. I think that the Harlequins helping the DE are some kind of Dark Harlequins, twisted and evil even by Harlequin standards, perhaps worshipping Cegorach and She Who Thirsts as one being.

Just a theory.
This all stems from the whole concept of "good vs evil" which just doesn't work in 40k. The Eldar are nasty, arrogant and manipulative. They are not good guys.
The Eldar/Dark Eldar divisions are not as pronounced as they are between High Elves and Dark Elves in fantasy.
Eldar use spirit stones and self discipline to stave off the predations of Slaanesh whereas the Dark Eldar use the pain and suffering of others to save there own souls. It's no different than the Eldar manipulating a situation so that a battalion of IG get wiped out instead of a few Craft World Eldar.
Dark Eldar do not worship Chaos in any way shape or form, they hate Chaos just as much as their craft world cousins.
The Eldar race was decimated by the birth of Slaanesh they have just found different ways to survive.

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post #508 of 1264 (permalink) Old 09-29-10, 04:03 PM
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New Update!. For those of you reserving your judgement on the Raiders, reserve no more because the full info is here. The Raider is lithe speed and the Ravager is heavy armour clad!











Quote:
Originally Posted by Jes Goodwin, The King of Dark Eldar
Jes: The first of the vehicle range to be designed was the Raider. Other races have their signature tanks, Dreadnoughts or skimmers, but in this highly mobile army it is the humble (if such a notion exists for a Dark Eldar) troop transport that is the iconic vehicle. As the Raiders had supposedly been adapted from the pleasure craft of the Ancient Eldar, we wanted to exaggerate the 'flying boat' look, the elegant lines of Arab dhows and Greek triremes were influences, the pierced rails a nod to Elizabethan galleons and the pirates and privateers of that era. Again, we were looking for a distinctly dark take on the Eldar aesthetic, a style that could be used to tie all of the vehicles designs together.

The initial concept was an attempt to get a variety of elements down on paper, many of them made it through to the final model, but not always in the same place! The Eldar style intakes ended up beneath the hull, whereas the gun mount and the shape of the forward hull were set from this drawing. This was also another demonstration for a need to test the ideas out on a prototype, as the model really had to be about the same size as the previous version and look like it could carry a squad.

The prototype really helped to solidify the strongest elements of the concept. It could also be better scaled to the Warriors in 3D, so you could get an idea of whether you could get a squad of Warriors on it! You couldn't, well not without adding a couple of movement trays to the sides, which didn't do much for the sleek eldar look. It needed crew, at least a steersman and a gunner, but it was a bit plain with just the two. The maquettes of the Warriors hanging from the sides started as a bit of a 'what if', you could certainly hang lots of Warriors on it and it looked much better. If we included them, they could function as markers for an embarked squad, give an excuse to make more variant heads and torsos or just be good for dioramas.

The prototype was then handed over to Ollie Norman, who would build it digitally on the computer. We added more refinements during construction; Ollie found a way to make the extendable gang plank work and generally brought a lot more solid engineering into the design, as well as sorting out the grav-ribbing. We started some tests on the pierced decking and added in digitally designed weapons. Splitting the kit up and working out a logical construction order was addressed at this stage.

As the digital Raider took shape, more drawings were produced, mainly for variants on design elements. We wanted the distinctive shapes of the sails, the rudders and the various blades to be combined to give each Raider a different silhouette. The sigils on the rams were a development of some of the decorations on the Warrior armour.

The steersman controls the Raider through a complex combination of engines, keelblade and aethersail.

The hanging crew ended up being one of the most popular features. While Ollie was working on the vehicle design, we drafted in Aly Morrison to sort out the crew. Aly worked digitally to fit in with the digital raider, using scans of the warriors to animate new versions to fit the raiders hull. He also added more head and torso variants [all compatible with the warrior and wych frames] and produced even more holstered splinter rifles.



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post #509 of 1264 (permalink) Old 09-29-10, 04:15 PM
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personally, I LOVE the new raiders looks, the old raider / ravager are ok, but the new raider, despite it having a sail, with all the crew hanging off the sides really works
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post #510 of 1264 (permalink) Old 09-29-10, 04:24 PM
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Quote:
Originally Posted by KhainiteAssassin View Post
Personally, I LOVE the new raiders looks, the old raider / ravager are ok, but the new raider, despite it having a sail, with all the crew hanging off the sides really works.
I know, it really adds to the pirate attitude of the Dark Eldar. Plus the control scheme, its very very Eldar and therefore very very awesome.



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