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post #591 of 646 (permalink) Old 06-02-17, 08:20 PM
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Yeah I'll be thinking of this next time I sleep with the wife!

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post #592 of 646 (permalink) Old 06-02-17, 08:30 PM
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The more I look at it the more I see a giant snowmobile. If I ever get one I might leave those front skids off.
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post #593 of 646 (permalink) Old 06-02-17, 08:49 PM
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The more I look at it the more I see a giant snowmobile. If I ever get one I might leave those front skids off.
No front skids???
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Forge World Sidera Maris project.

Warhammer Age of Sigmar project

Horus Heresy project
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post #594 of 646 (permalink) Old 06-02-17, 08:59 PM
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Next up, we have the Scarab Occult Terminators. Not only are they amazing models, they are quite destructive on the tabletop as well. They get the All is Dust ability, giving them +1 to their armour save if the attack has a Damage characteristic of 1 and also allowing them to ignore the -1 to hit when moving and shooting Heavy weapons.

They come with inferno combi-bolters which are Rapid Fire 2, Strength 4, AP -2. Some of them may also be armed with ranged weapons that go up to AP -3 and some that deal D3 Damage. Utilising Teleport Strike to bring these units to the tabletop will surely leave your opponent’s army in shambles.

So against regular Bolters which only have a 1 Damage characteristic a Scarab Occult Terminator gets a 1+ Save, effectively making them invulnerable to anything that isn't heavier than a base weapon. AWESOME!!!!


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post #595 of 646 (permalink) Old 06-02-17, 09:07 PM
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Rolls of 1 always fail.

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post #596 of 646 (permalink) Old 06-02-17, 11:00 PM
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Still pretty awesome though. Might not stop Lascannons or Meltaguns any better but it's some rather fantastic AP mitigation against the likes of Necron gauss weapons (or other Thousand Sons) and forces a commitment of the heaviest weaponry if an enemy wants to get rid of them.

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post #597 of 646 (permalink) Old 06-03-17, 02:42 PM Thread Starter
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Forge world have released contents pages for their new books.
No Bran Redmaw and no Sonic dread.
Well... fuck.
I spent ages making my redmaw. And now I'll never get to use the dread. But never mind, here's the link
https://www.forgeworld.co.uk/en-GB/FW-Home?mobile=true
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post #598 of 646 (permalink) Old 06-03-17, 02:57 PM
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pre ordered the new stuff, got a look at Index: Imperium 2 and sad to see that the Vendetta is gone from the Imperial guard units.
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post #599 of 646 (permalink) Old 06-03-17, 05:41 PM
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@Haskanael , they only moved it to FW. The Vendetta is in the upcoming Imperial Armour Index: Forces of the Astra Militarum, as can be seen here in that content page @Gret79 talked about. It's actually logical because that's where the Vendetta guns come from

There's a number of other interesting things in the Imperial Armour books, for me I especially noted the continuing presence of the (not-been-available-for-ages-despite-promises) Repressor.

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post #600 of 646 (permalink) Old 06-03-17, 06:35 PM
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Originally Posted by Shandathe View Post
@Haskanael , they only moved it to FW. The Vendetta is in the upcoming Imperial Armour Index: Forces of the Astra Militarum, as can be seen here in that content page @Gret79 talked about. It's actually logical because that's where the Vendetta guns come from
I agree that in a way it makes sense. but in another point of view, the vendetta has been in two main rulebooks and now people have to cash out for another rulebook for only one unit in a bunch of cases.
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