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post #261 of 278 (permalink) Old 06-15-15, 08:19 PM
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And how does it balance against other (recent) codices like Eldar? As a speculative guess?
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post #262 of 278 (permalink) Old 06-15-15, 08:28 PM
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I imagine it'll hold it's own (although it doesn't have the raw power of the Scatpack or the Wraithknight in any one unit, it can totally do an number on such things with Grav Cents + Tiggy or something as well as having a bunch of unique tricks to use itself that rely more on fancy rules than on raw killiness) but I've had less than two days to play with it so theory's all I can do thus far.

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post #263 of 278 (permalink) Old 06-15-15, 09:52 PM
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My only question before deciding whether to actually try to play a game with my Raven Guard - are the vehicles now Shrouded as well, or is it just infantry only? And have they also cut our Jump Pack benefits? Scout? Infiltrate?

Thanks in advance.

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post #264 of 278 (permalink) Old 06-15-15, 10:36 PM
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Originally Posted by MidnightSun View Post
Because one turn of Shrouded (you can't even pick which turn, it has to be first) and +1 to the roll to see if Night Fight happens is shit compared to army-wide Hit and Run/Skilled Rider/Str5 Hammer of Wrath/re-roll Run, or +1 Feel No Pain on the whole army and IWND on all vehicles, or two turns of your entire army re-rolling 1s to hit with shooting and two turns of your entire army re-rolling 1s to hit in melee with your core infantry units getting flat re-rolls, or all your Devastators getting Tank Hunters and your entire army re-rolling 1s to hit with Bolt weapons including Special Ammo.

For a free benefit, Shrouded on turn 1 is a solid benefit especially if it comes with Night Fight, but given that you give up other Chapter Tactics to use it, I don't think it's good at all.

Also Shrike is one of the worse Special Characters. Not the worst, sure, but nothing particularly special in my view.
I'm a fan of always using the Jump move in both movement and assault phase. Teh shrouded is good, the packs are what I want to Raven guard for.
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post #265 of 278 (permalink) Old 06-16-15, 05:18 AM
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Um...... is someone missing there village idiot?
Charming.

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Except Dark Angels, any chapter that sounds like a Death Metal Band can't be that bad.
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post #266 of 278 (permalink) Old 06-16-15, 10:27 AM
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I'm a fan of always using the Jump move in both movement and assault phase. Teh shrouded is good, the packs are what I want to Raven guard for.
The thing is, Assault Marines are still kind of terrible all told, and Vanguard can re-roll their charge distances anyway so all you're really getting is the Str4 Shred Hammer of Wrath. That's not inconsequential, but I don't think it's really enough to make up for the deficiences of Assault Marines and probably isn't as strong as other Chapter Tactics on Vanguard - let alone the consideration that of all the Chapter Tactics, Raven Guard is the only one that doesn't affect your whole army.

I'd like them a lot more if the Shrouded wasn't so bloody conditional.

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post #267 of 278 (permalink) Old 06-16-15, 11:50 AM
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if I had of written the codex I would have given the RG H+R but only on their jump infantry and made camo netting, IG style, an option on RG vehicles on top of what they got in the codex.

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post #268 of 278 (permalink) Old 06-16-15, 12:03 PM
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I'd have given Raven Guard re-rolling reserves, Outflank, and made Winged Deliverance the ability to assault on the turn you arrive from Reserves as long as you didn't Deep Strike.

I think it's ridiculous that they're 'the sneaky Marines', because Marines aren't sneaky - their Scouts are, but Power Armour makes a noise like an idling V8 and that's just standing still. You might be able to sneak up on a half-deaf Ork sleeping off a hangover, but not much else.

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post #269 of 278 (permalink) Old 06-16-15, 12:06 PM
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not to mention they're what... 8ft tall on average?
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post #270 of 278 (permalink) Old 06-16-15, 12:26 PM
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^ HH books make them out to be plenty sneaky. Were 30k suits less noisy perhaps?

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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