Originally Posted by Warlock in Training
Shame about RJBs getting no love since Archons cant ride RJBs, or Haemoncula giving the unit a DESPERATE Pain Point for FNP. Fucking A....
No love? take 6 RJB's w/ (2) Caltrops & start turbo-boosting. Now you've spent 172 points I believe and you have 6 T4 models with a 3+ cover save AND skilled riders for stoping in terrain. on an average roll (2 out of 3 potential for bladevanes and 7 between the two caltrops) you're putting 19 hits onto one squad. Again, with average rolling you're reasonably expecting a T4 unit to need 12 saves (3+ means 4 dead on average!). That means a longfang unit sitting in the backfield where they are "safe" is threatened turn one unless they are in the very back corner of a spearhead deployment.
So lets assume complete shit rolls, a single attack from each bladevane and a single from each caltrop. That's still 8 hits, probably 6-wounds and again, still 2 dead longfangs. Now I'm 90% positive you didn't put a combi-flamer on your LF's sarge (this may become metagame but currently?) so they have a choice, they can either turn to fire at the RJB's who have a 3+ coversave, they can assault the RJB's, OR they can ignore them.
They shoot 'em: well, now they're not shooting their heavy weapons at our fragile warriors
They assault 'em: THANK YOU JESUS! without combat drugs I can still reasonably expect to last against the remaining longfangs for a turn or two. Hell, even if I don't it's another turn without them shooting
They ignore 'em: Turboboost again & again, with the worst luck you're still probably causing a 1/2-dozen wounds.
Best luck: Those 2 casualties cause the 'fangs to run, but wait! You've stopped right behind him! now his fangs are destroyed. Shucks.
Vs anything but guard really I can see this is being really quite effective. for guard I'd just aim for the command squads.