probably you never played chaos?
Well seeing as you commented on my most recent chaos marine list
I guess its safe to assume your not that stupid; so your attempting to troll then?
oblits were used (when not spammed, i mean) as an advancing fire support. First turn lascannon, then plasmacannon, then short range weaponry (they had plenty), then -unbelievavle- assault to crush key units with powerfists.
So kinda like how they've been set up now from what the leak shows? 24 inch range, coupled with a 5-10 inch movement (because fleshmetal weapons are assault weapons and you can advance and shoot with assault weapons) means there shouldn't be many targets that they cannot hit on turn 1.
Then add in the fact that at their weakest, fleshmetal weapons are going to be S7, wounding vehicles, monsters, and super heavies on 4's or 5's. Their guns are now potentially better at damaging something like a land raider than before (at worst they wound on 5's, which is what they need to damage a land raider right now, and at best they wound on 3's.)
And if your still so inclined, the strategy you see oblits being used in your meta still applies. With a minimum effective range of 29 inches, they can still start by shooting armour and tough targets and move onto infantry before assaulting. Yes they don't have powerfists, but each oblit is still hitting on 3's, is S5, and has 3 attacks.
now you MUST deepstrike them.
Nope, 29-34 inch shooting range may be about a foot less than the range on a lascannon but couple that range with 6-12 inch deployment and that reduction is significantly mitigated.
Best you got is a nerfed lascannon at half range. Worst that you got is a shitty assault cannon with 2 attacks.
And heres where it gets fun. Sure, fleshmetal weapons are only 2 shots per turn per model, but your getting 3 models in the squad. Take a look at those leaks again, the unit entry for the oblits clearly states its a unit of 3, and the image with the points clearly states its a unit of 3 for fewer points per model than before (so theres really no reason to run solo ones.)
So that 'shitty' assault cannon, which is S7 with a -1 save by the way, is able to dish out 6 wounds per turn. (Or 18 wounds if they are damage 3.)
Statistically, you are looking at a worst autocannon.
Are we talking the 7th edition autocannon vs this 8th edition weapon? Because thats not the most useful comparison.
Keep in mind, statistically, each 8th edition oblit will be pumping out a pair of S8, -2 save, 2 damage shots with a 29 inch minimum range per turn. Thats 12 damage per unit, meaning you can potentially wipe out a squad of marines or cripple a squad of primaris marines or terminators.
And again, why even make it assault weapons if they suck so hard in melee now?
Because your choosing to ignore the leak where it states that units with assault weapons can advance and shoot in the same turn? That 4 inch move and 24 inch range is now 5-10 inch move with 24 inch range.