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post #71 of 92 (permalink) Old 07-07-09, 08:34 PM
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The flood gates seem to be swinging open!

75hastings69 on Warseer fills us in a few items:

Quote:
"LC's are called Wolf Claws in the new codex, you can choose to either re-roll to hit or to wound.

Njal Stormcaller returns to the Codex with a new model, holding a gnarled staff out before him.

I have heard 2 main plastic kits, however 1 of them can be used to make pretty much every SW troop choice by combining the oooodles of spares on the sprues with normal vanilla marines kits (e.g. a box of devastators plus the extra from the sprues will make your Longfangs. IIRC there are around 30+ heads on the sprue!!! there may also be a special vehicle, but I'm not sure if it's a complete kit or if there will be an upgrade sprue to add to the existing kit."
Edit:

Hastings gives up a little more:

Quote:
And beginning of October for release is indeed correct.

There's also a funky new way of kitting out your characters, it is similar to the Vampiric Powers used by WFB VC, but IMO much more fitting for SW, and very fluffy, in fact it is IMO one of the best ideas GW have had in ages. I'm not going to say any more on this as it will spoil the surprise.
Any squarebasers wanna fill us 40k guys in on how the characters in the VC book work?

Last edited by BDJV; 07-07-09 at 09:20 PM.
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post #72 of 92 (permalink) Old 07-07-09, 09:25 PM
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wouldn't be surprised if we see the rumored re cut razorback and predator with the space wolves.



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post #73 of 92 (permalink) Old 07-07-09, 09:27 PM
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Quote:
Originally Posted by BDJV View Post
The flood gates seem to be swinging open!

75hastings69 on Warseer fills us in a few items:



Edit:

Hastings gives up a little more:



Any squarebasers wanna fill us 40k guys in on how the characters in the VC book work?
Yep I seem to get everwhere these days Megaldon Told you I'm everhwere haha.

Vamp blood line is you pick a power, say somthing to do with Ghouls (don't play WFB, only pick up a Undead army as I use to be part timer for GW last year). Then it allow you the abilty to rise d6 ghouls!!! or for Skeletion for exsample or Zombies.
Other thing that give you like extra hand weapon or movment

May not be exsact just rough exsample from top of my head/what I can rough rememeber of the Vamp book. As said don't play much WFB.

But there are some intresting thing....... ruin priest going to be cool

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post #74 of 92 (permalink) Old 07-07-09, 09:35 PM
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I can't wait! Sounds like they did Wolf players a Solid codex!
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post #75 of 92 (permalink) Old 07-07-09, 09:39 PM
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Vamps can choose many different 'assets' before the game begins- its almost like a character builder- different things give them different abilities (ethereal, flying, bonus magic levels, magic affects skellies/zombies/ghouls differently, extra attacks when they wound etc etc)... would be very cool to use that on the wolves (but might lead to uber pimped wolf lords).

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post #76 of 92 (permalink) Old 07-07-09, 09:56 PM
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Originally Posted by Tim/Steve View Post
would be very cool to use that on the wolves (but might lead to uber pimped wolf lords).
...and that's a bad thing?
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post #77 of 92 (permalink) Old 07-08-09, 06:26 AM
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yay!, confirmation on the mounted wolf lord thing! ^.^ <happy dance>



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post #78 of 92 (permalink) Old 07-08-09, 10:13 AM
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Quote:
Originally Posted by BDJV View Post
...and that's a bad thing?
it is if the local tourny king who never loses plays SW...and you have a win/lose/draw record of 20/100/20 (roughly).

humm, true. This is yet again proof the Orks are smarter the Elves.-Micklez
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post #79 of 92 (permalink) Old 07-08-09, 10:17 AM
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What I'm thinking is that this could be a replacement for bikes (hell, my attack bike squads already include 4 wolves).. if so not only is it cool but leads to a very funny thought- are "attack wolves" gonna have heavy weapons mounted on pups running along side?

On the more serious side: OMG, wolf lord cavalry, if he can take a unit on wolves that'll be immense (<24" charge range in a turn)

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post #80 of 92 (permalink) Old 07-08-09, 01:57 PM
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As of right now they're great, we use almost everything from the new space marine codex, along with our own stuff, given some war gear/special rules dont exist anymore because of this/some game mechanics changing, but thats fine.

The new codex should make the codex alot better/ balanced rules wise, it's hard to explain all the crazy war gear/ special rules to people who haven't played space wolves before. So this should nullify that, along with giving devout space wolves (like myself) a codex to walk around with, because the old one is so damned hard to find.
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