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8th Edition Rumours

61K views 645 replies 35 participants last post by  scscofield 
#1 ·
So this is floating round on the net this morning...


1, Codexs are done and will be replaced on launch day withwar-scroll style releases much in the vain that AOS was.


2, Gone are templates, weapons will instead do random numbers of wounds much like flamer do now in overwatch


3, Vehicle armour values are gone, vehicles will instead get multiple wounds (expect even the most basic tank to have a lot of wounds doublefigures) heavier weapons will however do multiple wounds too.


4, Weapons will have a armour save modifier much like second edition rather than an ap value, so you have a save and this is reduced depending which weapon you’re shot with, rather than getting full save until your ap value is beaten.


5, Early summer release date, I think he said June but it may have been July my memory isn’t what it used to be J.


6, Rules will be simplified but not to the extent of AOS like AOS there will be three ways to play open narrative and matched.


7, Charging from vehicles is back not just assault vehicles,expect to see rhinos full of assault marines as far as the eye can see…

I honestly don't know how I feel about those. I own a lot of codex's and IA's :/
Vehicles having wounds means no vehicle damage.
I like templates (but not the scatter dice - it hates me :D) and I'll be sad if they go.


What are everyone else's thoughts?
 
#376 ·
I am on the fence about the starter box. Digital costs and availability are a big factor at the moment for me. I actually like all the models in the box but haven't played power armour units since 6th. Not sure if I want to start doing so again.

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#377 ·
Primaris Space Marines:
I'm looking at the Inceptors and aside from the somewhat weird look... can't help but think that some designer went "Hey, those Seraphim the Sisters have are kinda cool... let's give them to the Space Marines, but BETTER."

Can't tell if the Hellblasters are carrying plasma gun or plasma cannon, so it'll probably be somewhere in between.

Question, why is he called an Ancient if he only just escaped from Mars?

Death Guard:
I propose every Death Guard player has to play 2 Live Crew's "Me So Horny" when entering a store or event hall. :wink2: (Not linking the video on account of remembering it to be NSFW)

I like the look of the Poxwalkers a lot, probably the best new models of the lot.
Death Guard Marines Look decent to good, though if I ever pick any up I'd be filing the horns down to something more reasonable.
While I'm sure the Lord of Contagion would be a terror to meet IRL he looks kinda silly with those bells...
 
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#379 ·
Indeed. It looks like we will not begin in 001.M41 but much later. I mean, you can't free dozens of worlds in just a year, right? Right??:laugh2:
Story moves forward a lot. This i like. Altough i'll be retconning lots of stuff in my mind :laugh:
 
#381 · (Edited)
Forge World and the New Warhammer 40,000

We’ve seen already today what the launch line-up for the new Warhammer 40,000 will be from our main studio (and if you didn’t then check it out here).

As well as your Citadel Miniatures, we know that loads of you love to include Forge World models in your forces or even make whole armies of these more specialised kits. Don’t worry, we have you covered.

Much like Citadel Miniatures, rules for the extensive Warhammer 40,000 Forge World range will be made available in a series of Index books. The first two of these will be available alongside the new edition of Warhammer 40,000, available to pre-order on the 3rd of June. These first two books will cover the forces of the Adeptus Astartes and their traitorous kin.

Rules for all the rest of the Warhammer 40,000 Forge World range, including the myriad xenos races of the galaxy and the massed forces of the Astra Militarum and their accompanying Imperial Agents, will all be appearing in additional Index books that set to be released before the end of June. Every single Warhammer 40,000 miniature that Forge World make today will be covered, as well as a few classic ones. Also included are rules for a few characters who do not yet have a model, such as some heroes and villains of the Badab Wars. On top of that, several units will be made available to factions that never previously had access to them, and on Wednesday this week, we’ll be taking a look at one of them when we see our first Forge World datasheet for the new edition.

For you Horus Heresy fans out there, Forge World will be announcing the future of that game system at Warhammer Fest this weekend. We’ll bring you the news from the event as it breaks, right here on the Warhammer Community site.
 
#384 ·
This set excites me! I will be grabbing it when it becomes available in SA! Always wanted some death guard. These will round out the collection :)
 
#385 ·
Exactly @Brother Lucian , 200 years for the whole liberation. We can expect 100 years timelapse since Guilliman will have to free just half of the empire (the dark empire part is just lost, for now), so plenty of time for the BigMarines to earn veteranship and dreadnoughtification.
 
