From Iuchiban on Warseer (with consolidating of some things by me) :
First proof the person who posted all this has the codex:
The main rule of the codex is "Blood for the blood good":
You get "blood points for every unit you destroy and for every unit you are destroyed. Carachters slained in challenges generate blood points as well.
At the beginning of your turn you can spend those blood points (effects lasts till the beginning of your next turn)
1 Adamantium will
2 Rage + Furious Charge
3 Feel no pain
5 Summon 8 bloodletters of 5 Flesh hounds
6 Summon 3 Bloodcrushers or one Skull cannon
7 One carácter becomes a Demon Prince (LD test, if failed becomes a Spawn instead)
8 One carácter becomes a Bloodthirster (Same as above)
Once you spend a blood points you loose them all. For example if you have 5 and spend 4 for Feel No Pain, the left point is lost.
Addendum: Summoned units don't dissapear unless destroyed
Karn is NOT in the codex but Bezerkers are.
One Axe that you have to count the wounds infflicted with it:
8+ Instant Death
Effects are acumulative
One armour that gives you 3+, Feel no Pain and Eternal warrior
One Rune that gives bearer adamantium will, and you can explode it. If so, till your next turn, in a 24" bubble, all pyshic test get perils with any doublé
One Sword that gives you a blood point for every wound
One helmet that gives you fear and any 6 to hit generates an additional attack
One Axe that when bearer dies becomes a Bloodthirster but and the end your turn loses D3 wounds (Only inv saves allowed)
Axes are AP2 and Unwieldy +1S, the Sword is AP3
Bloodthirsters can not take these options.
Limit one Artefact per model.
Daemon Princes can take Artefacts.
Is it only units in the Khorne Daemonkin detachment that generate points when they die, or is it any unit in the controlling player's army?
Only the Demonkin units
Juggernauts for Zerkers?
Seriuosly? They can't.
There is Detachment similar to the Decurion: The Blood host
Mandatory: Slaughter cult (1 HQ, 2-8 Bezerkers, Bloodletters or Chaos Space Marines in any combination), 1-4 Possessed, 0-2 Spawn units, 0-2 Cultits
Benefits: Reroll Warlord trait and generates 1 Blood point every turn. When spending blood points you can for free get another bonus with less value than the first one.
Lord of Slaughter: 1 BT
Brazen Onslaught: 1-4 units of Termis, 2-4 units of Bloodcrushers (+1A in CaC if opponent has more models in that combat)
Khorne Bloodstorm: 2-4 units of Raptors, 1-4 units of Warp Talons, 0-1 Helldrake (+1S of HoW attacks)
Gorepack: 2-4 Chaos Bikers, 1-4 Fleshhounds (Fleshhouds get HoW, and Bikers reroll to wound their HoW attacks
Charnel Cohort: 1 HQ (not a BT), 2-8 Bloodletters, 1-4 Fleshhounds, 1-4 Bloodcrushers, 0-4 Skull Cannon (Fear tests with -2LD, if HQ is in reserves may reroll to enter the battle. Other units do not scatter if enter reserves at 6" of the HQ
1. Warlord and all units at 12" reroll distance to assault
2. Warlord has Zealot
3. Warlord gets +1A
4. After killing and enemy carácter in a challenge, you get 2 Blood points instead of only 1.
5. Warlord gets preferred enemy
6. Warlord automatically passes the LD test if he is chosen for the 7. and 8. of the Blood points table. (Becoming a Daemon Prince or a BT)
RE: Rules changes
Lords of Skulls same
No modified FOC
Bezerker Champion and Aspiring champions have Access to the Axe of Khorne.
Spawns, possesed and helbrutes are all the same. Only thing is that they all have Mark of Khorne. Fiends are Daemons of Khorne.
There are no rewards for Daemons.
Termis in the codex do have the Mark of Khorne. That's all. The rest of the unit entry is the same.
[Daemons] have access to the loci.
[The Mark of Khorne is] in the point cost, but is not for free. For example a CSM is 15 points
RE: What's in the codex:
Units in the codex are:
HQ: Chaos Lord, Daemon Prince, Herald, Blood Throne, Skulltaker, 3x BT
Troops: Chaos cultists, CSM, Zerkers, Bloodletters
Elite: Possessed, Chaos Termis, Bloodcrushers
FA: Spawns, Rhino, Bikerts, Flesh hounds, Raptors, Talons, Heldrake
HS: Land Raider, Fiends, Defiler, Soul Grinder, Helbrute, Skull cannon
LoW: Lord of Skulls
Zerkers and CSM can take Rhinos
RE: What's different about this versus running a MoK CSM Army allied with Daemons:
The differences are The blood points mechanic and new Artefacts. By the way, I cannot see any rule preventing Daemons IC joining non-Daemon units. The BT are unique as well. The one with the two handed axe attacks with D Strength but at I 1.
Addendum: All daemon units have Fearless, instead of Instability.
So can you confirm that daemonic characters can join non daemonic unis (and vice versa) and whether they benefit from locus and other such rules.
Yes to both.
RE: Heralds in HQ slots:
Only one per HQ option