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post #1 of 6 (permalink) Old 02-03-18, 05:05 PM Thread Starter
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Default HH and Necromunda Weekender

Just a few pics to whet your appetite. Not in a position to link to more at the moment. Personal favourites are Alpharius and the old school landspeeder.
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post #2 of 6 (permalink) Old 02-03-18, 05:44 PM Thread Starter
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Some Necromunda stuff. I'm excited with where they're going with this.
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post #3 of 6 (permalink) Old 02-04-18, 04:26 PM Thread Starter
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Weapons packs and bounty hunters.
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post #4 of 6 (permalink) Old 02-04-18, 04:28 PM Thread Starter
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post #5 of 6 (permalink) Old 02-04-18, 08:41 PM Thread Starter
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Quote:
Necromunda news
Going to type this up as bullet points, as I’m going to be writing this down from memory, so things might jump randomly between subjects

WHICH GANG IS NEXT AND WHEN?

• Which gang is coming next wasn’t stated, as the main ‘in store plastics’ are considered a citadel release, and as such once the models are finished, release order and scheduling is out of their hand, plus main GW is a lot more controlled on how far in advance they show upcoming releases than FW and the specialist games studio, but considering its supposed to be a new gang every quarter, the next gang will be out by or at warhammerfest UK in May.

NEW MODELS
• Kria the huntress coming as a named ESCHER character, based off the artwork on page 93 of the BRB.

• Bella Donna is also being done, as seen in the cabinets

• Each house will be getting a ‘mega’ leader, basically a gang leader who’s so powerful that their gang is so big that it operates as several or has control over subordinate gangs. Imagine that your gang leader is like a store manager, these guys are regional managers.

• Lots of bounty hunters coming. 7 named ones in gang war 2. All will have models

• PETS, gang leaders will be able to buy house specific pets which is where the animal minis have come from. They will all have special abilities and rules

• The creepy little baby with wings is a Caryatid, which dates back to Necromunda’s days as ‘conformation’. Basically, these are weird little creatures that no one knows where they come from and they appear randomly and start following gangers around like pets. Gangers who end up with one are said to be on the cusp of greatness and often go on to achieve wonders, but when a Caryatid leaves, it’s a really bad omen.

• Necromunda gangs will be getting a new class of gang member to buy soon, in the form of ‘brutes’ these are like how blood bowl teams can get ogres, trolls, and the like, in that they’ll be the ‘big guys’ several generic ones are planned like the slave Orygns and mining automata, but they are planning house specific ones as time goes on
Future settings

• The seminar had a list of places that the SGD would like to explore in future, many of these will take part as new campaign books, with rules, characters, and in some cases new gangs. But this won’t be for a while

FUTURE GANGS

• We’ve got the three white dwarf gangs coming (genestealer cults, chaos cults, and bounty hunters for those not in the know) these are starting from march’s issue

• We’ve got two new gangs confirmed and two collections confirmed.

• We’ve got the Palatine Enforcers who will be in plastic and are the hives law and order (Arbites are NOT in necromunda, and are completely different to enforcers).

• We’ve got ‘chaos uprising’ which will take the generic ‘get you by’ rules from the WD gang and turn them into a fully-fledged and detailed gang set, focused around a cult uprising in hive primus

• We’ve got confirmation that ALL the outlander gangs will be coming (after the 6 houses are finished, so starting next year) no existing gang will be dropped that had models

• The guilds will be joining eventually as well. The merchant guilds aren’t a single faction as such. They’re built from lots of specialised ‘companies’ that sell and control certain things, like the water guild, that controls the supply of water on necromunda, piss them off, you go thirsty. The Promethium guild, which controls all the fuel, and the corpse guild, which collects the dead bodies and create the corpse starch, that feeds the lower classes. These guilds are very powerful, but not in the same way that the houses are (they have lots of money, influence, and strategic power, while little to no fighting power). The design studio is still concept-ing these guys, so are not sure to what extend they’ll appear in the game, as hangers-on, hired guns, or whole gangs, or maybe all the above.
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post #6 of 6 (permalink) Old 02-04-18, 11:33 PM
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Thanks for the reporting. Looking interesting.

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