#387 ·
So far the most annoying thing is how much they hyped not needing books anymore then poof preorders for books you need and don't worry we will make those books obsolete in a few months when we do individual factions
Didn't they start this all off saying that the new rule set and "codexs", or faction books or whatever, would be a free PDF to start with?

That's what I assumed...

I'll be honest, if that's not the case then this new edition is going to be put on hold until I can acquire funds for books, since my funding is towards models...
 
#389 ·
Hmm, on mass the new marines look impressive. I am of mixed opinion on the nurgle elements, 3 of the death guard look great, 1 needs some serious de horning and the other 3 look like blight kings with guns. And I'm sorry but what's with all the stupid grinning faces on the pox walkers? The blight drone again looks good but not a patch on the original FW sculpt. Characters look like they busted open the standard nurgle bits. Hopefully the rest of the death guard releases pull up their socks a bit. Factions books look interesting, anyone know out about this....
Index: Chaos: Heretic Astartes, Chaos Daemons, Questor Traitoris.
It's the description of the book I got in a sales email.
 
#390 ·
Indexes books truly stinks: they already said there will be codexes for everyone so it's just 20 bucks thrown in the garbage and waiting (6 months tops) to be rendered obsolete. I'm running out of hipe, honestly. Old GW playing peekabo under this new reassuring mask, if you ask me.
The pricing, if confirmed, seems a bit lower than usual, so that's something.
 
#391 · (Edited)
A guy leaked this shit: (hopefully more leaks to come)



Also, this:


EDIT: super juicy confirmation that units can CHARGE after entering battle from reserve!
 
#393 ·
yes, looks like the famous basic rules to play with, i guess this will be the free pdf thing.. I honestly will give it a try with narrative power levels, to get a grasp of the game.
 
#394 ·
https://www.warhammer-community.com/2017/05/23/warhammer-40000-faction-focus-death-guard/

Warhammer 40,000 Faction Focus: Death Guard



Continuing our Faction Focus series for the new Warhammer 40,000, Frankie returns to tell us about what we can expect from the Death Guard, who are featured in the new Dark Imperium box set, available to pre-order on June 3rd.
Frankie is one of the team members who runs some of the biggest Warhammer 40,000 events in the world, including the Las Vegas Open and the recently announced SoCal Open. He’s also been part of the playtesting team for the new edition.




Death Guard are one of my favourite armies in the grim darkness of the far future, and the second army I ever owned. Blessed by father Nurgle with inhuman resistance to pain (and innumerable, horrific diseases, too!), these implacable warriors march through punishing damage as if it were no more than a gentle rain.



Death Guard in the current edition play to their background relatively well thanks to their high Toughness and having the Feel No Pain universal special rule. This is further backed up by Plague Marines being able to wound fleshy targets more easily with their poisoned blades. However, due to their high points cost in what we will soon be calling matched play, they aren’t actually seen on the tabletops in very high numbers.
Let’s see how they play in new Warhammer 40,000.
First of all, they keep a pain-ignoring mechanic, which is now called Disgustingly Resilient, as we saw with Nurglings. The best thing about it is that you still get the save, even if you get hit with high Strength weapons that would have previously prevented you from getting a save due to the Instant Death rule. However, the fact that those high-Strength weapons usually do more than 1 Damage now, means you may need to take multiple Disgustingly Resilient rolls. Furthermore, in an all Death Guard Detachment, Plague Marines are Troops – which can help you unlock more Command Points with a Battalion detachment.




Plague Marines are still Toughness 5, which means a lot of attacks only wound them on 5s. Their plague knives now allow you to re-roll wound rolls of 1 in close combat, but I think the most exciting thing about the new Plague Marines, is their new weapon, the blight launcher – an Assault 2, Strength 6, AP -2 weapon that deals D3 damage at 24″ range. Plague Marines will be tearing enemies apart from a distance and in combat. Overall, a very dependable Troops choice.
Another unit to get excited about are Poxwalkers, the other Troops choice for the Death Guard. Coming in at 6 points in matched play with Disgustingly Resilient, they are a very solid pick. This unit also never has to take morale tests, which means you have to kill them to the last man (zombie?) which is not an easy task. Another cool rule they have is Curse of the Walking Pox, allowing you to add another Poxwalker to the unit every time they slay any enemy Infantry models. This unit is great for holding objectives or for screening your more valuable units from the hyper-fast assault units we’ve seen in armies like Tyranids. Also, if you’ve got Typhus on the table, he increases the Strength and Toughness of nearby Poxwalkers by 1 with his special ability, bolstering their already formidable durability!




