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post #271 of 278 (permalink) Old 06-16-15, 02:08 PM
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No, just poorly written.

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post #272 of 278 (permalink) Old 06-16-15, 04:30 PM
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On the topic of the new SM codex, I'm not seeing anything that allows bike units to be taken as troops.

EDIT: just found it in the bike entry, and it now states 'any independent character with the SM faction' unlocks them as troops. FOC swaps remain in 7th!

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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post #273 of 278 (permalink) Old 06-16-15, 10:01 PM
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well that gives me hope BA will get ass marines as troops again in A YEAR AND A HALF when they get their next codex. Seems like one of my armies is always the test bed. They shoul write all the marine books together, even if they release them months apart

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We don't need to use any military force to defeat the imperium, we'll just send GW legal at them. As soon as they see the first sign of a thunderhawk gunship, their IP infringement addled brains will go into meltdown - they'll smash everything out of the sky with cease and desist letters.
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post #274 of 278 (permalink) Old 06-16-15, 10:57 PM
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Originally Posted by MidnightSun View Post
I'd have given Raven Guard re-rolling reserves, Outflank, and made Winged Deliverance the ability to assault on the turn you arrive from Reserves as long as you didn't Deep Strike.

I think it's ridiculous that they're 'the sneaky Marines', because Marines aren't sneaky - their Scouts are, but Power Armour makes a noise like an idling V8 and that's just standing still. You might be able to sneak up on a half-deaf Ork sleeping off a hangover, but not much else.
I think the idea that Raven Guard are 'stealthy' is a bit of a misconception. You're right, you can't sneak up on someone wearing power armour.

I see Raven Guard more as masters of guerrilla tactics, ambushes, hit and run attacks etc. more than straight up stealth.

Plus Corax and I believe some others have the ability to make people not notice them even in plain sight. I don't know if that's a skill that has survived 10,000 years.
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post #275 of 278 (permalink) Old 06-17-15, 02:40 AM
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Originally Posted by tu_shan82 View Post
well that gives me hope BA will get ass marines as troops again in A YEAR AND A HALF when they get their next codex.
*shrug* my BA are playing better out of this Codex than ever before (and I came back into the game during the glory days of the razorback rush in 5th). Assault marines can stay FA for all I care, what will push me over the edge is buying a new book every two years.

There's always the Fleshtearer detachment from the Shield of Baal book if you need to up your FA slots.

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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post #276 of 278 (permalink) Old 06-17-15, 07:33 AM
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*shrug* my BA are playing better out of this Codex than ever before (and I came back into the game during the glory days of the razorback rush in 5th). Assault marines can stay FA for all I care, what will push me over the edge is buying a new book every two years.

There's always the Fleshtearer detachment from the Shield of Baal book if you need to up your FA slots.
True, but the reason I want a new codex despite having received on just six months ago is that I want my units to be on a par with the new SM book, furiosos shouldn't have a lower number of attacks than regular vanilla dreads, our demi company is less flexible and lacks obj secured and I would like WS/BS 4 scouts, ass marines as troops again would just be a bonus. I wouldn't have wanted these things if the vanillas hadn't gotten them with this release, it's lik when DA ere stuck with 4++, combat only storm shields when everyone else got 3++ equivalents. The solution to this would be the design studio writing all the marine codexes at once, even if they released them a few months apart.

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We don't need to use any military force to defeat the imperium, we'll just send GW legal at them. As soon as they see the first sign of a thunderhawk gunship, their IP infringement addled brains will go into meltdown - they'll smash everything out of the sky with cease and desist letters.
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post #277 of 278 (permalink) Old 06-17-15, 09:31 AM
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Quote:
Originally Posted by Asamodai View Post
I think the idea that Raven Guard are 'stealthy' is a bit of a misconception. You're right, you can't sneak up on someone wearing power armour.

I see Raven Guard more as masters of guerrilla tactics, ambushes, hit and run attacks etc. more than straight up stealth.
I think you're bang on for their warfare methods, but that's not how GW are writing them and that's the problem.

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Plus Corax and I believe some others have the ability to make people not notice them even in plain sight. I don't know if that's a skill that has survived 10,000 years.
Smells like an inconsistent plot device to me.

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post #278 of 278 (permalink) Old 06-19-15, 11:40 AM
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Space Wolves only get 2 detachments. I know that we have Champs of Fenris and the box set formations, but that means another £60+ to get more. I would like more formations in 1 book, but thems the breaks of not playing Codex marines.
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