The new Eldar 'Warhost' (Decurion)
To start, you must take between 1-3 'Guardian Hosts' (one of these 3):
1 Farseer, 3 Guardian Defender Squads, 1 Vyper Squad, 1 War Walker Squad, 1 Vaul's Wrath Support battery, 0-1 Warlock Conclave
1 Farseer, 1 Warlock Conclave, 3 Windrider Squads, 1 Vyper Squadron
1 Farseer, 3 Storm Guardian Squads, 1 Vyper Squadron, 1 War Walker squadron, 1 Vaul's Wrath Support battery, 0-1 Warlock Conclave
Then, for every 'Guardian Host' you take, you can have 0-3 of the Command Formations:
Heroes of the Craftworld:
1 Autarch, or Eldred, or Prince Yriel, or Illic Nightspear
2 Farseers (1 may be replaced with Eldrad) AND 1 Warlock's Conclave
1 Avatar, or one of the Phoenix Lords
For each 'Guardian Host' you take, you can also add 1-12 Auxillary Formations:
1 Ranger squad
3 Crimson Hunters
3 Units in any combination of Dire Avengers, Howling Banshees, Fire Dragons, Swooping Hawks, Shining Spears, Warp Spiders or Dark Reapers
Dire Avenger Shrine:
3 Units of Dire Avengers
1 Hemlock, Wraithlord or Wraithknight
1 Spiritseer, 3 Wraithguard/Wraithblades (mix and match), 1 Wraithlord, 1 Wraithknight
Engines of Vaul:
1 Nightspinner, Fire Prism or Falcon
All of the above is directly from the WD. Also, the benefit for running a 'Craftworld Warhost' is something called 'Matchless Agility'. Described in the WD as 'they are able to move faster and more surely than ever before'.
Now, my ASSUMPTION is that 'Wraith Host', 'Crimson Death', 'Aspect Host', and all of the Core/Command formations will also get their own bonus, to make you want to play, for instance, 3 Crimson Hunters (since you can't play less outside of another Detachment.
Last edited by Xabre; 04-15-15 at 05:12 PM.