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post #151 of 278 (permalink) Old 06-05-15, 01:53 AM
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Don't know if anyone's seen this, but:

Quote:
via anonymous sources on Faeit 212
Can confirm some bits from White Dwarf.

2 weapons each of lascannon, multi melta, heavy bolter, plasma cannon, missile launcher & grav cannon.
6 sets of legs inc one kneeling
The firing rockets are optional and there are 2 in the box.
Yes there really is a cherub carrying a melta bomb.

Chapter Tactics appear to be for the army and then certain Doctrines can be applied on a turn by turn basis
- Tactical Doctrine: Effected models can re-roll 1's in shooting and assault phases this turn. Tactical squads and characters that have joined them, may re-roll all failed to hit rolls

There's White Dwarf Exclusive objectives in this issue for armies using Salamanders Chapter Tactics (1 of them "Weather the Storm" is to launch an assault and to not suffer a casualty to Overwatch just for example)

Space Marine codex is 200 pages (largest yet) including a Gladius Strike Force Detachment and 12 Formations.

Codex features Salamander Chapter Structure and White Scar squad & company markings.

Codex is 35/$58 US
Quote:
via Captain Citadel 6-3-2015

Salamanders Unique Chapter Objectives:

11 Vulkan’s Gaze – Bonus VPs for killing vehicles with Melta weapons

12 Weather the Storm – Bonus VPs for successfully chargin with zero overwatch casualties

13 Legacy of Isstvan – Bonus VPs for destroying enemy ints within 18″ of your board edge while 3 of own units are also within 18″ of your board edge

14 Vulkan’s Task – Bonus VPs if you control more OBJs than enemy and all OBJs are identified

15 Look Them in the Eye – Bonus VPs for wholly destroying enemy units while htey are within 6″ of your units.

16 Fires of Nocturne – Bonus VPs for killing enemy units with Flamer weapons

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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post #152 of 278 (permalink) Old 06-05-15, 02:16 AM
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There was no good reason to give them free transports in the previous book, IMO.

Feel the pain of my raptors, loyalists!


SUFFER NOT THE PONY TO LIVE.

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post #153 of 278 (permalink) Old 06-05-15, 05:19 AM
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This is good news as far as my Chaos Army is concerned, now they get Anti-Gravitiaion Cannons, means I have to expand the army by three more tac squads.

Love putting Space Marine clobber into my Chaos Army and its legal to boot.

Ultramarines are Pussies

Except Dark Angels, any chapter that sounds like a Death Metal Band can't be that bad.
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post #154 of 278 (permalink) Old 06-05-15, 04:53 PM
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Quote:
Originally Posted by Achaylus72 View Post
This is good news as far as my Chaos Army is concerned, now they get Anti-Gravitiaion Cannons, means I have to expand the army by three more tac squads.

Love putting Space Marine clobber into my Chaos Army and its legal to boot.
...what?

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post #155 of 278 (permalink) Old 06-05-15, 06:49 PM
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Quote:
Originally Posted by MidnightSun View Post
...what?


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post #156 of 278 (permalink) Old 06-05-15, 08:49 PM
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Quote:
Originally Posted by Achaylus72 View Post
This is good news as far as my Chaos Army is concerned, now they get Anti-Gravitiaion Cannons, means I have to expand the army by three more tac squads.

Love putting Space Marine clobber into my Chaos Army and its legal to boot.
Soooooo....you play at least a portion of your Chaos army proxied out of the Space Marine Codex? I know there's a lot of people out there that do this sort of stuff, I've just never been attracted to the idea.

Quote:
Originally Posted by venomlust View Post
There was no good reason to give them free transports in the previous book, IMO.
In the previous book they came stock with jump packs in their points cost, in a 10 man squad that's almost the cost of a Rhino/Drop Pod and they're losing their ability to assault the turn they hit the table; a warranted 'free' trade. I like that it's an option here for packs. Don't get me wrong I love and abuse this just a touch because it's what we were left with in the new Codex for ASM, but a 5 man BA Assault squad in a Drop Pod with two meltaguns and a combi-melta is 115 points. If packs were a separate cost like in the new rules handout here, the same squad would be 135. This 'points savings' grows to 30 with our more expensive Fast Rhinos, though we're no longer allowed to swap Razorbacks.

A nice little nudge toward making BA assault marines ever so slightly better than their vanilla counterparts, and a change I would (maybe a little grudgingly) accept across the board for all marine books.

EDIT: just noticed this



....who told them this cherub thing was a good idea?

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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post #157 of 278 (permalink) Old 06-05-15, 11:13 PM
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Just looked at the GW site. It baffles me that someone would pay €66 to get a full ten man assault squad. I can only assume the dev squad will be the same.

Yeah, if I needed any more persuading that I'm done with 40k this is it.
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post #158 of 278 (permalink) Old 06-05-15, 11:54 PM
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Quote:
Originally Posted by Khorne's Fist View Post
Yeah, if I needed any more persuading that I'm done with 40k this is it.
The more they release, the less I care.

Plus those cherubs are fucking creepy.

Unfortunately Canada got rid of the penny and now my two cents rounds down to zero, so...take it for what you will.

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post #159 of 278 (permalink) Old 06-06-15, 12:27 AM
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Default Space marines confirmed next

[QUOTE=Khorne's Fist;2150018]It baffles me that someone would pay 66 to get a full ten man assault squad...[QUOTE]

Yes...baffling...*looks suspiciously as his 68 assault squad*...

But yes, that cherub looks dumb. If it was just like another pair of eyes for the devs to use that would make sense. But no, let the creepy baby fly around holding the volatile anti-tank weapon. Because it's not like you ever need that kind of thing close to hand or in the hands of someone/something competent.

My contribution to the Renegades saga. Check it out

My growing IIIrd legion stuff:

17th Millenial (Homebrew Fluff) - "Children of the Emperor, death to his foes!" (Project Log)

Also my 30k tacticas, for those of you interested:

Crusade Army List tactica - Individual Legion tactica

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post #160 of 278 (permalink) Old 06-06-15, 12:28 AM
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I take it assault squads are no good at 5 strong?

http://www.games-workshop.com/en-NZ/...at440130a-flat

NZ prre-orderz

Last edited by Einherjar667; 06-06-15 at 12:37 AM.
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