8th Edition Rumours - Page 33 - Wargaming Forum and Wargamer Forums
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post #321 of 646 (permalink) Old 05-18-17, 09:39 PM
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Quote:
Originally Posted by Gret79 View Post
I know there were rumours about The Lion a while back...
The current Rumour Engine pic would have to agree, though it may not be the Lion you were thinking


Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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post #322 of 646 (permalink) Old 05-18-17, 10:50 PM
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All good stuff but how much more can they tease without loosing momentum. Sooon
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post #323 of 646 (permalink) Old 05-18-17, 11:08 PM
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Plenty of factions left that havent had a tease yet. But out of the majors: Mechanicum, Orks, Tyranids and Necrons. Did I miss any?
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post #324 of 646 (permalink) Old 05-18-17, 11:26 PM
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With the frequency of these little drops appearing to increase a little, I wouldn't be surprised if one of the next three was the actual release.

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Seriously, is it really that hard to write reviews without spoilers?

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post #325 of 646 (permalink) Old 05-19-17, 12:13 AM
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Something I'll note is that I think we're out of expected releases for the month. I have no idea what will be coming up on pre-order this saturday.

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post #326 of 646 (permalink) Old 05-19-17, 03:57 AM
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Quote:
Originally Posted by Shandathe View Post
Something I'll note is that I think we're out of expected releases for the month. I have no idea what will be coming up on pre-order this saturday.
Rumor mill has it for June 3rd but I'm not going to complain if it's sooner. Gonna be watching the GW site closely for the next few weeks.

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Selecting Psychic Power Ė Pick them or roll?
Match play Ė you can choose or roll
Open / Narrative play Ė optional
You get to CHOOSE: Random or pick
This subject concerned me for a while as I'd just gotten Magnus and the start of a Thousand Sons detatchment. I was worried the Psychic powers would be like in AoS, set to the character. Now I feel better that it won't be. It looks like the character will have Smite or something similar as an attack power and then get to pick their real powers.
Good.
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post #327 of 646 (permalink) Old 05-19-17, 01:19 PM
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I'm really looking forward to this - regardless of good or bad. Kind of like a plaster, I just want to rip it off and get it over with.
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post #328 of 646 (permalink) Old 05-19-17, 02:31 PM
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Quote:
Originally Posted by Brother Dextus View Post
I'm really looking forward to this - regardless of good or bad. Kind of like a plaster, I just want to rip it off and get it over with.
Quoted for truth. Also, 7th edition games were taking so much time to play we (my group) almost stopped playing...we'll see in June!!

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post #329 of 646 (permalink) Old 05-19-17, 03:17 PM
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Letís take a look at some close combat weapons, shall we?

Weíve seen already that shooting weapons in the new Warhammer 40,000 use a Strength, AP, Damage system, and melee kit is much the same. The main differences being that there is no range on them, and a lot of them will use the userís Strength as their basis.

Letís look at some examples Ė weíll start with the classic power weapon lineup.



In the current edition of Warhammer 40,000, the axe is the go-to weapon for a lot of folks. Players gladly took the unwieldy rule in exchange for AP2 and a bonus to Strength. Now, the obvious choice is far from obvious, as they clearly all have their uses. That sword, for example, is looking pretty deadly against most things, with the AP-3 helping it against every type of foe. Even with no bonus to Strength, using the new wounding chart shows that a Strength 4 Space Marine is wounding everything up to Toughness 7 on 5s (which is good, because a lot of our models have swords).

Even the humble chainsword gets a boost. No longer just a standard combat weapon, the iconic combat weapon wielded by the Adeptus Astartes and many other forces, now gives its bearer more attacks in combat. Perfect for grinding through hordes of low armoured troops, the chainsword now functions on the battlefield how it always has in your head. This change also helps differentiate dedicated combat troops from those just wielding improvised or side-arm weapons.



We can see that all of the above still only do 1 Damage, meaning that while they can chip wounds off bigger stuff, they are primarily infantry killers.

What about some anti-armour stuff though? Check out the power fist:



At the cost of being more cumbersome to swing, itís dishing out multiple damage with every hit, and at a Strength that will find it easy to wound anything in the game.

Another high damage option is Force weapons. Take a Grey Knight squad of any sort: every guy in there has a blade that, as well as having all the benefits of the equivalent Power weapon, also dishes out D3 damage on every wound! Those guys are going to be phenomenal up-close killers, as they should be.

D3 Damage is good, but if you really want to kill something, try the reaper chainsword. This deals a flat 6 Damage to whatever it wounds. Thatís enough to carve a Chaos Lord in half, and a couple of hits will wreck most small and medium vehicles in a single Fight phase.



Make no mistake, when facing a dedicated melee unit, stuff is going to die in combat really, really fast.
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post #330 of 646 (permalink) Old 05-19-17, 03:23 PM
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What or whom uses a Reaper Chainsword? Any info on that yet? Imperial Knight Weapon?
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