8th Edition Rumours - Page 63 - Wargaming Forum and Wargamer Forums
Wargaming News and 40k Rumors Discuss and share wargaming news, new releases, warhammer and 40k rumors here.

 182Likes
Closed Thread
 
LinkBack Thread Tools Display Modes
post #621 of 646 (permalink) Old 06-07-17, 11:07 AM
Senior Member
 
Roganzar's Avatar
Roganzar's Flag is: USA
 
Join Date: Feb 2014
Posts: 633
Reputation: 48
Default

Quote:
Originally Posted by Old Man78 View Post
Quote:
Originally Posted by scscofield View Post
They are attempting to force ppl to buy the LandPredRaider love child.
But can "normal" marines ride is said love child? If not, it may not end up on my teetering sprue pile
The Leaning Tower of Sprues?
The whole thing with Primaris not able to get into the tanks is weird and probably to help push the sexraider tank. But lore wise I want a reason. Are their butts just to big? Are they huge snobs? What is the reason for this silliness????
Khorne's Fist and Old Man78 like this.
Roganzar is offline  
Sponsored Links
Advertisement
 
post #622 of 646 (permalink) Old 06-07-17, 02:47 PM
Dazed and confused.
 
Khorne's Fist's Avatar
Khorne's Fist's Flag is: Ireland
 
Join Date: Jul 2008
Location: Dublin, Ireland
Posts: 8,495
Reputation: 105
Default

Warhammer 40,000 Faction Focus: Harlequins

Harlequins are one of the most flavourful factions in the Warhammer 40,000 universe. They’re the Aeldari followers of Cegorach, the Laughing God. Arch-enemies of Chaos, they represent hope for the future of the Aeldari, recruiting from all factions of their race and remaining safe from the hunger of Slaanesh. They’re also defenders of the webway and the Black Library*, ensuring that the priceless information held within never falls into the wrong hands. In the last edition of Warhammer 40,0000, using a Harlequin army could be pretty tricky – they tended to be a glass hammer, hitting very hard but with no ability to take the punches back.



The Harlequin armies in the new Warhammer 40,000 are true close combat masters and will be bouncing around the field with their flip belts, which allow them to ignore terrain and other models when moving. The other half of their incredible mobility comes in Rising Crescendo, which allows them to advance and charge, or charge even after falling back. This makes them extremely mobile when combined with their Move characteristic of 8”.



Harlequin Troupes individually are the equal of other faction’s heroes in melee, but their real power comes in the synergy they have with their characters, such as the Shadowseer. This model has 5 Wounds and packs a punch, with his Miststave granting +2 Strength, -1 AP, and D3 Damage. But the real reason you take this beast is for his ability Shield from Harm, which makes your opponent subtract 1 from the wound rolls for any attacks made against friendly Harlequin infantry units. This makes those Toughness 3 models vastly more resilient and means even a Lascannon needs a 3+ to wound a basic Troupe member. Combine that with the fact your entire army has invulnerable saves thanks to their holo-suits, and you’ll find these warrior-dancers can prove surprisingly resilient.



Next up we have my personal favourite Harlequin hero, the Solitaire. This character is a blender made manifest. He moves 12” normally and has 8 Attacks. He can either swing with his Harlequin’s Caress which does 1 wound at Strength 5, AP -2, or his Harlequin’s Kiss which does D3 Damage at Strength 4, AP -1. He also has a 3+ invulnerable save, which is extremely good and pretty rare to find on such a fast-moving unit. However, the truly juicy ability he has that sets him apart from the rest is Blitz. The Blitz ability allows you to move an extra 2D6” and gain 2 Attacks once per game. With the fact your army can advance and charge, that’s a potential 30” move! Combined with the ability to leap and flip through enemy ranks, he can easily charge past screening units and mince vulnerable backfield support characters. If your opponent isn’t careful, the Solitaire will leave a trail of destruction in his wake.

Lastly let’s talk about what I feel is one of the, if not the, best transports in the game. The Starweaver moves 16”, has Toughness 5, 6 Wounds, a 4+ invulnerable save and the ever-useful Fly keyword. Fly on an open topped transport equates to greatness and is the envy of the lesser races’ transports which crawl along the ground and get bogged down. The thing that keeps this vehicle alive though is the Mirage Launchers, which make your opponent subtract 1 from any hit rolls made against this model in the shooting phase. These vehicles put your deadly Harlequins where you want them on the table and are surprisingly resilient.

