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post #361 of 646 (permalink) Old 05-21-17, 08:20 PM
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Wouldn't be surprised if the assault ramp allows a unit to disembark and charge in the assault phase rather than get out in the movement. That's make it stand out pretty quickly.
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post #362 of 646 (permalink) Old 05-21-17, 08:43 PM
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Or it could be they can disembark after the vehicle moves instead of before.
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post #363 of 646 (permalink) Old 05-21-17, 09:20 PM
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Originally Posted by scscofield View Post
Or it could be they can disembark after the vehicle moves instead of before.
My 15 man blood claw squad with accompanying wolf priest in a crusader would love that.
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post #364 of 646 (permalink) Old 05-21-17, 11:10 PM
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Originally Posted by scscofield View Post
Or it could be they can disembark after the vehicle moves instead of before.
I'd dust off my Black Templars and Land Raider Crusader for that.

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post #365 of 646 (permalink) Old 05-22-17, 04:07 PM
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Today we take a look at brutal urban combat in the 41st Millennium and a little bit at how terrain works in the new game generally.

Battles in the sprawling gothic hives of the Imperium provide many of the most iconic images of war in the 41st Millennium. To recreate battles like this in the new edition, you need look no further than the new Warhammer 40,000‘s Advanced Rules on Cities of Death. These rules, like the Stronghold Assault rules we’ve seen already, are an optional add-on to theme your battles and add more variety to your games. In these types of games, certain units will thrive, while others will find their paths across the battlefield more limited.

So, speaking of cities… let’s chat about ruins.

The crumbling masonry of once-proud Imperial architecture has been a staple of Warhammer 40,000 battlefields for a while now. In the new Warhammer 40,000, they still will be, but the way they interact with the game will be a little different. Their impact takes the form of bonuses for units with certain keywords, and limitations for others.

Infantry are the big winners here. They alone have the flexibility and dexterity to move easily between levels of a building, over ruined walls, through doors, hatches and windows, as well as taking advantage of holes blasted in the ruins themselves. They are also the only units that benefit from cover naturally, just for being in a ruin. Other units (monsters, vehicles etc…) will need to actually be obscured to gain any bonus.

In Cities of Death games, these bonuses get even better – if a unit does not move, its cover bonus from being in a ruin is increased from a +1 to their Armour Save to +2, representing the unit digging into cover and fortifying their position. This can make even a humble Guardsman squad difficult to shift, and a power armoured unit all but invulnerable.

It’s not just Infantry though, flying units will do very well in Cities of Death games, as they are able to leap from rooftop to rooftop easily. Some of these units will be Infantry as well! Imagine facing an entire army of Night Lords Raptors in the twisting streets of a ruined hive, and you start to understand what terror means…

It’s not going all Infantry’s way of course. There are solutions to dug-in enemies. Grenades for example. Any Grenade thrown at a unit in ruins will always count as having rolled the maximum number of shots (6, in the case of a frag grenade) and can reroll to wound thanks to the “Fire in the Hole” mission rule.

One last thing Cities of Death gets us is a new selection of Stratagems. One of our favourites is Sewer Rat, which lets you set up a sneaky unit of subterranean infiltrators in the enemy’s face during deployment or right on an objective.

One war zone where the narrative certainly calls for Cities of Death battles is Ultramar. At the end of the Gathering Storm, we already saw the forces of the Traitor Legions launch their attack on the Ultramarines utopian* worlds. Now the great cities of every planet are either surrounded or active battlefields.

With his home under siege, you better believe that the liberation of the 500 Worlds** are high on the list for Guilliman’s Indomitus Crusade…

*Well, by Imperial standards anyway.
**Being in stasis for 10,000 years, it probably only feels like yesterday to Guilliman that he liberated them from the Traitor Legions the first time…
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post #366 of 646 (permalink) Old 05-23-17, 08:43 AM
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Breaking news!
OK guys and gals, we have the release date for the new edition!
You can pre-order your copy from the 3rd of June and pick it up in stores on June 17th.
Find out more about the launch line-up for the new game, and the contents of the ultimate Warhammer 40,000 box set, Dark Imperium here:
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post #367 of 646 (permalink) Old 05-23-17, 08:43 AM
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Warhammer 40,000 Launch Date Announced

June 3rd – mark your calendars folks, because that’s the day you’ll be able to pre-order your copy of the new edition of Warhammer 40,000. You’ll then be among the first to get your hands on it come release day on June 17th.

