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post #1 of 19 (permalink) Old 07-16-17, 10:15 AM Thread Starter
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Default Codex: Space Marines

Codex: Space Marines: Your first look!

We did tell you that you wouldn’t have to wait long for your first codex! Codex: Space Marines will be the first of the new edition, and it’s our best Space Marines codex yet, filled with all the stuff you’ve loved from previous editions, like special characters and Chapter Tactics, as well as exciting new additions like advanced stratagems and new units. You’ll be able to pre-order your codex next weekend, and we’ve got a week of previews to tide you over until then, starting with an overview of what’s inside the book.

This is the complete guide to your army, with 104 pages of background, covering the long and storied history of the Adeptus Astartes and the distinct traditions of the First Founding Chapters and their Successors. There’s also new background focused on the Primaris Marines and the Ultima Founding, from Chapters brought back from the brink of destruction like the Crimson Fists to new heroes like the Rift Stalkers. There’s detailed livery to inspire your own paint schemes, as well as a breakdown of squad and company markings, from those of the more Codex compliant Chapters like the Ultramarines to the unique battle-iconography of the Black Templars.

The codex is packed with new units, too. We can’t tell you about all of these yet, but we can guarantee you’ll see everything from Dark Imperium, our new Primaris Space Marine heroes, the Reivers, the Repulsor and the colossal Redemptor Dreadnought. There are also all the characters and units you know and love, including Chapter-specific special characters that will unlock yet more avenues for army building and themed forces. Again, Space Marine players will have a very powerful and complex force at their disposal, with some truly terrifying combinations available to those who make the maximum use of Primaris and non-Primaris units; one of our favourites is combining Reivers with High Marshal Helbrecht and Chaplain Grimaldus to create a savage assault army capable of striking the fear of the Emperor into the heart of the most obstinate heretic. All in all, there are 85 datasheets in the book – the codex is almost the size of the Warhammer 40,000 book.

Of course, a Space Marine army wouldn’t be a Space Marine army without the legacy of its Primarch; these are represented in Codex: Space Marines with Chapter Tactics for (deep breath now) the Ultramarines, the White Scars, the Imperial Fists, the Black Templars, the Salamanders, the Raven Guard and the Iron Hands. These have been changed a little from what you may be used to, and for the better – we’ve been able to make the Chapter Tactics very powerful and very flexible, but your army will need to be battle-forged to use them. Previous Chapter Tactics generally focused around specific units and weapons like Salamanders with flamers or Imperial Fists with bolter-armed Tactical Squads, but this time around, they’ll be benefitting every unit and every army build; the strength of the Space Marines is diversity, after all. We’ll be taking a look at these over the next week, and what you can do with them, so keep your eyes peeled.

These Chapter Tactics are backed up with a range of relics, warlord traits, psychic powers and Stratagems. The Stratagems are especially exciting; the Space Marines codex has 26 new Stratagems for you to play with. These allow you to customise your army even more – as well as general Stratagems, there’s also one for each Chapter, as well as Stratagems focused around specific units. Try combining Vindicators to fire a brutal Linebreaker Bombardment, or unleashing Tremor Shells from a Thunderfire Cannon. Again, these are going to reward disciplined and careful list building with a lot of powerful choices and allow you to spotlight units and tactics that you like to use.

With Stratagems, you’ll be able to build armoured columns, focus on your heroes or master the Fight phase. These are paired with 14 Warlord Traits – 6 for any Space Marine army and 8 for the different Chapters. Particularly shrewd readers will notice that’s one more than there should be – that’s because the Crimson Fists, while using the Chapter Tactics of the Imperial Fists, have their own Warlord Trait and Relic. We haven’t even got into psychic powers yet, or Tactical Objectives…

Whether you want to build an army from the background or create your own custom Chapter and heroes, Codex: Space Marines is going to be very rewarding for you.

You’ll be able to pre-order your own codex and build an army truly worthy of the Adeptus Astartes next weekend.

In the meantime, we’ll be focusing on a different Chapter every day until then to tide you over. Make sure to come back tomorrow for your first look, and in the meantime, you can kick off your army with Start Collecting! Space Marines or get your hands on some of the new units and heroes.

Note the plasma option on the inceptors, and the chaplain and apothecary in the pic below.
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post #2 of 19 (permalink) Old 07-16-17, 11:20 AM
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Zoomed in for a closer look. These guys look fantastic!! Also, note the Inceptors with Plasma weapons instead of their Heavy Bolter pistols.


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post #3 of 19 (permalink) Old 07-16-17, 06:15 PM
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And just what in the hell are the guys in front of the inceptors? they look like slimmer terminators with the cyclone launcher packs.

Edit: I just saw your thread LOTN adressing that.

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post #4 of 19 (permalink) Old 07-16-17, 07:55 PM
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Pants moist in anticipation !

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post #5 of 19 (permalink) Old 07-16-17, 10:38 PM
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Seems people havent yet noticed the bit about the extra 3 primaris organs. interesting stuff.
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post #6 of 19 (permalink) Old 07-16-17, 11:27 PM
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Quote:
Originally Posted by Brother Lucian View Post
Seems people havent yet noticed the bit about the extra 3 primaris organs. interesting stuff.
There has never been tons of hype for a majority of the existing organs space marines have. The primaris ones don't come off as terribly special to be honest.

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post #7 of 19 (permalink) Old 07-17-17, 10:38 PM Thread Starter
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im really liking how fluffy these rules are. Looking forward to seeing the rest of the other chapters rules.