Harlequins are one of the strongest armies I have played in Warhammer 40,000. They move so fast and hit like trucks in close combat while also packing a surprising close ranged sting in the shooting phase, too. I hope all of you have been practising painting diamonds, as Harlequins will be a tremendously fun army to play.


The full rules for Harlequins in the new edition of Warhammer 40,000 can be found in Index: Xenos 1. If that has inspired you to give these Guardians of the Black Library a go on the tabletop, start your army off with a Troupe of Harlequins, who are, quite unsurprisingly, a Troops choice in a Harlequins army…

*The one that’s in the webway, not the guys who make books in Nottingham – Ed.
Khorne's Fist is offline  
post #623 of 646 (permalink) Old 06-08-17, 01:09 PM
ZOMGZOR CUSTOM USER TITLE
 
scscofield's Avatar
scscofield's Flag is: USA
 
Join Date: May 2011
Location: Finger Lakes Region of NY
Posts: 6,195
Reputation: 56
Default

.

Sent from my XT1650 using Tapatalk

http://i.imgur.com/aPfHUHy.gif?1




scscofield is offline  
 
post #624 of 646 (permalink) Old 06-08-17, 06:38 PM
Senior Member
 
koosbeer's Avatar
koosbeer's Flag is: South Africa
 
Join Date: Feb 2008
Location: South Africa
Posts: 240
Reputation: 3
Default

Quote:
Originally Posted by scscofield View Post
.

Sent from my XT1650 using Tapatalk
Excellent!

“From iron cometh strength! From strength cometh will! From will cometh faith! From faith cometh honour! From honour cometh iron!”
koosbeer is offline  
post #625 of 646 (permalink) Old 06-09-17, 04:16 PM
Dazed and confused.
 
Khorne's Fist's Avatar
Khorne's Fist's Flag is: Ireland
 
Join Date: Jul 2008
Location: Dublin, Ireland
Posts: 8,495
Reputation: 105
Default

Warhammer 40,000 Faction Focus: Ynnari

The Ynnari represent hope for the Aeldari. By harnessing the power of death, they have brought a renewed sense of purpose to their dying race. But how will they fare in the new Warhammer 40,000?

Previously, Ynnari created quite a splash in the Warhammer 40,000 world for their incredible ability to enable units to act multiple times in the same turn. Wraithknights doing anything twice was incredibly potent. When backed by the rest of the hyper points-efficient Aeldari faction, you had a powerful combination.

In new Warhammer 40,000 Ynnari are still a force to be reckoned with but have had some sensible limitations placed on them. Their signature ability, Strength from Death, now only works on Infantry, Bikers and the Yncarne (sorry Mr. Wraithknight). What it does allow you to do, though, is incredible. Each time a unit is completely destroyed within 7” of one or more units with this ability – except in the Morale phase – pick one of those units to make a Soulburst action. These allow you to move, cast a psychic power, shoot, charge or fight. Pretty spectacular.



They also allow you to form an army from multiple Aeldari sub-factions and use the Ynnari keyword instead. Only the Haemonculus Covens are excluded from joining the Ynnari. Lastly, Ynnari characters can ride in other Aeldari transports – which is quite good, as they all have access to some excellent methods of transportation.

The ability to pick such a wide variety of units is the real strength of this faction. You can make a lore-accurate army, for example, comprised of Fire Dragons, Incubi, and Harlequins. This immense flexibility gives you all of the tools you need to build a well rounded and deadly force.

One of my favourite combos is to use the Word of the Phoenix psychic power on a unit that has already moved to let it Soulburst and move again to get in position to either shoot or charge. With the speed of most Aeldari units, this gives a massive threat bubble. If you position a supporting unit well, if the first unit destroys their target, the support unit can then soulburst, too. This cascading effect can create utterly lethal combinations.