<iframe width="570" height="400" src="https://www.youtube.com/embed/ltcj92gRwec" frameborder="0" allowfullscreen></iframe>

Incredible stuff! Here in the Warhammer Community Team, we think that the models alone make this the best Warhammer 40,000 box set ever made. Discussion has already begun about who’s buying two sets in order to bulk out their forces and, as is a time-honoured tradition, there are plenty of pledges of swapsies as the team vie to gain either more Space Marines or Death Guard.
And yet, Dark Imperium is really just the beginning. The launch lineup for the new edition of Warhammer 40,000 is the most extensive we’ve had for any game we’ve ever released. So brace yourself, and let’s dive on in!
This is an awesome box set. Inside, you get two armies of brand new miniatures, the full hardback Warhammer 40,000 book, dice and range rulers. Even the outside is covered in gorgeous artwork, and the sight of all those goodies as you open the box for the first time is very satisfying… but a bit more on that later…

Fresh from the forges of Mars, and ready to bleed in defence of the Imperium, the Primaris Space Marines have come tooled for war. The bolt rifle-wielding Intercessors are the mainstay of the force. Alongside them march plasma-toting Hellblasters, providing deadly fire-support. And dropping in from orbit are Inceptors with the short range fury of their twin assault bolters.

Intercessor Squad

Intercessor Squad

Hellblaster Squad

Inceptor Squad

Leading these new warriors are the champions of the Primaris Space Marines: the inspiring presence of the Lieutenants, the banner-carrying Ancients, and the commander of the force, a Captain clad in new Gravis armour.

Primaris Lieutenant with power sword

Primaris Lieutenant with auto bolt rifle

Primaris Ancient

Captain in Gravis armour

The Death Guard are equally impressive. First up, a unit of Plague Marines. The archetypal unit of the XIV Legion swollen with the raw power of decay, these form of the core of any Death Guard force. Nurgle fans will also be pleased to see a shambling plague host represented by the repugnant and varied Poxwalkers, each draped in scraps of clothing from their former lives. There is a new vehicle on offer too – the Foetid Bloat-drone, a floating Daemon Engine that hunts its prey with a malign intelligence.

Plague Marines

Foetid Bloat-drone


Rounding off the Death Guard are their own leaders, including a huge new Lord of Contagion, clad in warped Cataphractii Terminator plate and wielding one of the most brutal looking axes we’ve ever seen. Alongside him is the Noxious Blightbringer, a dark reflection of the noble Legion banner bearers of old, who carries a cursed plague bell that tolls with the death knell of his victims. Last but not least is the Malignant Plaguecaster – one of the pestilent sorcerers of this pox-ridden Legion.

Lord of Contagion

Noxious Blightbringer

Malignant Plaguecaster

A complete set of datasheets to field both these Death Guard and Primaris Space Marines armies are included in two separate booklets inside the box. You’ll also find a host of new background information on the two forces and on the Plague Wars being fought in Ultramar.

And of course, there’s the new Warhammer 40,000 book itself. This 280-page, hardback tome is included in the Dark Imperium box and is also available separately. This book is your guide to the new edition and contains an extensive exploration of the Warhammer 40,000 setting. This includes some pretty major advancements in the story for every faction in the galaxy, not least of which are the arrival of the Great Rift, the rise of Chaos, and the launching of the Indomitus Crusade.
And rules. Lots of rules. All the rules you need to wage the bloodiest of wars in the far future. Alongside the core rules for the game, there are missions, full guidelines for the 3 ways to play (open, narrative and matched) and advanced rules to represent the myriad war zones of the far future, including all the rules you need to play games of Cities of Death, Planetstrike, Stronghold Assault and Death from the Skies.

