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post #31 of 58 (permalink) Old 07-30-15, 12:17 PM
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https://www.youtube.com/watch?v=aEOwbKhEwik

The Luminark of Hysh
Looks pretty cool and the animation looks well, but important note, there's apparently a video coming out today showing the walk through of battle of black fire pass. Can't wait

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post #32 of 58 (permalink) Old 07-30-15, 02:24 PM
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Quite correct you are as well. The game play trailer is up. I like how it looks a lot but you can tell it still has some way to go (since this is Pre-Alpha footage i'll let it off).

https://www.youtube.com/watch?v=ZKPw86ivR7A

It's also nice seeing the huge array of units on both sides. Plus seeing trolls vomit on people is a bonus!

Apparently embedding is not working on my work computer...


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post #33 of 58 (permalink) Old 07-30-15, 03:55 PM
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It looks pretty good in my opinion. Still needs a couple of bugs worked out but all and all looks well. I love how the aerial fighting looks and when the giant spider crashed into the halberdiers it completely wrecked them. I only hope they add more animations for the big monsters as it looked like they just kept the same ones over and over, but I do realise it early alpha footage so here's to hoping that it'll only get better.
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post #34 of 58 (permalink) Old 07-30-15, 10:00 PM Thread Starter
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I'm loving the interpretation of some of the stuff without the models. Loving the Aerial Combat most of all. Modding in some Knights of the White Wolf on Gigantic Wolves ASAP though.



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post #35 of 58 (permalink) Old 07-30-15, 10:51 PM
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I'm loving the interpretation of some of the stuff without the models. Loving the Aerial Combat most of all. Modding in some Knights of the White Wolf on Gigantic Wolves ASAP though.
What models would you base them on, the demigryph models?

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post #36 of 58 (permalink) Old 07-30-15, 10:57 PM Thread Starter
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The wolves probably. ;) Scaling is easier than remodeling and provided that the rider is a seperate entity (it usually is in TW games), it's a simple enough matter of attaching a Mounted 2Handed Weapon wielding human (Mounted Warrior Priest?) as a rider as the core animation for the rider.



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post #37 of 58 (permalink) Old 07-30-15, 11:48 PM
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For pre-Alpha footage, its sizing up to be pretty amazing.

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post #38 of 58 (permalink) Old 07-31-15, 01:13 PM
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Quote:
Originally Posted by Vaz View Post
The wolves probably. ;) Scaling is easier than remodeling and provided that the rider is a seperate entity (it usually is in TW games), it's a simple enough matter of attaching a Mounted 2Handed Weapon wielding human (Mounted Warrior Priest?) as a rider as the core animation for the rider.
Wow mounted warrior priests, they're already hard enough to kill normally never mind on when they're mounted on the back of wolves.

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post #39 of 58 (permalink) Old 07-31-15, 02:45 PM
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Looks good to me. I don't really play PC games anymore but if this will run at all on my laptop I'll be on it. Absence of High Elves at launch is a shame but it makes sense based on what I've read about the Campaign.
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post #40 of 58 (permalink) Old 07-31-15, 04:26 PM
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Being able to take control of the Goblin Doom gliders looks fantastic fun.

That scenery is amazing. As he said, something that's never been available in other Total Wars. On the same not, the army variation. Total War games always felt lacking in that department before. Mostly the same units, few unique ones here and there, buildings mostly all the same. But here, each army is completely unique. It's amazing.

The monsters and their animations are fantastic as well. That this is all pre-alpha is very impressive and leave me really positive. Spells look interesting too.
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