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post #31 of 37 (permalink) Old 03-27-17, 08:40 PM
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dodecahedron would work you just have to scale it so it's height is a 10th of it's length and breadth?
No, no it would not.

Thats like trying to say that if you reduce the height of a cube but maintain everything else it is still a cube.

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post #32 of 37 (permalink) Old 03-28-17, 01:56 PM
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No, no it would not.

Thats like trying to say that if you reduce the height of a cube but maintain everything else it is still a cube.
Well perhaps it would be a new shape similar to that of the dodecahedron, with a substantially reduced height, sometimes you're just indignantly reactionary with your comments darky, you say things like "what da f**** you talking 'bout" and you're particularly dismissive most of the time, dr. Trump's diagnosis: 'Paranoid depressive mania hysteria'.

A cube needn't be entirely asymmetrical to qualify it as a cube, depends which programming language you utilise...

moon boots, ski jacket, floppy hat, bang on.
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post #33 of 37 (permalink) Old 03-28-17, 02:06 PM
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I bet we could do some interesting things with if we used a hypercube for a base. Come on GW, look to the future, it's time to leave these boring three dimensional bases behind!
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post #34 of 37 (permalink) Old 03-28-17, 05:01 PM
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I bet we could do some interesting things with if we used a hypercube for a base. Come on GW, look to the future, it's time to leave these boring three dimensional bases behind!
there's nothing really beyond 3-demensions sweet tits?


moon boots, ski jacket, floppy hat, bang on.
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post #35 of 37 (permalink) Old 03-28-17, 09:27 PM
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You know, when I've got the name of thing right there in the post ready to be Googled... well, your avatar's properly chosen, at least? That wooshing sound is the math joke passing over your head

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post #36 of 37 (permalink) Old 03-29-17, 10:45 AM
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as 40k stands right now (and has done since fifth edition for me) I'd not want to touch it. the rules are without putting too fine a point on it. utter garbage.
I know allot of people will scream and howl and bay for blood. but its just how I feel. the way everything works feels old and clunky without any logical reasons to work that way (especially difficult terrain which is so pathetic). the AP system, the way vehicles DONT work.

I've played a couple of Age of Sigmar games and I much preferred the flow and speed of things, but will need to play it properly with a decent attituded player...thats the hard part
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post #37 of 37 (permalink) Old 03-19-18, 04:57 PM
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This was a Necro Troll post.
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moon boots, ski jacket, floppy hat, bang on.

Last edited by scscofield; 03-19-18 at 05:22 PM.
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