This is easily the most complete Warhammer 40,000 book to date.
And you needn’t take just our word for it. Last week, we gave a couple of Warhammer store managers a peek at the Warhammer 40,000 book and filmed their first reactions – take a look:

<iframe width="570" height="400" src="https://www.youtube.com/embed/vDI-yRtnss0" frameborder="0" allowfullscreen></iframe>

Also, while we’re on the subject of rules, we’ve some great news – the core rules for Warhammer 40,000 will be available for free! You’ll be able to download the Battle Primer PDF on games-workshop.com and warhammer40000.com from June 17th.
Current players will probably still want to pick up either the full Warhammer 40,000 book or the Dark Imperium box set though, as this gets you the Advanced Rules sections, loads more missions, as well as stratagems for open, narrative and matched play and of course, over 100 pages of new lore and background on the shape of the galaxy in the new Warhammer 40,000.
Okay. Where are we? Awesome box set? Check. Epic miniatures? Check. Greatest Warhammer 40,000 book ever? Check. What else…

Of course! The Indexes! These five books are the most requested things from you guys and gals out there; all of you wanted to be able to use your army with the new edition from day one. No problem.
Between them, these five softback Index books provide rules for every single Warhammer 40,000 Citadel Miniature we sell. They are broken down into themed books: 2 for the Imperium, 1 for the forces of Chaos, and 2 for the xenos races of the galaxy.
To start gaming with your existing army, you just need the box set or the Warhammer 40,000 book and whichever Index book has their datasheets and you’re good to go.

Oh, and don’t worry, this doesn’t mean Orks and Tyranids are now on the same side, it just means they share a book for the moment. In the future, they’ll get their own dedicated codexes.

Accompanying the new box set and books are a range of gaming accessories for the new edition. These include new Tactical Objective cards, Command Dice, Wound Trackers, a flexible Combat Gauge and the most thematic set of Warhammer 40,000 objective markers we’ve ever made, including a mini-supply drop pod and a xenos bio-containment tank.

Tactical Objectives

Command Dice

Wound Trackers

Combat Gauge

Sector Imperialis Objectives

Last up, for you Warhammer 40,000 fiction fans out there, we have the Dark Imperium novel from Guy Haley. This will be the first Black Library book (of many), set after the events of the Gathering Storm and starring the Primarch Roboute Guilliman, the new Primaris Space Marines and their mortal (and in some cases immortal) enemies, the Death Guard.

So there you have it – the new edition of Warhammer 40,000 is so very nearly here. The release date is set. The galaxy is burning. All that remains is for you decide if you’re going to stand against the darkness or rain fire on what remains of the galaxy’s crumbling realms…

Remember to keep checking back all throughout this week and next as we continue to look at all the new aspects of Warhammer 40,000.
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post #368 of 646 (permalink) Old 05-23-17, 08:48 AM
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Loaded with interesting news! So the tyranids, orks and eldar will get their seperate codices later on. And pretty good choice of Guy Haley to write the opening novel, great author.

So it does look like that Intersessors are the tactical equivalent. Hellblasters is devastators and Inceptors assault. Hellblasters looks like a powerful punch with x5 plasma weapons.

Gravis armor looks interesting, seems like a souped up version of Terminator armor.

And finally, is it just me, but does the heads on several primaris marines looking badly placed? Not centered and awful lot of visible flat space inside the gorget.
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post #369 of 646 (permalink) Old 05-23-17, 08:48 AM
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Fantastic post Lucian, here's the video to go with it:


https://www.heresy-online.net/forums/...red-souls.html - The Kabal of Shattered Souls Project Log
http://www.talkwargaming.com/search/...Book%20Reviews - Check out Talk Wargaming for reviews by Lord of the Night.
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post #370 of 646 (permalink) Old 05-23-17, 08:54 AM
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Yea..this is something. I will need time to digest some SM models. Especially Inceptor squad. They look a bit weird. But some minor conversion may improve the look.

I wonder if there will be any limited edition for the core rules. But otherwise nice box.
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