The Death Guard also get Miasma of Pestilence – a psychic power which you cast onto one of your own units so that, until your next turn, your opponent must subtract 1 from all hit rolls that target that unit. This paired with the high Toughness of this faction and Disgustingly Resilient makes Death Guard units extraordinarily difficult to get rid of, just as you’d expect them to be.
There’s more to say of course, but our time is running out today. I hope you are ready to bring your Death Guard army out of retirement!
Another fine article from Frankie there… wait… what’s that? Can you hear that, off in the distance? Sounds like a Waaagh! is headed this way… come back on Thursday to learn about Orks in the new edition.
 
#396 · (Edited)
Yeah, I'm going to guess around $200 for the box. Plus, based on GW's usual pricing $25-$30 per Index. Of which I'm going to have to pickup two of them.
 
#397 ·
From Forgeworld, and maybe missed in all the other news.
Forge World and the New Warhammer 40,000


We’ve seen already today what the launch line-up for the new Warhammer 40,000 will be from our main studio (and if you didn’t then check it out here).

As well as your Citadel Miniatures, we know that loads of you love to include Forge World models in your forces or even make whole armies of these more specialised kits. Don’t worry, we have you covered.

Much like Citadel Miniatures, rules for the extensive Warhammer 40,000 Forge World range will be made available in a series of Index books. The first two of these will be available alongside the new edition of Warhammer 40,000, available to pre-order on the 3rd of June. These first two books will cover the forces of the Adeptus Astartes and their traitorous kin.




Rules for all the rest of the Warhammer 40,000 Forge World range, including the myriad xenos races of the galaxy and the massed forces of the Astra Militarum and their accompanying Imperial Agents, will all be appearing in additional Index books that set to be released before the end of June. Every single Warhammer 40,000 miniature that Forge World make today will be covered, as well as a few classic ones. Also included are rules for a few characters who do not yet have a model, such as some heroes and villains of the Badab Wars. On top of that, several units will be made available to factions that never previously had access to them, and on Wednesday this week, we’ll be taking a look at one of them when we see our first Forge World datasheet for the new edition.



For you Horus Heresy fans out there, Forge World will be announcing the future of that game system at Warhammer Fest this weekend. We’ll bring you the news from the event as it breaks, right here on the Warhammer Community site.
 
#403 ·
Size comparison.
No longer adesptus astartes or space marines. The new IP will be MiniMarines.

 
#407 ·
One more comparison shot. I wonder if Gravis armour will replace terminator. They are really HUGE almost like Primarchs. I wonder how Guilliman is big compared to that. And those primaris look weird among "older" marines. I will definitely need some time to get used to it.

And I think it is a proper time for everyone who loves regular marines to hold a minute of silence for them because we won't see any new release for this range ever again.

And it is really shame because release of Deathwatch, Calth and Prospero models provided a great variability for regular SM.

Still I am quite excited for Primaris range though I have some issues with them. Will they introduce Chapter specific models (DAs, SWs) ? What chapters will they bring back and so on.

 
#413 ·
I don't think that the Gravis armor is a replacement for Tactical Dreadnaught Armor. It looks more like a combination of the new armor mark (forget what number) and Guilliman's new armor. Additionally, the "hood" on it looks like the Interceptor's. Along with the standard power armor backpack.
I'd be willing to bet there will be a new Primaris Terminator armor set coming in the near future.

The size difference is quite pronounced with the Primaris being about a head taller and a touch bulkier than the Space Marine classic. Not sure if that's going to bother me or not. Can't really judge until I can get my hands on them.
 
#408 ·
Found a rear shot of the Inceptors.



So they have rocketboosters on their legs too, and explains the skates. Certainly gives crecendence to the blabber saying they are true flyers and not just jump infantry. Here comes the rocketeers!

I picture them swooping around in the air, dodging incomming fire as they pump bullets into their groundbound foes.
 
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