3 Ways to Play
The General’s Handbook has been one of the most popular rules supplements we’ve ever released. Who’d have thought letting people choose how they wanted to play their games and giving them a clear way to do that would be so popular…? It’s pretty clear from talking to a number of event organisers, that Warhammer 40,000 would benefit from the same approach. So we’ll soon be introducing the same 3 ways to play – open, narrative and matched play – to the 41st Millennium.
I'm pretty sure the ONLY reason the General's Handbook is that popular is Matched Play. Narrative is somewhat interesting (but mostly when combined with Matched), and Open... nobody cares about outside of intro games? Does anyone here ever play it voluntarily?
One of the things that comes up a lot is the idea that people should be rewarded for taking thematic armies. It’s a sentiment we agree with and so we’re looking at introducing Command points. A mechanism to reward players who structure their army like their in-world counterparts, with rerolls and cool army specific rules throughout the game.
This really goes back to evenly matching armies again... We've already been slowly getting some of this through Formations, and given GW's willingness to create Formations of Superheavies, that's not filling me with any confidence.
We think the Move value should come back. No more default unit types. Every model should have cool bespoke rules. Not only would that be more fun, but it’ll mean you will only need to learn the rules for your models.
Agreed on most of it, though I've long since learned that you do, in fact, need to know a lot of the army you're playing against to guard against incompetence and malice both...
Armour save modifiers. This topic comes up almost as often as Sisters of Battle… so we’re going to bring them back. Every weapon will have its place in your army and better represent how you imagine them working in your head.
THEN FIX THE SISTERS OF BATTLE FIRST YOU @$$. Okay, with that out of my system... Having played some AoS, very iffy on this. It's amazing how something that should be tough can disappear with various modifiers being in play.
Charging units should fight first. It’s just more thematic. So we’re hoping to work this out as well. It will reward tactically outmaneuvering your opponent. You can dictate the combats rather than being entirely Initiative based. You control who swings first.
My army largely fights on Initiative 3, so this would be a boost... yet not sure if want. I've done enough charges just to not be charged myself as it is, this sounds like a potentially hefty penalty to CC-reliant armies - especially more fragile ones. The Orks really don't need another nerf.
Its no longer all or nothing, and it affects everyone. We’re thinking of replacing break tests with a simple mechanic. Roll a D6, add that to the number of models your unit has lost this turn, subtract your Leadership and take that many additional casualties.
With the abundance of ATSKNF and Fearless, seeing Morale have more of an impact could be good. It's going to need additional thought behind it than just the above though, because it's just penalizing armies (like Orks, AGAIN) for having a generally poor save right now.