...you misread the Reanimation protocol rules.
For stupidity reasons I almost always use the term "Reproduction Protocols" for this rule!
I'll be honest the two items that intrigue me the most is the removal of armor value and armor modifiers.
I'm on the watch for how exactly they plan on making 2+ armor become "good" again, and how they would make power armor remain important.
I think that simply switching vehicles over to a MC stat line is a better idea than this current mix-match hybrid Bullshit that is currently going on. (see Chariots, and Walkers for example)
Since Walkers and MCs already are for all purposes the exact same thing. Making vehicles base T6 (aka AV 10) with a 2+ save and three HP (Hit/Hull Points) and going up on their T value pending the vehicle. Best thing about this idea is that your HP doesn't have to change if the system works seemlessly.
Here are some potential ideas
Rhino = T7 2+ armor
Chinera = T6 2+ armor
Dread/Helbrute/other 12-12-10 walkers = T8 2+ armor
Venerable/Siege/Dinobot/Defiler/Contemptor Dread = T8 2+/5++
Scout Sentinel = T5 3+ armor
These are just a few proposals that I think would work.
And if Missile launchers will cause D6 or D3 wounds then ya I'm for Missile Launchers able to wreck APCs again.
I wonder if the game would have another point reduction across the board (which seems to be the trend from what I can gather for each edition change) or perhaps a more required point increase.