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post #2991 of 5504 (permalink) Old 01-31-11, 05:33 PM
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I want a rouge trader XD


When life gives you lemons..... BLOOD FOR THE BLOOD GOD!
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post #2992 of 5504 (permalink) Old 01-31-11, 10:41 PM
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Reds8n posted this over at Dakka, in response to another poster stating they would prefer not to use Special Characters to unlock units as Troop choices:

Quote:
Originally Posted by reds8n
Quote:
Originally Posted by fatty
I choose not to use it just like I choose not too include SC in my forces
Then, alas, I would you suggest you won't be fielding (m)any Inquisitorial storm trooper units with the new codex.
This seems to back up Stinger's earlier rumor of Coteaz unlocking Henchmen as troops, though it might end up being a different SC altogether.
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post #2993 of 5504 (permalink) Old 01-31-11, 10:48 PM
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They're probably not going to include two named Inquisitors, what with the downplaying of =][= units.

I have to agree with Fatty, though. Forcing people to take SC to play the army they want is a bad idea.

Would it kill them to just put stormtroopers in the Elites section for (hypothetically) 10 points AND the troops section for (again, Hypothetically) 12 points, and a little not saying that one army may not include Stormtroopers as both Elite and Troops.?

That way, people can play the army they want without having to drag along a SC who really has no reason to be in most armies.

Same in any codex, for that matter. Instead of Character X makes unit Y troops, just put unit Y in both sections, with a higher price as troops, to reflect the advantage of being scoring. Again, with a note that the two different unit types may not both be used together.

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post #2994 of 5504 (permalink) Old 01-31-11, 10:55 PM
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That actually sounds like a bad idea; I'd prefer just having normal Inquisitors/Lords unlock them as troops alongside the SC version, but I'm not really upset over the SC either.

Looking at earlier rumors, it'll be a SC who doesn't specifically unlock Stormtroopers as Troops but Henchmen altogether, which may contain things that would make sense to have a unique character unlock, like Death Cult Assassins and so on.
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post #2995 of 5504 (permalink) Old 01-31-11, 11:09 PM
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Quote:
Originally Posted by Azezel View Post
I have to agree with Fatty, though. Forcing people to take SC to play the army they want is a bad idea.
Thats the system with current codexs though: SC unlock units or capabilities:
-Take a SM captain on bike to unlock bikes as troops (admittedly not a SC, but if you Kassaro khan you get the same effect)
-Belial/Azrael makes termies troops
-Dante makes sanguard troops, Astorath removes 0-1 limit on death company

and so on and so: they are the example that spring to mind. therefore you probably have to take an inquisitor to take IST as troops although hopefully it wont be a SC.

Also, whilst chatting at my LGS the discussion arose as to which FOC StormRavens will be?
Which led on to someone metioning a rumour thread which said that BA sort of a test bed for GK:
-likely hood of GK having a version of "Descent of angels" except with teleporters?
-LRs as dedicated transport? and Can DeepStrike?


Unfortunately I cannot find any other source for this but I wondered if anyone had any inklings on this?
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post #2996 of 5504 (permalink) Old 01-31-11, 11:26 PM
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I'm actually wondering what rule will replace Skies of Blood for the GK version- since to me it seems a little risky for an army that doesn't have jump packs to mitigate the threat of expensive troops dying to dangerous terrain tests. I"m thinking that it might just be reworded, but I'm hoping for some kind of shrouding on it.

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post #2997 of 5504 (permalink) Old 01-31-11, 11:57 PM
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Well, pretty much everyone is betting on "skies of Grey". I'm going for "Skies of Grey with 95% chance of raining knights".

I'd rather they removed it completely since, as you've said, it doesn't fit the GK playstyle. Maybe shave a few points off the SR (5? 10?).

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post #2998 of 5504 (permalink) Old 02-01-11, 12:05 AM
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Getting it cheaper would be good! maybe letting us take it as a dedicated transport would be perfect if a little OTT!

It also seems that GW is trying tirelessly to standardise everything (i.e same equipment does same thing regardless of codex) so I would quite like to see GK "blessed hull" become the same as Black Templars (Lance rule has no effect for those who arent BT fans =P)
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post #2999 of 5504 (permalink) Old 02-01-11, 12:27 AM
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If anything they'll probably add more abilities (like the psychic power that lets you increase the AV - not saying it'll be that, but I could see it happening) that will increase the overall price.
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post #3000 of 5504 (permalink) Old 02-01-11, 12:43 AM
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Quote:
Originally Posted by OrdoMalleus View Post
Yes, but even GW arent stupid enough to release a codex that can only be used against one army!


Besides there are more than enough fluff lines for the GK to be fighting orks.
(they found a possesed relic, their warboss is possesed, they incorperated corrupted/possesed parts into their wargear. etc.)
That is all a bit lame. What would be far better (and make some extra sales) is the option to take some limited daemons choices with a non daemon army playing against Grey Knights - then you really have a reason to deploy the emperors finest against anyone...if the Ork leader is possessed - then a great big Blood Thirster should pop out of his head!!

I am the White Knight!

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