Ynnari will be a popular flavour of Aeldari in new Warhammer 40,000 and continue to provide incredible force multiplication capabilities.
Khorne's Fist is offline  
post #626 of 646 (permalink) Old 06-09-17, 08:43 PM
Senior Member
 
Roganzar's Avatar
Roganzar's Flag is: USA
 
Join Date: Feb 2014
Posts: 633
Reputation: 48
Default

You know, if I was going to do an Eldar, sorry I mean Aeldari army this is how I'd go about it. The wide breadth of models that you can use. As well as the kit bashing that you can do to make them look rather unique is enticing. *slaps own hand to stop self from thinking of more projects*
Their Strength from Death thing could be troublesome to use but powerful if used correctly.
Color me intrigued in their heretek equipment and tactics.
*slaps hands again to try and stop thinking of projects*
*voices in head whisper "Its not working"*
Khorne's Fist likes this.

01010100 01101111 01100001 01110011 01110100 01100101 01110010 01110011 00100000 01100110 01101111 01110010 00100000 01000101 01110110 01100101 01110010 01111001 01101111 01101110 01100101 00100001

Forge World Sidera Maris project.

Warhammer Age of Sigmar project

Horus Heresy project
Roganzar is offline  
post #627 of 646 (permalink) Old 06-09-17, 08:48 PM
Senior Member
Brother Lucian's Flag is: Denmark
 
Join Date: Apr 2011
Location: Denmark
Posts: 2,003
Reputation: 13
Default

Would pure aeldari or drukhari armies be able to compete with this 'kitbash' faction?
Brother Lucian is offline  
post #628 of 646 (permalink) Old 06-10-17, 11:29 AM
Senior Member
 
Shandathe's Avatar
Shandathe's Flag is: Netherlands
 
Join Date: May 2010
Posts: 1,513
Reputation: 14
Default

Likely. Soulburst has been limited to a more sane level now, and Strength From Death still replaces Craftworlds' Ancient Doom and the more important Battle Focus, as well as the Harlequin's Rising Crescendo and the Drukhari's Power From Pain.

So it's a trade, and while Soulburst has fantastic potential to domino double actions over the battlefield, it's hard to set up and can fail miserably. It's generally less reliable than what's given up though if it works, it's more powerful, so... balances out, more or less.

Note the Adepta Sororitas can do the extra Move/Shoot/Fight phase as well (but they obviously have no Psykers, and instead of Charge they get a heal). Their Act of Faith version is arguably more dangerous than Strength from Death, as with Celestine in there they're nearly guaranteed two a turn, but it costs them a good amount of points to scale up and doesn't do so reliably.

As for mixing and matching the various Eldar factions, the Aeldari keyword is common to ALL Eldar factions, so you can fill out your detachment(s) with units from Craftworld, Harlies and Dark Eldar ANYWAY...

Ask not the Eldar a question, for they will give you three answers; all of which are true and horrifying to know.
Shandathe is offline  
post #629 of 646 (permalink) Old 06-12-17, 12:28 PM
Member
jamesvalentine's Flag is: England
 
Join Date: Mar 2017
Location: Telford
Posts: 66
Reputation: 7
Default

too many unfunny memes to even remotely take this thread serious any more
jamesvalentine is offline  
post #630 of 646 (permalink) Old 06-12-17, 12:49 PM
ZOMGZOR CUSTOM USER TITLE
 
scscofield's Avatar
scscofield's Flag is: USA
 
Join Date: May 2011
Location: Finger Lakes Region of NY
Posts: 6,195
Reputation: 56
Default

Quote:
Originally Posted by jamesvalentine View Post
too many unfunny memes to even remotely take this thread serious any more


Sent from my XT1650 using Tapatalk

http://i.imgur.com/aPfHUHy.gif?1




scscofield is offline  
Closed Thread

  Lower Navigation
Go Back   Wargaming Forum and Wargamer Forums > Wargaming News, New Releases and Information > Wargaming News and 40k Rumors

Quick Reply
Message:
Options

Register Now



In order to be able to post messages on the Wargaming Forum and Wargamer Forums forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.

User Name:
Password
Please enter a password for your user account. Note that passwords are case-sensitive.

Password:


Confirm Password:
Email Address
Please enter a valid email address for yourself.

Email Address:
OR

Log-in










Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page
Display Modes
Linear Mode Linear Mode



Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On

 
For the best viewing experience please update your browser to Google Chrome