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post #11 of 17 (permalink) Old 11-13-15, 07:16 PM
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really i just want one of these to hang out and be BFFs with my KDK soul grinder.
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post #12 of 17 (permalink) Old 11-13-15, 08:11 PM
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Originally Posted by Haskanael View Post
painted in legion colours. not a CSM colours. the traitors lost a lot of tech after being chased off to the eye. and the ability to maintain a lot of it.

Actually, it would make far more sense for CSM to have this than SM.
10,000 years have passed in the normal world. Plenty of time for all the relic dreads' to fall out of use or be destroyed.
On the other hand (I'm referencing the Nightlords trilogies here) for many CSM only a few hundred years have passed due to the time warping effects of the warp. It makes far more sense for CSM and their crew to be able to maintain units from the Heresy era.
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post #13 of 17 (permalink) Old 11-13-15, 09:17 PM Thread Starter
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Originally Posted by Kharn The Complainer View Post
Actually, it would make far more sense for CSM to have this than SM.
10,000 years have passed in the normal world. Plenty of time for all the relic dreads' to fall out of use or be destroyed.
On the other hand (I'm referencing the Nightlords trilogies here) for many CSM only a few hundred years have passed due to the time warping effects of the warp. It makes far more sense for CSM and their crew to be able to maintain units from the Heresy era.
While true. The Mechanicus probably has a horde of these things stashed away for when the Astartes ask really nicely. And when the Omnissiah agrees.

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post #14 of 17 (permalink) Old 11-14-15, 06:52 PM
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No thanks, I'll stick to my dreadnaught/warjack conversions.

note: if you see me giving tactical advice: just assume i have a internet tab open to 1d4 chan and I'm summarizing off of that.

Avatar done by Bulhakov
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post #15 of 17 (permalink) Old 11-15-15, 12:57 AM
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No thanks, I'll stick to my dreadnaught/warjack conversions.
tell me more. I've been considering using Warjacks/Warbeasts to replace Helbrutes.

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post #16 of 17 (permalink) Old 11-15-15, 01:42 AM
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tell me more. I've been considering using Warjacks/Warbeasts to replace Helbrutes.
Well, to brief since this is not the thread for. You take the body of a dreadnought, and then you either cup the hips off to use the warjack hips and legs on the body, or cut the legs off and just stick the warjack legs on the dread hip. option one makes the Dreadjack a bit taller, while option B is a bit more stocky. Then you take the warjacks shoulders important make sure the warjack has separate shoulder pieces: not that there sculpted onto the body and put them where the dreadnoughts arms go. You can then use one of the Warjack heads ontop of the dreadnought body to give a 'big infantry man' view or you could use the regular dreadnought face plates, i used the front of a venerable dread with the head for my ironclad dread so it looks like a terminator and looks very well armored. NOTE: there is no good way to mate a warjack head on top a dreadnought body, i just hid the lack of a proper neck with a head scarf. (and since I have desert camo on my responable marines I quickly got the nickname 'terrorist marines' at my last group (Fumes)) Glue on weapons to the warjacks hands, or use a stock warjack weapon, my ironclad has a khaldor axe as a weapon for it's thunder hammer and BLAM bobs your unkle: you have a dreadnought that's more then a refrigerator since it has real arms and legs.

I don't have a hellbrute assembled, but looking at the one i have on spure it's not too different in size, particularity if you use the dreadnought hips. Very mechanical looking though, not sure if it works with the more 'organic' look the hell brutes have.

EDIT: (blows dust off thread) I found my old thread I did showing my first Dreadjack conversion. https://www.heresy-online.net/forums/...d.php?t=128737 This one has independent hips and is built with a Cyngar Avenger/Centurion/Hammersmith (you can actually see the hammer handles used to hold the weapons in place and I think a dreadnought from one of the starter sets, don't know bought it second hand from one the people i play with who did not want it.

note: if you see me giving tactical advice: just assume i have a internet tab open to 1d4 chan and I'm summarizing off of that.

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Last edited by dragonkingofthestars; 11-15-15 at 02:01 AM.
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post #17 of 17 (permalink) Old 11-15-15, 01:58 AM Thread Starter
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Quote:
Originally Posted by dragonkingofthestars View Post
Well, to brief since this is not the thread for. You take the body of a dreadnought, and then you either cup the hips off to use the warjack hips and legs on the body, or cut the legs off and just stick the warjack legs on the dread hip. option one makes the Dreadjack a bit taller, while option B is a bit more stocky. Then you take the warjacks shoulders important make sure the warjack has separate shoulder pieces: not that there sculpted onto the body and put them where the dreadnoughts arms go. You can then use one of the Warjack heads ontop of the dreadnought body to give a 'big infantry man' view or you could use the regular dreadnought face plates, i used the front of a venerable dread with the head for my ironclad dread so it looks like a terminator and looks very well armored. NOTE: there is no good way to mate a warjack head on top a dreadnought body, i just hid the lack of a proper neck with a head scarf. (and since I have desert camo on my responable marines I quickly got the nickname 'terrorist marines' at my last group (Fumes)) Glue on weapons to the warjacks hands, or use a stock warjack weapon, my ironclad has a khaldor axe as a weapon for it's thunder hammer and BLAM bobs your unkle: you have a dreadnought that's more then a refrigerator since it has real arms and legs.

I don't have a hellbrute assembled, but looking at the one i have on spure it's not too different in size, particularity if you use the dreadnought hips. Very mechanical looking though, not sure if it works with the more 'organic' look the hell brutes have
Thats all really clever.

01010100 01101111 01100001 01110011 01110100 01100101 01110010 01110011 00100000 01100110 01101111 01110010 00100000 01000101 01110110 01100101 01110010 01111001 01101111 01101110 01100101 00100001

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