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post #21 of 69 (permalink) Old 05-05-16, 08:20 AM
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Interesting point about jump units NOT going over terrain when making assault moves (but they ignore terrain when they Hit & Run?). Seems to be quite a contentious one if the comments are anything to go by, and as the question is written quite poorly I'll wait out for the final revision on this one.

The highlights for me are the Psychic powers officially being limited by mastery levels, and the grenades in the assault phase being limited to 1 (always felt this last one was badly lawyered and rather silly).

Having said that it's still a draft and things could change xD

The other one of note for me is that Super Heavies / Gargantuans can fire all of their weapons (None of this silly two weapon lawyering crap for GMCs), but must declare the targets of all of their shooting attacks before any attacks are resolved. Having been on the recieving end of the sheer amount of dakka a stompa puts out quite a few times, that last point is very interesting for me.
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post #22 of 69 (permalink) Old 05-05-16, 11:41 AM
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Look forward to the newest section of FAQs, been missing some clarification on lots of these rules. It certainly isn't everything that could be wrong, never could be but its a good start.

Also personally keen to stop some of the stupidity such as jinking Imobilized skimmers.



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post #23 of 69 (permalink) Old 05-05-16, 03:07 PM
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The grenade one is my favourite.

Was always the most bullshit lawyering i've heard. 'Only one grenade may be thrown per phase'

"Oh but you don't throw them in assault, you place them!"

Fuck off then, now Fuck Off officially too.
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post #24 of 69 (permalink) Old 05-05-16, 03:30 PM
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Aye but I still don't understand why, when faced with a charging Contemptor whose about to smash you apart (or has already) you wouldn't place every fucking melta-bomb you had on it.

Or better yet "Hey sarge, there's this giant mechanical walker about to stomp us to paste. Shall we use all our melta-bombs?"
"Nah, one should do the trick?"
"Really? I mean it's pretty huge and probably won't go down with one bomb..."
"Fuck off mate. I didn't arm every member of this squad with melta-bombs to take down one massive foe."
"Isn't that exactly what you armed us with them for?"

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post #25 of 69 (permalink) Old 05-05-16, 03:45 PM Thread Starter
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The grenade one is confusing as the question was about attacks but the answer referenced shooting.
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post #26 of 69 (permalink) Old 05-05-16, 03:53 PM
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What's the confusion. They explicitly state only one grenade, per unit, per phase.



That's about as clear as they could possibly make it.
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post #27 of 69 (permalink) Old 05-05-16, 03:57 PM
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Originally Posted by Deus Mortis View Post
Aye but I still don't understand why, when faced with a charging Contemptor whose about to smash you apart (or has already) you wouldn't place every fucking melta-bomb you had on it.

Or better yet "Hey sarge, there's this giant mechanical walker about to stomp us to paste. Shall we use all our melta-bombs?"
"Nah, one should do the trick?"
"Really? I mean it's pretty huge and probably won't go down with one bomb..."
"Fuck off mate. I didn't arm every member of this squad with melta-bombs to take down one massive foe."
"Isn't that exactly what you armed us with them for?"
Very little makes sense in 40k when you apply logic like that sadly. To me, if you want to pay 5pts on every man to have melta bombs, then it's just a redundancy, so if I snipe your sergeant with a Vindicare, then the squad can still use a melta bomb on something. As this is exactly the sort of thing I do with my Vindicare. "So that assault squad near by land raider, which of them have melta bombs? Oh just the sergeant? Ok one sec *Snipe* ok, have fun charging that now."
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post #28 of 69 (permalink) Old 05-05-16, 04:11 PM Thread Starter
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What's the confusion. They explicitly state only one grenade, per unit, per phase.



That's about as clear as they could possibly make it.
Well if only one can be THROWN per phase guess if I overwatch with a grenade I can't fight with it.

You know, despite the profile having a CCW varient that doesn't required THROWING.
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post #29 of 69 (permalink) Old 05-05-16, 04:14 PM
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It's almostt like this should be addressed in a FAQ.......oh wait....

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post #30 of 69 (permalink) Old 05-05-16, 04:19 PM
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Well if only one can be THROWN per phase guess if I overwatch with a grenade I can't fight with it.

You know, despite the profile having a CCW varient that doesn't required THROWING.
Precisely, you can't. Agree with it or not. It's very clearly stated now, no more of these Tau pathfinders bringing down anything they like with multiple haywire.
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