Chapter Focus: Raven Guard

The Raven Guard are a dark and mysterious Chapter, specialising in covert warfare. Using speed and stealth, the Raven Guard stalk their enemies before unleashing a lethal killing blow, before melting back into the shadows once more. In the new Codex: Space Marines, the Raven Guard are a diverse and flexible army, taking full advantage of stealth, shooting and melee to annihilate their foes.

Shadow Masters is one of the most versatile and powerful new Chapter Tactics, offering a great bonus for all sorts of armies. Raven Guard Scouts now live up to their reputation in the background, and units of snipers with camo cloaks will be incredibly difficult to displace from cover, while other ranged support units like Devastators, Intercessors and even ranged Dreadnoughts will benefit hugely from better defences against shooting. Like all the new Chapter Tactics, the purpose of this rule is to reward focused army building with powerful benefits that allow for a range of viable armies.

The Raven Guard aren’t just a shooting army – on the other side of the coin, they’re still a potent combat army. Kayvaan Shrike, now promoted to Chapter Master of the Raven Guard, allows fellow Raven Guard jump pack units to reroll their charge ranges, helping your Assault Squads, Vanguard Veterans and Inceptors close the distance on key enemy units.

Reivers, on the other hand, are a versatile and powerful unit in a Raven Guard army and function well with other assault units; they’re almost as mobile as jump troops with their grapnel launchers and grav-chutes, with some handy abilities like Terror Troops and shock grenades. If you want to make your own Raven Guard characters, their unique Warlord Trait, Silent Stalker, prevents enemies from firing Overwatch, while the Raven’s Fury Chapter relic allows a jump pack character to move at blistering speeds and reroll charge ranges – combined, you’ll have a potent and deadly character assassin.

One of the most exciting new features of the Raven Guard is their unique Stratagem, Strike From the Shadows. You’ll want to pack as many command points as you can into your list to take full advantage of this, allowing you to hold units back at the start of the game and deploy them anywhere more than 9″ away from the enemy just before the game begins.

There’s a huge range of ways to use this; getting a group of Hellblasters or Centurions into a strong firing position, setting up a devastating first turn charge with an Assault Squad or Inceptors, or just forcing your enemy to deploy defensively. As this rule is tied to command points, you’ll be able to choose how you use it – in some games you’ll want to deploy lots of your army with Strike from the Shadows, while in others it may be beneficial to hold some points back for a crucial re-roll, or another Stratagem like a flyer-busting flakk missile.



With the new codex out soon, your army won’t have to wait in the shadows much longer. In the meantime, now is a great time to pick up Kayvaan Shrike to lead your own Raven Guard army. Make sure to come back tomorrow for another sneak peek at a Chapter from the new codex.
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post #8 of 19 (permalink) Old 07-18-17, 02:46 PM
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Ohoho Chaplain looks fantastic! But I am not sure why they removed winged top of Crozius. Primaris special chars look great so far expect for Captain. But they are all dull models.

I wish that techmarines received such treatment. We have only two old models and none is plastic. I hope we will get at least Primaris version soon.

Below few more pics of new boxes and prices. I will be getting Limited Codex and that's it. I am wondering if we will ever see classic multipart box for intercessors.





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post #9 of 19 (permalink) Old 07-18-17, 04:13 PM Thread Starter
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Default White Scars

In today’s Chapter Focus we’re looking at the White Scars, peerless masters of the hunt. Similar in some respects to the Raven Guard (who we previewed yesterday), the White Scars exchange the stealth of their brethren for unparalleled speed.

The savage appearance of the White Scars belies an intelligent, measured approach to war; every brutal attack is the culmination of careful planning and reconnaissance. Attacking with primal fury, the White Scars are a storm from which there is no escape. On the tabletop, this is reflected by the White Scars’ Chapter Tactic, Lightning Assault. Firstly, all White Scars biker units move faster when advancing, allowing you to close in on the foe and outflank your enemies. Secondly, all White Scars units – including Dreadnoughts! – can charge in the same turn that they fall back. This is huge, effectively allowing the White Scars to guarantee priority in assaults and letting powerful close combat units engage and re-engage at will without getting bogged down.

This is going to be deadly with Reivers, who, as we’ve mentioned in their tactica, can use Shock Grenades to prevent enemies from firing Overwatch, or stymie units that inflict damage when they charge such as the Ironclad Dreadnought and Assault Centurions. Inceptors, in particular, are one of the most dangerous units that a White Scars general can field, capable of shooting and charging when they fall back thanks to having both Fly and the White Scars Chapter Tactic. Jaghatai Khan would be proud!

As well as Chapter Tactics, there’s a range of ways to further customise your White Scars. Kor’sarro Khan is as powerful as he ever was, and his unique ability For the Khan! boosts the Strength of charging White Scars units – combined with their Chapter Tactics, it’s going to be very hard to defend against getting repeatedly charged by a White Scars army. The White Scars Stratagem, Born in the Saddle, allows White Scars bikers to advance, shoot, and charge, meaning that each biker has a potential threat range of 26″, and you’ll be able to hit your opponent hard before they’re even able to react.

Finally, the White Scars have a unique Warlord Trait and Relic adding yet more powerful options to the army. Deadly Hunter allows your Warlord to deal mortal wounds when charging, while the Mantle of the Stormseer makes it easier for White Scars psykers to cast Smite and unleash the power of the storm.



If you want to win your games with speed, savagery, and liberal use of Smite, the White Scars are the Chapter for you. Come back tomorrow for another Chapter Focus, or pick up Kor’Sarro Khan today to lead your own White Scars.
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post #10 of 19 (permalink) Old 07-18-17, 04:25 PM
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Lightning Assault has me jazzed for whatever is given to the Blood Angels when they get a 'dex. White Scars always seemed the most similar Chapter out of the Codex ones.

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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